ᐈ Free Slots Online | Play 7777+ Casino Slot Machine Games

slot machine games for computer

slot machine games for computer - win

The official BitBandit.eu subreddit!

Hey! You can be playing with real money and winning 10 seconds after you read this. Just send any amount to the bitcoin address above, take a deep breath and you are good to play. You don't have to register. It's necessary only if you want to leave money loaded and play from different devices (yes we support tablets and phones), if you want to have your winnings withdrawn to a custom address or if you want to make money with our affiliate program. It's fast, fun and easy! :-)
[link]

[TOMT] Engine where you put blue coins in a slot machine to get games for your computer

Okay when I was a kid I would always use this game engine that was full of like free to play games like find the object type shit. But i specifically remember it had blue coins that you'd put in like a little fake slot machine in the corner when you'd want to get a game and I remember I pretty much only used it to play plants vs zombies and virtual families. PLSSS help me find what this thing is called! It's so nostalgic for me.
submitted by Any_Information1947 to tipofmytongue [link] [comments]

Why I'll never stop buying GME, and why you probably should

When I turned 18, there was a casino about 2 hours away on a reservation that I could get into. We'd get paid on Friday night, head to the gas station near us that would cash a paycheck, pile into my crappy little Ford, then make the drive. We'd get there a little before midnight and everyone had their own game.
The second time we went, one of my friends was hypnotized by the craps table. There were 16 players standing around this sea of green, and every minute or so, you could hear them screaming at the top of their lungs like they just won a million dollars. On the way home that night, I taught him everything I learned from books I'd read about the different bets. "Smart" bets where the house edge was only 1.4%, all the way down to the risky ones where the house edge was over 10% (meaning that for every $100 wagered, you should expect to lose $10).
The next time we went, we hung around the table, trying to figure out the right way to bet. It seemed a little complicated, so we tried other games. At the end of the night, I had the last $10 and he asked if he could borrow it to go place a bet. I handed it over, then went to the bathroom in preparation for the ride home. When I finally found him again, he had a stack of chips in front of him. He had been gone for about 5 minutes and already turned $10 into a few hundred. Well, if you can turn 10 into 100, you can turn 100 into 1,000 just as easily. We left empty handed that night, but I'll never forget the rush.
I loved blackjack. I learned how to play at an early age from my uncle, who would always cheat and take my money. He'd say "I just taught you a very valuable lesson." He actually taught me two: 1) if you play against a casino, you may have a good night and win thousands of dollars, but if you keep going back, you'll eventually have nothing left. 2) My uncle was a scumbag who continually cheated and took my money, then told the family I was a poor sport and they couldn't understand why I hated doing anything with him. One of my earliest memories at the casino was running $100 at the blackjack table into $3000, which is more than I made in a month of bussing tables. I went home, paid my rent and blew the rest on useless things I can't even remember.
What does any of this have to do with $GME? Well I'm still chasing the same high as I was when I was 18. I don't go to the casino anymore, but I've got something even better on my computer. I bought $2k worth of weeklies on Jan 25. Before everything crashed, they were worth over $100k, more than enough to fix most of the problems I've caused in my life. BUT, I was still standing around that craps table. The roller had just made his 30th point in a row, $GME was on fire and couldn't possibly roll a 7! I put my 2k back in my pocket and shoved the rest on the pass line. A few minutes later, the croupier inevitably yells "7 out!" and just like that, I'm back to nothing.
Now I do what every moron around the table does. You reach back into your pocket, pull out the 2k and make a deal with your maker. "Just let it happen one more time. I won't be greedy THIS time and I'll stop when I hit 50k." I stop looking at the smart bets and start eyeing the center of the table, where hard ways are paying 10:1. Yeah, that'll be how I get back to 50k. A couple of those in a row and I can put a down payment on a house. 5 minutes later, I'm on my way out to the car and I feel like I've been punched in the gut. Again.
Every one of you in this subreddit is another person sitting at the casino. Everyone has their game. The people holding $GME stonks right now? You're playing baccarat. If you've never heard of it, it's what James Bond plays in the old movies. It's about the most boring thing you can do. Two hands are dealt and you're betting on which one wins before anything happens. There's no actual skill and it's the same thing as betting heads or tails, while losing 1% of your bet every time.
The people who cashed out and picked something else like $AMC or $BB? Those are the slot players. You had a big hit and now you're going to switch machines because the other ones are "due". You're looking for the exact same magic, thinking there was something smart in your play, when it was really just dumb luck in timing.
The people saying "If Daddy Elon or Cowboy Cuban gets in, we can trigger a squeeze!" You're the guy who spent too much money in the first 20 minutes of the trip and now you're begging everyone else for a loan.
Tldr: Nothing is happening with $GME. Stop saying "tomorrow is the day." Billionaires are not coming to bail you out. If institutional investors come in, they're waiting for this constant downhill slide to end at where the stock belongs, probably around $20. You can't trigger shit by holding. The HFs will outlast you.
Edit: Screenshots from the worst 40 minutes of my financial life https://imgur.com/a/MlTRJmx
Edit 2: JFC, some of you are takin WSB way too seriously. You should not be using reddit for DD. Also, this is not financial advice. Don't take financial advice from someone who tells you stories about chasing highs at casinos.
Edit 3: This is WSB, my dudes. I'm glad most of you were entertained by my story. For the few of you who got that worked up by a random stranger on the internet telling you that he's a degenerate, you may actually have a problem. https://www.ncpgambling.org/help-treatment/
submitted by mt4h to wallstreetbets [link] [comments]

Lessons I learnt the long/hard way, so you don't have to.

Update Thank you for all the comments below. I've tried to include as many tips and fail safes you have mentioned, in this post. I do recommend people read the comments as I may have missed some.
Firstly, thank you to this excellent community my PC is now built and working (pics to come in another post). I thought here are some lessons I learnt in building the PC, researching and other bits I thought would be worth sharing, as a lot of this I never had even heard about. Some will be obvious and others less so. I should note, that I'm not a pro or someone who does this regularly, just someone who spent a while reading around, so feel free to correct/highlight any mistakes, and I'll try to update the post. The descriptions, aren't really meant to be a full lesson about each part and will be lacking a lot of detail, but are more a jumping board for further reading if anyone is interested. For full information on building a PC I highly recommend looking around on YouTube and other sources.
If I get anything wrong, please correct me and I'll update.
On Monitors:
  1. If you are after 144Hz 1440p gaming, use a Display Port (DP) cable, not a HDMI, if you can. As you could be hampering your refresh rate, (https://www.tomshardware.com/uk/features/displayport-vs-hdmi-better-for-gaming) Update Although you could be fine if you are using HDMI 2.1, see link for more details
  2. Freesync vs Gsync. For simplicity, both these technologies aim to match performance on screen with your GPU. Freesync works with Radeon, GSync with NVidia (although some Freesync monitors will be GSync compatible, likewise for the otherway around). It's complicated and due to changes in the standards over the years it can vary from monitor to monitor. Make sure to do research on the specific monitor you're wanting to get/have. If you are buying a new monitor keep this in mind. https://www.viewsonic.com/library/entertainment/g-sync-vs-free-sync-explained UpdateAccording to comments freesync monitors will almost always work with Nvidia. As always, do read around about it.
  3. Windows by default is set to have a refresh rate of 60Hz, if you have a higher spec monitor you can change this to match your monitor in "Advanced Display settings".
RAM (All except point 1 was completely new to me)
  1. 2 Sticks of 8GB Ram will perform better than 1 stick of 16GB Ram (https://techguided.com/single-channel-vs-dual-channel-vs-quad-channel/). Also when installing them, put them in the correct channels, check your Motherboard for details.
  2. Your motherboard will prefer your dual channel RAM to be in specific slots. I had an issue where I couldn't get the maximum performance of my RAM which I had placed in slots 1 and 3, but the moment I put them in 2 and 4 it worked perfectly. Check your motherboard manual.
  3. Enable XMP in Bios (This might also be called DOCP or A-XMP). This will vary between motherboards, but if you don't your 3200MHz ram is likely running a lot slower. In my build, XMP wouldn't work till I put the RAM in the correct channels, hope this saves someone the hours I spent finding this out ;) Update You can use Task manager to verify you have done this correctly. 3b. Someone pointed this out XMP may void your CPU's processor (https://community.amd.com/t5/processors/xmp-profile-ram-3200-mhz-and-amd-warranty-policy-for-ryzen/td-p/145798) (https://community.intel.com/t5/Processors/XMP-Warranty-void/td-p/1196241). If anyone knows any more, please message me directly so I can add the details. This was mentioned by someone in the comments and I would rather pass the information and ask you to do your own checking as well.
  4. When picking RAM, frequency matters, but so does CAS Latency. You want high frequency but low CAS (CL) latency. I'd recommend doing more reading about it, if you want to know more I'd recommend doing some more reading, but the "true latency" can be calculated as TL = CL * 2000/Freq. E.g. CL 18 3600Mhz Ram has a TL of 10ns. Update Someone who actually knows what they are talking about found point (4) confusing if not perhaps misguided and I recommend you read their post here (https://www.reddit.com/buildapc/comments/kis9r5/lessons_i_learnt_the_longhard_way_so_you_dont/ggtdudd?utm_source=share&utm_medium=web2x&context=3)
  5. Ensure the speed of the RAM is compatible with the board you are looking to purchase (or visa versa).
  6. Motherboards will have Qualified Vendor Lists, listing RAM they have tested and certified to work. This may be worth looking at. Just because your RAM isn't on the list doesn't mean it won't work, or won't overclock, it just means it hasn't been certified to, so do take this into consideration. (I found this in my build, while it was from Crucial and some Crucial RAM was on the QVL, mine wasn't. Thankfully it was fine.)
Motherboards
  1. Newer processors (e.g. at time of writing many AMD motherboards require a bios update for the 5000 series AMD CPU) may require you to install a new BIOS before they can be detected. Not all motherboards can have their bios updated without a CPU installed. When shopping for your motherboard looking to see if it does USB Bios flashback should be considered. This was completely new to me and glad I learnt it in time.*Addition* Newer motherboards don't require bios updates and so won't need this feature, though you will have to check.
  2. Different mother boards are compatible with different CPUs, pick your CPU first
  3. CPU coolers may need different mountings depending on the CPU. When picking your cooler keep this in mind, you may need to ensure there is an adaptor. Additions from the comments
  4. Not all mother boards have connectors for front IO USB-C. If this is important to you and part of your case, it's worth looking into.
  5. Using an M.2 usually disables some of your SATA ports. If you are planning on using all your SATA ports, make sure to check to see if this happens and how it happens on your chosen mother board.
  6. Some motherboards are built with Debug LEDs now that will help you diagnose problems.
  7. If you are after RGB effects, ensure your motherboard is compatible with the effects you want to add. There are 5V and 12V headers, so make sure they match. I'd recommend looking into this more yourself, as I've likely vastly oversimplified. (https://rog.asus.com/forum/showthread.php?110272-What-do-5v-and-12v-RGB-cables-look-like-you-ask#:%7E:text=You%20can%20also%20see%20the,as%20shown%20on%20these%20photos)
CPU
  1. Some CPU's have integrated graphics. If you don't want to buy a dedicated graphics card, you need to purchase one of these CPU's. You then plug your monitor into the motherboard.
  2. CPU's have a Thermal Design Power, if you are not using the stock cooler read up on it (https://www.tomshardware.com/uk/reviews/tdp-thermal-design-power-definition,5764.html)
Component compatibility
  1. Make sure all your components are compatible. PC Part Picker (https://pcpartpicker.com/) is generally pretty good at this. If uncertain, this is a wonderful community to ask.
Power supply
  1. PC Part Picker gives you a good idea as to how much power your system will need, if not check the graphics card you intend to buy. Not all machines need a 1000W behemoth. Picking the right one will save you money
  2. Power supplies come with a rating standard e.g. Bronze+ etc..., this is basically their efficiency. (https://www.tomshardware.com/uk/news/what-80-plus-levels-mean,36721.html). I think it's safe to suggest people should at least go for Bronze.
  3. Make sure your PSU fits in your case. I bought an ATX PSU, then decided on the 011 Dynamic Mini case, only realise it needed a SFX (smaller) PSU. I ended up going for a different case. Likewise an SFX PSU may not have the cable length you need or fit as snuggly in an ATX case (source: comments section)
  4. Look into the build quality of the PSU. A faulty PSU can cause serious issues down the line, so it is worth taking time look at PSU Tier lists and review. (Link provided by several commenters https://linustechtips.com/topic/1116640-psucultists-psu-tier-list/)
Tools (OP Note: I've only tried Ninite)
  1. Ninite (https://ninite.com/) Is an easy way to download all the basic programs one tends to install onto a fresh Windows install, without having to go to 10-15 websites. E.g. you can select to install Chrome, Zoom, Steam, OpenOffice all from one installer. If you keep the install, it can also be re-run to update all the software in one swoop.
  2. Patch My PC (https://www.majorgeeks.com/files/details/patch_my_pc.html) Patches software on your PC (Thank you to the sys admin in the comments for this.)
  3. Chocolatey (https://chocolatey.org/) A powerful command line way to install and upgrade software.
Storage
  1. M2 drives can be SATA or NVMe, NVMe is faster. (M2 drives are generally plugged directly into the mother board, for anyone who until recently was using a hard disk drive and considered SSDs "fancy")
  2. I highly recommend reading this comment (https://www.reddit.com/buildapc/comments/kis9r5/lessons_i_learnt_the_longhard_way_so_you_dont/ggtn00w/?context=3) as it contains stuff I was unaware of.
Case
  1. If your case has bottom intake or exhaust vents, don't put it directly on carpet, as it can block the air flow. (Yup....I did need to be told this ^_^, my previous computer just didn't have any bottom intake, hell it hardly had any intake).
  2. Make sure your mother board, PSU, GPU and all your components fit in the case. This is particularly worth noting if you are going for a micro ATX or a ITX case. Worth noting is to remember to include fans + GPU length, any additional length caused by radiators (if you water cool), the size of your CPU cooler (if you air cool) Additions from the comments
  3. When considering your case, if you are water cooling, "Room for 2x 140mm fans does not always mean room for a radiator as well". Make sure to double check the clearance. Measure twice buy once.
Advice on building (Notes and horror stories from the comments) 1. Many new coolers come with pre-applied thermal paste. If yours doesn't don't forget to apply it, to the CPU (See videos by people with more experience/knowledge than me on what to do). 2. Remember your mother board I/O shield (advice from the comments about making sure to put it in before you install the motherboard, mine came with it attached). 3. Make sure the CPU is correctly installed before you clasp it down. 4. If your motherboard has two slots to install a GPU. One of them (normally the top) will provide better performance. Make sure to use the correct one. 5. Make sure your CPU cooler doesn't block a RAM slot. In making my PC the AMD wraith has a notch on one side with the AMD logo, thankfully I put the RAM in first, so I swiftly learnt that I had to rotate the cooler 180 degrees to get it to fit. 6. If you can avoid it, do not build your computer on carpet (and do not stand on carpet when building) and be aware of static when building. If this is your first build, do some reading around this. Wear a static bracelet and attach it to something grounded. 7. Remember if you have a dedicated graphics card. Plug your monitor into the graphics card, not the motherboard. 8. If you are installing fans, make sure they are in the correct direction. 9. When playing the radiator of your AIO (if you are using one) make sure part of it is higher than the pump (https://www.youtube.com/watch?v=BbGomv195sk) 10. It's often worth the time to read the motherboard manual. 11. This may sound silly, but cables and the sockets on the PSU are often labelled. Be aware of this, it will help you in the build.
More subjective advice
  1. I've been recommend by numerous people to go for Gold+ PSUs, with often being stated that while its more efficient, it will also be better made. Your budget may dictate otherwise. If you look through the comments you will frequently find the advice "don't cheap out on the PSU and go for at least Gold"
  2. For most users if your CPU comes with a stock cooler. It will be good enough. You can always change it later. If your planning to overclock, you likely know more than me, so feel free to ignore. Update According to the comments, AMD stock coolers tend to be considered good enough, Intel, not so much.
  3. A LOT of people below have said "Do not mix cables from different PSU manufacturers." as they are not universal. I don't know anything about this, so do some additional reading if you are considering doing so. Update From further comments this is something to take serious. Update from further comments, the word of advice is "Do your research before using cables not supplied with the PSU you are using."
Further notes from the comments: Below are points I've read in the comments that might be worth drawing to people attention. Please read around the topic if it applies to you. 1. One person has said XMP causes their Oculus Rift to do weird things.
Hope this helps some people. Addition I recommend reading the comments, as many people have put in their own tips/horror stories ;)
Take care all and Merry Christmas.
submitted by TabularConferta to buildapc [link] [comments]

After completing my build last week I want to share the story of all the mistakes I made so you can avoid them

I ended up building a computer at the end of 2020 after years of window shopping for prebuilts that I probably would have regretted purchasing. I'm not new to pc gaming as I have a gaming laptop that's approaching 4 or so years old with a little over 1 TB of storage. With the laptop aging and with me wanting a more robust device for music production, VR, and possibly even streaming I decided around July that I probably wanted a desktop that was more capable than my laptop. I knew a little bit about computers but really immersed myself to learn as much as I could. I went from almost seriously considering an Alienware desktop back in July (eww) to taking seriously parts sourcing and looking at builders like VRLA and Redux who seemed to at the very least be transparent about what they were putting into their systems. When I realized there were a few custom things I wanted (massive amounts of storage, Vive wireless vr adapter) I said "f- it" because I was going to have to open up any build I'd purchase from one of these guys to add all the stuff I wanted.
The actual building process was simultaneously less and more involved than I initially thought. It took me 3 days (Dec 25-28) and over 12 hours from opening up my motherboard's box and flashing my BIOS to turning on my computer for the first time. It was also a little stressful since slotting some of my components was more difficult to do than I initially believe. Regardless, despite the somewhat clumsy nature I went about this process, the build worked like a charm and I'm writing this post from the computer. Anyway, I want to go over the highlights to help new builders optimize their process.
Purchasing components
This is an admittedly dumb and stupid mistake but outside of the general research I did to understand building and some rudimentary knowledge of some of this year's newest components PCPartPicker was what I leveraged for information about stock and pricing. This generally isn't a huge deal but with prices being so volatile in 2020 (especially around the last quarter of the year) it means that I overpayed for some things. There were parts, like my 3080 that I was somewhat willing to do this for, but I had no idea how much above MSRP I'd ultimately paid for my Ryzen 5 5600x until it was too late. Here are the the biggest lessons I learned:
Compare across multiple sites. The fact that I didn't know MSRP for my CPU was my fault and honestly if I wasn't using PCPartPicker as my only point of reference I would have known better. And even then, if I'd looked closely at the historical pricing section of the site I'd understand that the prices being given to me at the time weren't necessarily MSRP. This point is more or less also one that is meant to remind everyone to understand the breadth and scope of the tools they're using for research. It didn't help that I was making these decisions in the second and third weeks of December trying to build by Christmas. Last minute decision making can lead to bad decisions.
Give yourself enough time. Kind of bleeding over from the last point, if you have to (or want to) build by a certain deadline, make sure you give yourself enough time. Not only to understand how to build and how computer components work together, but also time to understand price to performance differences between any components you're comparing. And for any of you trying to build soon, I'd caution unless you absolutely need to you just to wait until mid-spring/summer as the selection of parts is set to improve substantially.
Don't get caught up in the hype. With the hype cycle surrounding this year's newest components it was very easy to fall into this. I suppose this was less of an issue for me because my budget had flex room, but all the same no one really seeks to spend as much as they possibly can when building (at least I hope). Initially in my build I'd allotted up to $400 for my CPU and was going to settle on getting a Ryzen 7 3800 with the hope of upgrading down the line. Deep down though, because of the hype surrounding Ryzen 5000 I wasn't satisfied with that, so at the first chance of getting one of these newer chips, I took it without thinking. It was a Ryzen 5600x (with stock cooler) for $445. I thought it was a good deal because a the time I mistakenly believed MSRP was $399. While $445 is cheaper than some CPUs, even Intel gen 10 chips, if I decide to upgrade I'll spend more over the life of my build. And for just a bit more if I'd gone with Intel I could have gotten an i7 or i9 for slightly better performance in gaming.
You'll always learn something that will give you buyers regret. After I paid nearly $300 above MSPR for my 3080 the rumors of 3080TIs became louder. The Ryzen 5000 series will likely be the last of the AM4 chipset so I'm wondering if I should have just gone with Intel anyway. But at the end of the day I take pride in the build I have created and will put my lessons to use if I decide to do another build in the future.
Building: Day 1
I was overprepared in the sense that I had a lot of things I ultimately didn't use. Antistatic gloves, for example, which I ended up ditching pretty quickly because the material kept getting caught on the underside of my mobo which freaked me the hell out. Just purchase an antistatic workspace or an antistatic brace and that'll be enough. I ultimately ended up building on my mobo's box while wearing an antistatic brace grounded to my PSU.
In day one all I really only manged to flash the bios on my MSI X570 Tomahawk with a USB. It took me an hour to realize that although my 24 ATX and cpu power were connected on my mobo that the PSU and mobo wouldn't turn on until I pressed the "flash bios" button with a pen. I initially thought my PSU was defective and wasted a lot of time. After making Christmas dinner I then installed my case fans and rbg halos which also took me over an hour because I apparently didn't understand how fan screws worked... there's not much to say here other than that I'm an idiot (-_-).
Day 2
The bulk of the building took place during day 2. I actually touched the mobo and installed the CPU and other components and put it into the case. One mistake I made early on was installing my CPU before confirming if the heat sink I wanted to use (Cooler Master 212 black) had its own plate. It most definitely did, and so I had to carefully remove the CPU I'd seated and put thermal paste on and place it elsewhere until I was ready to reseat it. The entire process was painful as Cooler Master's instructions were terrible and for about an hour I was under the impression that my motherboard would snap as I struggled to tighten the heatsink. I also struggled to put the cooler fan on the heatsink as the directions for the CPU fan clips were also abysmal. This video really saved me at a point were I thought I'd give up on the build. Nothing else of note happened other than my ram fell out the first time I placed my case upright because I didn't seat it properly.
Day 3
Most of day 3 was mostly installing my graphics card and cables. One thing I learned was since the graphics card was so big and chunky and since it obstructed my view of the slot I was trying to place it in, it's easier to install it while the case is up right. I actually almost nearly scratched my mobo and my M2 drive with my graphics card while trying to align it. I also had to remove my gpu after I'd successfully installed it to clear a path for my exhaust fan cables. It was at this point I'd actually broke the latch in the PCIe slot holding the graphics card because I didn't check if it was still secure. It broke cleanly so I was able to put the latch back into the slot okay.
As for the cabling, that took me over 4 hours because I eagerly began plugging my front panel cables and fans in, only to realize after I installed my PSU that these cables were obstructing where my ATX cables would be coming in.
Once my cables were nearly done, I saw that one of my motherboard screws was missing. A missing screw isn't a big deal, but I couldn't account for where I might have lost it because I distinctly remembered using every mobo screw. I was freaked out because there was a possibility it was in my case, behind my motherboard. But I was so close to finishing that I didn't want to take out my motherboard just for one freaking screw. After 30 mins of retracing my process I resigned myself to removing my mobo out of caution. I undid the cabling I'd started (I was about halfway done). After undoing the 5th screw I started hearing a rattling in my case and after shaking the case the missing screw pops out. I guess loosening my motherboard from some of the standoffs gave the lost screw enough room to roll away. I had no idea it fell in there but I'm glad I caught that before turning my system on.
About an hour later all systems were go. I'm not happy with my cable management but it's good enough. The only other thing that gave me trouble was the RGB in my system. This is mainly because Phanteks isn't very transparent about the types of adapters needed to power its 12V ARGB halos, but after buying their stupid adapter a day later I have glowing fans.
Reflection
One of the biggest things I learned was that it's important to map out the building process step-by-step. I think I ended up redoing things like cabling because while I had a high level understanding of the building process I wasn't really thinking through my next move as I completed each step. But all in all, while I had some difficulties, I'm ultimately proud of myself for doing this and I'm absolutely in love with my machine. I sadly haven't gotten much time to really put my build to the test. I have a few people asking me about temps. Hopefully in the next two weeks I can test that during a dedicated gaming session.
Anyway, while I still don't think building is for everyone, I do recommend that anyone looking for a computer (esp a gaming computer) at least understand computer parts and how they work together so that they actually know what it is they're getting when they go to a builder. To this end, you should probably watch a bunch of computer building videos as if you were going to build and use that knowledge to inform what you buy. Still, regardless of whether or not you go with a builder you shouldn't be afraid of building. As you can probably tell from my story the building process is a lot more forgiving than newbies (myself included) might initially think. You don't have to be a handy person to build. I most certainly am not. I actually struggled to put together the table I built my computer on literally the night before I started building my PC.
For anyone who is on the verge of getting ready to build I've created a YouTube playlist of vids that helped me build as well as my own video featuring my build and my own tips. Let me know if you have any questions.
submitted by -mickomoo- to buildapc [link] [comments]

Old Austin Tales: Forgotten Video Arcades of The 1970s & 80s

In the late 1980s and early 1990s when I was a young teen growing up in far North Austin, it was a popular custom for many boys in the neighborhood to assemble at the local Stop-N-Go after school on a regular basis for some Grand Champion level tournaments in Street Fighter 2 and Mortal Kombat. The collective insistence of our mothers and fathers to get out of the house, get some exercise, and refrain from playing NES or Sega on the television only led us to seek out more video games at the convenience store down the road. Much allowance and lunch money was spent as well as hours that should have been devoted to homework among the 8 or 9 regular boys in attendance, often challenging each other to 'Best of 5' matches. I myself played Dhalsim and SubZero, and not very well, so I rarely ever made it to the 5th match. The store workers frequently kicked us out for the day only to have us return when they weren't working the counter anymore if not the next day.
There is something about that which has been lost in the present day. While people can today download the latest games on Steam or PSN or in the app store on your smartphone, you can't just find arcade games in stores and restaurants like you used to be able to. And so the fun of a spontaneous 8 or 10 person multiplayer video game tournament has been confined to places like bars, pool halls, Pinballz or Dave&Busters.
But in truth it was that ubiquity of arcade video games, how you could find them in any old 7-11 or Laundromat, which is what killed the original arcades of the early 1980s before the Great Crash of 1983 when home video game consoles started to catch up to what you saw in the arcade.
I was born in the mid 1970s so I missed out on Pong. I was kindergarten age when the Golden Age of Arcade Games took place in the early 1980s. There used to be a place called Skateworld on Anderson Mill Road that was primarily for roller skating but had a respectable arcade in its own right. It was there that I honed my skills on the original Tron, Pac Man, Galaga, Pole Position, Defender, and so many others. In the 1980s I remember visiting all the same mall arcades as others in my age group. There was Aladdin's Castle in Barton Creek Mall, The Gold Mine in Highland, and another Gold Mine in Northcross which was eventually renamed Tilt. Westgate Mall also had an arcade but being a north austin kid I never went there until later in the mid 1990s. There were also places like Malibu Grand Prix and Showbiz Pizza and Chuck-E-Cheeze, all of which had fairly large arcades for kids which were the secondary attraction.
If you're of a certain age you will remember Einsteins and LeFun on the Drag. They were there for a few decades going back way before the Slacker era. Lesser known is that the UT Student Union basement used to have an arcade that was comparable to either or both of those places. Back in the pre-9/11 days it was much easier to sneak in if you even vaguely looked like you could be a UT student.
But there was another place I was too young to have experienced called Smitty's up further north on 183 at Lake Creek in the early 1980s. I never got to go there but I always heard about it from older kids at the time. It was supposed to have been two stories of wall to wall games with a small snack bar. I guess at the time it served a mostly older teen crowd from Westwood High School and for that reason younger kids my age weren't having birthday parties there. It wasn't around very long, just a few years during the Golden Age of Arcades.
It is with almost-forgotten early arcades like that in mind that I wanted to share with y'all some examples of places from The Golden Age of the Video Arcade in Austin using some old Statesman articles I've found. Maybe someone of a certain age on here will remember them. I was curious what they were like, having missed out by being slightly too young to have experienced most of them first hand. I also wanted to see the original reaction to them in the press. I had a feeling there was some pushback from school/parent/civic groups on these facilities showing up in neighborhood strip malls or next to schools, and I was right to suspect. But I'm getting ahead of myself. First let's list off some places of interest. Be sure to speak up if you remember going to any of these, even if it was just for some other kid's birthday party. Unfortunately some of the only mentions about a place are reports of a crime being committed there, such as our first few examples.
Forgotten Arcade #1
Fun House/Play Time Arcade - 2820 Guadalupe
June 15, 1975
ARCADE ENTHUSIASM
A gang fight involving 20 30 people erupted early Saturday morning in front of an arcade on Guadalupe Street. The owner of the Fun House Arcade at 282J Guadalupe told police pool cues, lug wrenches, fists and a shotgun were displayed during the flurry. Police are unsure what started the fisticuffs, but one witness at the scene said it pitted Chicanos against Anglos. During the fight the owner of the arcade said a green car stopped at the side of the arcade and witnesses reported the barrel of a shotgun sticking out. The crowd wisely scattered and only a 23-year-old man was left lying on the ground. He told police he doesn't know what happened.
March 3, 1976
ARCADE ROBBED
A former employee of Play Time Arcade, 2820 Guadalupe, was charged Tuesday in connection with the Tuesday afternoon robbery of his former business. Police have issued a warrant for the arrest of Ronnie Magee, 22, of 1009 Aggie Lane, Apt. 306. Arcade attendant Sam Garner said he had played pool with the suspect an hour before the robbery. He told police the man had been fired from the business two weeks earlier. Police said a man walked in the arcade about 2:45 p m. with a blue steel pistol and took $180. Magee is charged with first degree aggravated robbery. Bond was set on the charge at $15,000.
First it was called Fun House and then renamed Play Time a year later. I'm not sure what kind of arcade games beyond Pong and maybe Asteroids they could have had at this place. The peak of the Pinball craze was supposed to be around 1979, so they might have had a few pinball machines as well. A quick search of youtube will show you a few examples of 1976 video games like Death Race. The location is next to Ken's Donuts where PokeBowl is today where the old Baskin Robbins location was for many years.
Forgotten Arcade #2
Green Goth - 1121 Springdale Road
May 15, 1984
A 23-year-old man pleaded guilty Monday to a January 1983 murder in East Austin and was sentenced to 15 years in prison. Jim Crowell Jr. of Austin admitted shooting 17-year-old Anthony Rodriguez in the chest with a shotgun after the two argued outside the Green Goth, a games arcade at 1121 Springdale Road, on Jan. 23, 1983. Crowell had argued with Rodriguez and a friend of Rodriguez at the arcade, police said. Crowell then went to his house, got a shotgun and returned to the arcade, witnesses said. When the two friends left the arcade, Rodriguez was shot Several weeks ago Crowell had reached a plea bargain with prosecutors for an eight-year prison term, but District Judge Bob Perkins would not accept the sentence, saying it was shorter than sentences in similar cases. After further plea bargaining, Crowell accepted the 15-year prison sentence.
I can't find anything else on Green Goth except reports about this incident with a murder there. There is at least one other report from 1983 around the time of Crowell's arrest that also refer to it as an arcade but reports the manager said the argument started over a game of pool. It's possible this place might have been more known for pool.
Forgotten Arcades #3 & #4
Games, Etc. - 1302 S. First St
Muther's Arcade - 2532 Guadalupe St
August 23, 1983
Losing the magic touch - Video Arcades have trouble winning the money game
It was going to be so easy for Lawrence Villegas, a video game junkie who thought he could make a fast buck by opening up an arcade where kids could plunk down an endless supply of quarters to play Pac-Man, Space Invaders and Asteroids. Villegas got together with a few friends, purchased about 30 video games and opened Games, Etc. at 1302 S. First St in 1980. .,--.... For a while, things, went great Kids waited in line to spend their money to drive race cars, slay dragons and save the universe.
AT THE BEGINNING of 1982, however, the bottom fell out, and Villegas' revenues fell from $400 a week to $25. Today, Games, Etc. is vacant Villegas, 30, who is now working for his parents at Tony's Tortilla Factory, hasn't decided what he'll do with the building. "I was hooked on Asteroids, and I opened the business to get other people hooked, too," Villegas said. "But people started getting bored, and it wasn't worth keeping the place open. In the end, I sold some machines for so little it made me sick."
VILLEGAS ISNT the only video game operator to experience hard times, video game manufacturers and distributors 'It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100 .
Pac-Man's a lost cause. Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Ronnie Roark says. In the past year, business has dropped 25 percent to 65 percent throughout the country, they say. Most predict business will get even worse before the market stabilizes. Video game manufacturers and operators say there are several reasons for the sharp and rapid decline: Many video games can now be played at home on television, so there's no reason to go to an arcade. The novelty of video games has worn off. It has been more than a decade since the first ones hit the market The decline can be traced directly to oversaturation or the market arcade owners say. The number of games in Austin has quadrupled since 1981, and it's not uncommon to see them in coin-operated laundries, convenience stores and restaurants.
WITH SO MANY games to choose from, local operators say, Austinites be came bored. Arcades still take in thousands of dollars each week, but managers and owners say most of the money is going to a select group of newer games, while dozens of others sit idle.
"After awhile, they all seem the same," said Dan Moyed, 22, as he relaxed at Muther's Arcade at 2532 Guadalupe St "You get to know what the game is going to do before it does. You can play without even thinking about it" Arcade owners say that that, in a nutshell, is why the market is stagnating.
IN THE PAST 18 months, Ronnie Roark, owner of the Back Room at 2015 E. Riverside Drive, said his video business has dropped 65 to 75 percent Roark, . who supplied about 160 video games to several Austin bars and arcades, said the instant success of the games is what led to their demise. "The technology is not keeping up with people's demand for change," said Roark, who bought his first video game in 1972. "The average game is popular for two or three months. We're sending back games that are less than five months old."
Roark said the market began dropping in March 1982 and has been declining steadily ever since. "The drop started before University of Texas students left for the summer in 1982," Roark said. "We expected a 25 percent drop in business, and we got that, and more. It's never really picked up since then. - "It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100. 1 was shocked when I looked over my books and saw how much things had dropped."
TO COMBAT THE slump, Roark said, he and some arcade owners last year cut the price of playing. Even that didn't help, he said. Old favorites, such as Pac-Man, which once took in hundreds of dollars each week, he said, now make less than $3 each. "Pac-Man's a lost cause," he said. "Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Hardest hit by the slump are the owners of the machines, who pay $3,500 to $5,000 for new products and split the proceeds with the businesses that house them.
SALEM JOSEPH, owner of Austin Amusement and Vending Co., said his business is off 40 percent in the past year. Worse yet, some of his customers began returning their machines, and he's having a hard time putting them back in service. "Two years ago, a machine would generate enough money to pay for itself in six months,' said Joseph, who supplies about 250 games to arcades. "Now that same machine takes 18 months to pay for itself." As a result, Joseph said, he'll buy fewer than 15 new machines this year, down from the 30 to 50 he used to buy. And about 50 machines are sitting idle in his warehouse.
"I get calls every day from people who want to sell me their machines," Joseph said. "But I can't buy them. The manufacturers won't buy them from me." ARCADE OWNERS and game manufacturers hope the advent of laser disc video games will buoy the market Don Osborne, vice president of marketing for Atari, one of the largest manufacturers of video games, said he expects laser disc games to bring a 25 percent increase in revenues next year. The new games are programmed to give players choices that may affect the outcome of the game, Os borne said. "Like the record and movie industries, the video game industry is dependent on products that stimulate the imagination," Osborne said "One of the reasons we're in a valley is that we weren't coming up with those kinds of products."
THE FIRST of the laser dis games, Dragonslayer and Star Wan hit the market about two months ago. Noel Kerns, assistant manager of The Gold Mine Arcade in Northcross Mall, says the new games are responsible for a $l,000-a-week increase in revenues. Still, Kerns said, the Gold Mine' total sales are down 20 percent iron last summer. However, he remain optimistic about the future of the video game industry. "Where else can you come out of the rain and drive a Formula One race car or save the universe?" hi asked.
Others aren't so optimistic. Roark predicted the slump will force half of all operators out of business and will last two more years. "Right now, we've got a great sup ply and almost no demand," Roark said. "That's going to have to change before things get- significantly better."
Well there is a lot to take from that long article, among other things, that the author confused "Dragonslayer" with "Dragon's Lair". I lol'd.
Anyone who has been to Emo's East, formerly known as The Back Room, knows they have arcade games and pool, but it's mostly closed when there isn't a show. That shouldn't count as an arcade, even though the former owner Ronnie Roark was apparently one of the top suppliers of cabinet games to the area during the Golden Era. Any pool hall probably had a few arcade games at the time, too, but that's not the same as being an arcade.
We also learn from the same article of two forgotten arcades: Muthers at 2522 Guadalupe where today there is a Mediterranean food restaurant, and another called Games, Etc. at 1302 S.First that today is the site of an El Mercado restaurant. But the article is mostly about showing us how bad the effects were from the crash at the end of the Golden Era. It was very hard for the early arcades to survive with increasing competition from home game consoles and personal computers, and the proliferation of the games into stores and restaurants.
Forgotten Arcades #5 #6 & #7
Computer Madness - 2414 S. Lamar Blvd.
Electronic Encounters - 1701 W Ben White Blvd (Southwood Mall)
The Outer Limits Amusements Center - 1409 W. Oltorf
March 4, 1982
'Quartermania' stalks South Austin
School officials, parents worried about effects of video games
A fear Is haunting the video game business. "We call it 'quartermania.' That's fear of running out of quarters," said Steve Stackable, co-owner of Computer Madness, a video game and foosball arcade at 2414 S. Lamar Blvd. The "quartermania" fear extends to South Austin households and schools, as well. There it's a fear of students running out of lunch money and classes to play the games. Local school officials and Austin police are monitoring the craze. They're concerned that computer hotspots could become undesirable "hangouts" for students, or that truancy could increase because students (high-school age and younger) will skip school to defend their galaxies against The Tempest.
So far police fears have not been substantiated. Department spokesmen say that although more than half the burglaries in the city are committed by juveniles during the daytime, they know of no connection between the break-ins and kids trying to feed their video habit But school and parental worries about misspent time and money continue. The public outcry in September 1980 against proposals to put electronic game arcades near two South Austin schools helped persuade city officials to reject the applications. One proposed location was near Barton Hills Elementary School. The other was South Ridge Plaza at William Cannon Drive and South First Street across from Bedlchek Junior High School.
Bedichek principal B.G. Henry said he spoke against the arcade because "of the potential attraction it had for our kids. I personally feel kids are so drawn to these things, that It might encourage them to leave the school building and play hookey. Those things have so much compulsion, kids are drawn to them like a magnet Kids can get addicted to them and throw away money, maybe their lunch money. I'm not against the video games. They may be beneficial with eye-hand coordination or even with mathematics, but when you mix the video games during school hours and near school buildings, you might be asking for problems you don't need."
A contingent from nearby Pleasant Hill Elementary School joined Bedichek in the fight back in 1980, although principal Kay Beyer said she received her first formal call about the games last Week from a mother complaining that her child was spending lunch money on them. Beyer added that no truancy problems have been related to video game-playing at a nearby 7-11 store. Allen Poehl, amusement game coordinator for Austin's 7-11 stores, said company policy rules out any game-playing by school-age youth during school hours. Fulmore Junior High principal Bill Armentrout said he is working closely with operators of a nearby 7-1 1 store to make sure their policy is enforced.
The convenience store itself, and not necessarily the video games, is a drawing card for older students and drop-outs, Armentrout said. Porter Junior High principal Marjorie Ball said that while video games aren't a big cause of truancy, "the money (spent on the games) is a big factor." Ball said she has made arrangements with nearby businesses to call the school it students are playing the games during school hours. "My concern is that kids are basically unsupervised, especially at the 24-hour grocery stores. That's a late hour for kids to be out. I would like to see them (games) unplugged at 10 p.m.," adds Joslin Elementary principal Wayne Rider.
Several proprietors of video game hot-spots say they sympathize with the concerns of parents and school officials. No one under 18 is admitted without a parent to Chuck E. Cheese's Pizza Time Theatre at 4211 S. Lamar. That rule, says night manager David Dunagan, "keeps it from being a high school hangout. This is a family place." Jerry Zollar, owner of J.J. Subs in West Wood Shopping Center on Bee Cave Road, rewards the A's on the report cards of Eanes school district students with free video games. "It's kind of a community thing we do in a different way. I've heard from both teachers and parents . . . they thought this was a good idea," said Zollar.
Electronic Encounters in Southwood Mall last year was renovated into a brightly lit arcade. "We're trying to get away from the dark, barroom-type place. We want this to be a place for family entertainment We won't let kids stay here during school hours without a written note from their parents, and we're pretty strict about that," said manager Kelly Roberts. Joyce Houston, who manages The Outer Limits amusements center at 1409 W. Oltorf St. along with her husband, said, "I wouldn't let my children go into some of the arcades I've visited. I'm a concerned parent, too. We wanted a place where the whole family could come and enjoy themselves."
Well you can see which way the tone of all these articles is going. There were some crimes committed at some arcades but all of them tended to have a negative reputation for various reasons. Parents and teachers were very skeptical of the arcades being in the neighborhoods to the point of petitioning the City Government to restrict them. Three arcades are mentioned besides Chuck-E-Cheese. Electronic Encounters in Southwood Mall, The Outer Limits amusements center at 1409 W. Oltorf, and Computer Madness, a "video game and foosball arcade" at 2414 S. Lamar Blvd.
Forgotten Arcade #8
Smitty's Galaxy of Games - Lake Creek Parkway
February 25, 1982
Arcades fighting negative image
Video games have swept across America, and Williamson and Travis counties have not been immune. In a two-part series, Neighbor examines the effects the coin-operated machines have had on suburban and small-town life.
Cities have outlawed them, religious leaders have denounced them and distraught mothers have lost countless children to their voracious appetites. And still they march on, stronger and more numerous than before. A new disease? Maybe. A wave of invading aliens from outer space? On occasion. A new type of addiction? Certainly. The culprit? Video games. Although the electronic game explosion has been mushrooming throughout the nation's urban areas for the past few years, its rippling effects have just recently been felt in the suburban fringes of North Austin and Williamson County.
In the past year, at least seven arcades armed with dozens of neon quarter-snatchers have sprung up to lure teens with thundering noises and thousands of flashing seek-and-destroy commands. Critics say arcades are dens of iniquity where children fall prey to the evils of gambling. But arcade owners say something entirely different. "Everybody fights them (arcades), they think they are a haven for drug addicts. It's just not true," said Larry Grant of Austin, who opened Eagle's Nest Fun and Games on North Austin Avenue in Georgetown last September. "These kids are great" Grant said the gameroom "gives teenagers a place to come. Some only play the games and some only talk.
In Georgetown, if you're from the high school, this is it." He said he's had very few disturbances, and asks "undesirables" to leave. "We've had a couple of rowdies. That's why I don't have any pool tables they tend to attract that type of crowd," Grant said.
Providing a place for teens to congregate was also the reason behind Ron and Carol Smith's decision to open Smitty's Galaxy of Games on Lake Creek Parkway at the entrance to Anderson Mill. "We have three teenage sons, and as soon as the oldest could drive, it became immediately apparent that there was no place to go around here," said Ron, an IBM employee who lives in Spicewood at Balcones. "This prompted us to want to open something." The business, which opened in August, has been a huge success with both parents and youngsters. "Hundreds of parents have come to check out our establishment before allowing their children to come, and what they see is a clean, safe environment managed by adults and parents," Ron said. "We've developed an outstanding rapport with the community." Video arcades "have a reputation that we have to fight," said Carol.
Kathy McCoy of Georgetown, who last October opened Krazy Korner on Willis Street in Leander, agrees. "We've got a real good group of kids," she said. "There's no violence, no nothing. Parents can always find their kids at Krazy Korner."
While all the arcade owners contacted reported that business is healthy, if not necessarily lucrative, it's not as easy for video entrepreneurs to turn a profit as one might imagine. A sizeable investment is required. Ron Smith paid between $2,800 and $5,000 for each of the 30 electronic diversions at his gameroom.
Grant said his average video game grosses about $50 a week, and his "absolute worst" game, Armor Attack, only $20 a week. The top machines (Defender and Pac-Man) can suck in an easy $125 a week. That's a lot of quarters, 500 to be exact but the Eagle's Nest and Krazy Korner pass half of them on to Neelley Vending Company of Austin which rents them their machines. "At 25 cents a shot, it takes an awful lot of people to pay the bills," said Tom Hatfield, district manager for Neelley.
He added that an owner's personality and the arcade's location can make or break the venture. The game parlor must be run "by an understanding person, someone with patience," Hatfield said. "They cannot be too demanding on the kids, yet they can't let them run all over them." And they must be located in a spot "with lots of foot traffic," such as a shopping center or near a good restaurant, he said. "And being close to a school really helps." "Video games are going to be here permanently, but we're going to see some operations not going because of the competition," which includes machines in virtually every convenience store and supermarket, Hatfield said.
This article talks about three arcades. One in Georgetown called Eagles Nest, another in Leander called Krazy Korner, and a third called Smitty's Galaxy of Games on Lake Creek Parkway "on the fringes of North Austin". This is the one I remember the older kids talking about when I was a little kid. There was once a movie theater across the street from the Westwood High School football stadium and behind that was Smitty's. Today I think the building was bulldozed long ago and the space is part of the expanded onramp to 183 today. Eventually another unrelated arcade was built next to the theater that became Alamo Lakeline. It was another site of some unrecorded epic Street Fighter 2 and Mortal Kombat tournaments in the 90s.
But the article written before the end of the Golden Era tell us much about the pushback I was talking about earlier. Early arcades were seen as "dirty" places in some circles, and the owners of the arcades in Williamson County had to stress how "clean" their establishments were. This other article from a couple of weeks later tells of how area school officials weren't worried about video games and tells us more arcades in Round Rock and Cedar Park. Apparently the end of the golden age lasted a bit longer than usual in this area.
At some point in the next few years the bubble burst, and places like Smitty's were gone by the late 80s. But the distributors quoted earlier were right that arcade games weren't going completely away. In the mid 1980s LeFun opened up next in the Scientology building at 2200 Guadalupe on the drag. Down a few doors past what used be a coffee shop and a CVS was Einsteins Arcade. Both of those survived into the 21st century. I remember the last time I was at Einsteins I got my ass beat in Tekken by a kid half my age. heheh
That's all for today. There were no Bonus Pics in the UT archive of arcades (other than the classical architectural definition). I wanted to pass on some Bonus newspaper articles (remember to click and zoom in with the buttons on the right to read) about Austin arcades anyway but first a small story.
I mentioned earlier the secret of the UT Student Union. I have no idea what it looks like now but in the 90s there was a sizable arcade in with the bowling alley in the basement. Back in 1994 when I used to sneak in, they featured this bizarre early attempt at virtual reality games. I found an old Michael Barnes Statesman article about it dated February 11, 1994. Some highlights:
Hundreds of students and curiosity-seekers lined up at the University of Texas Union to play three to five minutes of Dactyl Nightmare, Flying Aces or V-Tol, three-dimensional games from Kramer Entertainment. Nasty weather delayed the unloading of four huge trunks containing the machines, which resemble low pulpits. Still, players waited intently for a chance to shoot down a fighter jet, operate a tilt-wing Harrier or tangle with a pterodactyl. Today, tickets will go on sale in the Texas Union lobby at 11:30 a.m. for playing slots between noon and 6 p.m.
Players, fitted with full helmets, throttles and power packs, stood on shiny gray and yellow platforms surrounded by a circular guard rail. Seen behind the helmet's goggles were computer simulated landscapes, not unlike the most sophisticated video games, with controls and enemies viewed in deep space. "You're on a platform waiting to fight a human figure," said Jeff Vaughn, 19, of Dactyl Nightmare. "A pterodactyl swoops down and tries to pick you up. You have to fight it off. You are in the space and can see your own body and all around you. But if you try to walk, you have to use that joy stick to get around."
"I let the pterodactyl carry me away so I could look down and scan the board," said Tom Bowen of the same game. "That was the way I found out where the other player was." "Yeah, it's cool just to stand there and not do anything," Vaughn said. The mostly young, mostly male crowd included the usual gaming fanatics, looking haggard and tense behind glasses and beards. A smattering of women and children also pressed forward in a line that snaked past the lobby and into the Union's retail shops.
"I don't know why more women don't play. Maybe because the games are so violent," said Jennifer Webb, 24, a psychology major whose poor eyesight kept her from becoming a fighter pilot in real life. "If the Air Force won't take me, virtual reality will." "They use stereo optics moving at something like 60 frames a second," said computer science major Alex Aquila, 19. "The images are still pretty blocky. But once you play it, you'll want to play it again and again." With such demand for virtual reality, some gamesters wondered why an Austin video arcade has not invested in at least one machine.
The gameplay looked like this.
Bonus Article #1 - "Video fans play for own reasons" (Malibu Grand Prix) - March 11, 1982
Bonus Article #2 - "Pac-Man Cartridge Piques Interest" - April 13, 1982
Bonus Article #3 - "Video Games Fail Consumer" - January 29, 1984
Bonus Article #4 - "Nintendoholics/Modems Unite" - January 25, 1989
Bonus Article #5 and pt 2 "Two girls missing for a night found at arcade" (truly dedicated young gamers) - August 7, 2003
submitted by s810 to Austin [link] [comments]

Things You Can Do To Fix Blue Screen / SteamVR Crashes!

I spent the better part of my first week in VR fixing constant blue screen crashes in SteamVR I got on my G2. Since I'm not the only one running into these issues, I figured it would be a good idea to put together a list of steps I took to resolve the issue.
I cannot guarantee success, but somewhere in between these steps the issue has gone away for me completely. I figure these steps are at least worth a try.
Prerequisites:
Windows OS Settings:
SteamVR Settings:
[Optional]
Registry:
BIOS:
Hardware:

e: Thank you so much for the Gold kind Sir!!
e2: Just to clarify: These are steps I took for troubleshooting purposes. Some of these might well be placebo, some might be completely redundant - I know. In any case, none of these are harmful, all can be reverted if the issue persists. YMMW!
submitted by nkalaeh to HPReverb [link] [comments]

Version 1.1.0

Major Features

Features

Minor Features

Graphics

Optimisations

Balancing

Changes

Gui

Sounds

Bugfixes

Modding

Scripting

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
submitted by FactorioTeam to factorio [link] [comments]

Gaming on a $179.99 (on sale) Windows 10 Laptop (and yes, it *does* run Crysis)

UPDATE:Edited 8 Feb 2021 to include a couple more games.
UPDATE: Edited 3 Feb 2021 to include emulation and more games. :)
I’ve often said that any laptop is a gaming laptop if you choose the right games for it. But I recently had an opportunity to see just how far I could push one of the cheapest Windows 10 laptops of which I’m aware (in the US, at least). I originally had a need for a super-small, super-cheap laptop to use for a single purpose. Lenovo sells the 11-inch IdeaPad 1 for $249.00 usually, but it goes on sale, and I was able to pick one up for $179.99 brand new, shipped straight from Lenovo.
For that price you get an AMD 3050e (the highest end of their lowest tier [6W] chips – Zen architecture, 2 core, 4 thread, Vega 3 integrated graphics), 4GB RAM and 64 GB eMMC (that’s right – not even a cheap SSD). Screen is matte and 1366x768. Everything is soldered except the Wi-Fi card, if I remember correctly. There is, however, a microSD slot so I added a spare 500GB SanDisk card I had lying around and decided to start loading it up with games. As I’m sure many of you know, AMD has destroyed Intel in graphics performance at the very low end for quite some time, so I was curious to see what I could actually do with this machine. The answer, as it turns out, is quite a lot.
I was mainly interested in testing single-player experiences with high replay-ability. So, things like racing games where I can always try to better my lap time, or FPSs with bots, things like that. I’ve also been gaming since computer games were a thing (I’m old, and I still remember the amazing time that could be had with graphics that were no more than two rectangles and a square, aka Pong) so I have a catalog that stretches back a bit to choose from (though I didn’t go *that* far back).
So far, I’ve been able to play the following games without issue. For some of the easier-to-run or slower-paced games (e.g., Into the Breach) I did not bother testing FPS, but for things like FPSs, racing games, fighting games I definitely did. And almost all of the ones I'll list below can be played at over 60fps. The ones that can’t, I can still get around 55fps. For some games I had to drop resolution to 1024x576 (but on an 11-inch screen they still look fine), most were at 720p, and some ran very well at 1366x768. And of course, settings were usually mostly on low. Here’s my list so far (I'll try to update to add more games and info as I have time):
Windows Games:
3 Feb Update: Also runs REDREAM (Dreamcast emulator) with the following games (so far):
3 Feb Update: Also runs PPSSPP (PSP emulator) with the following games (so far):
I’m really pleased with this little laptop. Obviously, things like game loading times are not great with larger PC games, and I wish the screen were 1080p for when I'm *not* using it to play games, but still…that I can play so many games *at all* with this hardware is amazing to me. I remember playing Crysis when it first came out on a desktop I built myself, that still cost me way too much money. If you told me then that I’d one day be playing it on a laptop that costs less than $200 I’d have probably said you were crazy (or at least that it would take much longer than it did for that to be true).
And I suppose I should mention (since “Zen” is in my username) that I have no affiliation, financial or otherwise, with AMD, or with Lenovo. I was just having fun pushing a *very* low-end laptop and thought I’d share the experience.
submitted by ZenMasterful to lowendgaming [link] [comments]

Basics on Transitioning to Logistics Based Production

For those not used to logistics towers (especially new players), trying to transition from the belt driven factory setup to a tower based one can be intimidating. After all, you've spent all these hours making a well oiled machine that got you this far, the idea of tearing it all down and rebuilding seems like a lot.
I find that the transition is easier if you follow a pretty simple plan.
Step 1: Duplicate, Don't Replace At first, you're not going to want to just start tearing everything down. What you want to do is start ADDING new copies of what you already have, and use the opportunity to do so in a more modular way than you did before. But don't try to tear out what you already did until after you have a fully functional replacement ready to go. That way you don't feel like you're grinding everything to a stop while you rebuild.
Step 2: Baby Steps The power of the logistics towers and drones is that they let you do anything anywhere, and that you don't need huge complicated busses moving everything around. So don't even try to think of "how do I replace this entire line from start to finish", just start with basic small sections, and start making those setups the same way you started the game.
So start with resource acquisition. Find a spot on your planet you're not currently using but has good basic resources. I'm talking iron veins, copper veins, coal, etc. Build your miners, but instead of trying to smelt better versions of things on the spot, just drop a logistics tower set to Supply for the raw ore. There, you're done!
Then, find another spot you're not currently using that has plenty of space, drop a logistics tower set to Demand for the raw ore, and start building your smelters. Take your processed magnets/bars, and funnel them into another logistics tower set to Supply. You're done!
And this whole time, your normal factory is churning away like nothing happened.
Side Note: Remember the logistics towers have TWELVE inputs/outputs, and you can use all of them however you wish. If you've got a smelting tower thats drawing from half a dozen mining towers, you can totally have 3 or more belts coming out of that tower into 3+ smelting lines per ore type. You're not limited to 1 belt of iron ore, 1 belt of copper, etc. Take out 3 belts of iron ore for iron bars, take out 3 belts for magnets, take out 3 belts for copper bars, take out 3 belts for graphite, etc, and put enough smelters on each line to run it dry.
It might seem like extreme overkill now, but later on I promise you it won't be enough and if you've ever been in the military you know the 6P's.
"Proper Planning Prevents Piss Poor Performance."
The more overkill capacity you make now, the longer you'll have before you need to think about it again later.
Step 3: Intermediary Assembly Overkill Now we start getting into the more useful areas. Plop down a tower set to Demand for the processed materials you need to make the first steps of things. Like say you want magnetic rings, you have your supply tower demand copper bars and magnets from where you did your smelting in the previous step. Now make a row of factories that is nothing but like half a dozen assemblers doing nothing but taking those magnets and copper bars and making more magnetic rings than you think you will ever need. Feed all of those into, you guessed it, yet another logistics tower set to supply for magnetic coils.
Here is where you can really start to multi-task too. If you're bringing in copper bars and magnets to make those magnetic coils? Might as well demand some iron bars and make computer chips at the same time, and toss them in the same output tower. And since you got the iron in there and a normal logistics tower can have 3 slots, make some iron gears too.
Ran out of slots for intermediary prodcuts you can make from just your smelted goods? Add another Demand tower and another output tower, and make more lines until you've got lines mass producing tons and tons of everything you can make out of basic smelted components.
And again, your existing factory is doing its thing.
Step 4: Increase the Scale You know how before you made towers to bring in smelted resources and output basic stuff like gears and magnetic coils? We're going to do the exact same thing again, only now we're going to start making all of the stuff that you make out of those gears and coils. Like motors! Motors take iron, gears, and magnetic coils. So you once again find some space you're not using, drop a tower, and set it to Demand iron bars, gears, and magnetic coils. Make your line of assemblers that does nothing but output obscene amounts of motors, and put them into yet another tower.
Are you finding that stuff isn't able to keep up because you're now making too much for your own mining tower to supply? This is where the beauty of the tower centric method comes in. Just go find more veins, build more miners, and set up a tower set to supply for the new ore. Thats it, you've now increased production. The drones will start pulling ore from both sites and taking it all to your smelters. You don't have to set up anything else, you don't have to tell them where to take it, the drones figure all that out for you.
Don't have enough iron bars being smelted, but your smelting tower setup is at full capacity? Just build another smelting center. Again, that supply tower for raw ore doesn't care where it sends ore to and the demand towers asking for bars don't care where it comes from, the drones will figure it out for you. Feed the new set of smelted goods into a tower set to supply, and bam, you're done. Whatever the drones can't get from one tower when making something, they'll simply pull from the other one.
You can repeat that over and over and over at every stage of production from here on out. If you don't have enough of what you need, simply increase the layer below it by expanding what you have or making a new hub for it.
Step 5: Start tearing down your old factory one piece at a time By now, you've got your tower network making fully finished goods. Your miners are feeding your smelters, your smelters are making goods, you've even got your finished goods feeding into towers that lead to your production labs to make your science, which sends that to a tower to send the cubes off to your research labs.
And those tower routes are now likely doing a better job at all of this than your originally spaghetti factory belts were. So now you can tear out that one completed section. If your drones have blue science covered? Pick up all your buildings and belts that make blue science. You don't need 'em anymore, and your overall factory never even noticed a blip because you had your replacement up and running before you shut down the old one.
Step 6: Exponential & Interstellar Growth As you start tearing up your old factory, you'll have more room for logistics nodes to make more stuff. And since you don't have to worry about where parts come from, making new nodes is that much easier because you've already done all of the setup work. The same nodes that help you make your blue science are also going to be the ones that help you make your particle containers, you don't have to set up entire new sections of factory to redo what you already had, you just use what you already did because the drones are delivering everything you need to wherever you need it.
And once you get to the point you have the interstellar logistics towers, you just keep doing the exact same thing! Only now you make your raw inputs and final outputs use interstellar towers instead of local ones. Your smelting complexes can now pull in raw ore from the entire system. Keep all your production layers that you can on one planet to reduce travel time, and then put all of your final materials into an interstellar supply tower.
Now you've got chemical plants splitting up fire ice on your frozen planet, maybe shipping the graphene back to your home planet to make solar sails, and then shipping the solar sails off to your tidally locked magma planet to feed the dyson swarm. If its faster and easier to do something on a particular continent or planet and then ship it off somewhere else, do it.
It no longer matters where you make any given part, you no longer have to juggle supply lines and busses, everything is modular. If you find you need more of one thing, you can just plop down a node to make that one thing literally anywhere you want, and it doesn't matter. You're now 100% immune to boxing yourself in and can grow as big as you want.
Notes: Its best to avoid the temptation to use towers to make lines that produce end goods directly (as in, demand tower for iron and copper that outputs turbines) whenever you can. It might feel more compact and good to see your tight little setup churning away, but its not scalable unless you copy the entire line.
Plus, whatever intermediary production you have is tied 100% into that one final output. Is your magnetic coil assembler putting out 10% more units per minute than you actually need and the belt is backed up? Well, tough luck, thats wasted production capacity you can't use. If it was broken out into layers, that extra capacity could get used by something else, thus raising efficiency.
HOWEVER!
Early on, you might want to go ahead and set up an end to end production line to automate the production of your logistics towers and drones. You're clearly going to need huge amounts of these, so being able to have a chest full of them whenever you need one is very good to have.
You can then tear the dedicated line down once you have the rest of the system set up to where it can take over, just like when you started the process! Duplicate, then replace!
submitted by Edymnion to Dyson_Sphere_Program [link] [comments]

Alienware Discord AMA with Eddy Goyanes and Ernie Gonzales

So the Alienware Discord AMA happened this evening, and was well-attended. For those who missed it, here's a round-up of the questions asked by the community, and answers given by the Alienware team. There's a lot of them, but some really great questions and answers:

Q: Will the Area 51m R1 finally receive next gen Dgff upgrades along with heatsinks to support the layouts? And can they finally allow the rtx 2060 to run at 115w?
The Area-51m R1 / R2 will support GPU upgrades within the current generation of graphics. However, due to generational differences of the new graphics card, we are not able to extend support beyond the generation of GPU the Area-51m R1 / R2 was designed for.

Q: I just got an AGA for my 17R4 (1070 internal, non MaxQ)...I'm in the market for an Nvdia 3070/3080 but was wondering about compatibility. I see that people have been able to run non reference 3070s and 3080s...basically there's some boot up sequence to follow and I believe the case will likely need to remain open to fit these cards. Is that pretty much all I need to know? With the case open, I can fit cards wider than 2 slot right? Q: Can you tell us any more on why Nvidia 3000 GPUs do not work in the Alienware Graphics Amplifier—but Radeon RX 6000 series GPUs work fine? Q: Any updates on having the amplifier work with the Nvidia 30 series? Q: You've said the AGA will support the RTX3070 - does this need a separate driver update from somewhere, or should it "just work"? If it doesn't "just work", should people contact Alienware Support like usual?
(Ernie) The Graphics Amplifier will support 3070 graphics cards, but cannot support the RTX 3080 or RTX 3090, primarily due to wattage. The 460W PSU cannot sustain the power peaks. Mechanical fitment is also a concern. After confirming with our engineers the RTX 3070 is not working on AGA at the moment it is a issue on the driver side and will be getting it resolved shortly. (Eddy) In general if you have an issue with your system call support. That's just a standard rule. I know from what I've discussed with our engineers that the 3070 fits and works within the Amp.

Q: How do you get to forbidden rtx 3090?
You can find the RTX 3090 available today on the Aurora R11 https://www.dell.com/en-us/shop/desktop-computers/alienware-aurora-r11-gaming-desktop/spd/alienware-aurora-r11-desktop

Q: Will the M15/M17 R4, and the Area 51M R2 successor receive new display options such as the 1440p 165Hz displays or 4k 120Hz displays that will be rolling out to various competing laptops like the Zephyrus Duo (etc.)? Though I guess we'll find out the answer to the first 2 devices at the launch event Q: Why did you not look to involve AMD CPU's in the M15/M17 R4? Just seems like the logical option given that these chips are noticeably faster and produce less heat. Q: Any plans on making new cases for better airflow and cooling any time soon? Does Alienware have any plans to include AMD Ryzen 5000 series CPUs in upcoming laptops? Q: Does Alienware have any plans to include AMD Ryzen 5000 series CPUs in upcoming laptops?
We do not share any details about future products and roadmaps, but well see what the future has in store

Any update on the Alienware UFO? When can I buy Concept UFO?
We’ve received this question a lot in the last few months! The version of Concept UFO you saw at CES in January 2020 was a just concept device, developed to gain better understanding of what our gamers want and look for in a gaming device. Concepts help us to explore innovative designs and form factors, potential components and materials, ecosystem opportunities, and the broader user experience. It was great to showcase some of our initial thoughts for Concept UFO and gain invaluable feedback from customers and members of the public. Innovation is a journey and a process. Different iterations enable the exploration and understanding of something, based upon which, another iteration is made, and so on. We don’t have any plans to announce Concept UFO as a formal product for now.

Q: Why alienware CPU not available in amazon and flip kart?
You can buy our Desktop and Notebook CPU's - they are Intel and AMD retail CPUs.

Q: Why can't we get OLED or 4K panels on the Dark Side of the Moon colored laptops?
Dark Side of the Moon is only offered on the lower end configs. When we came up with the Legend industrial design a bit part of the strategy was to be different than the competition. "black gaming PC" was the norm. That's why we chose to have Lunar Light enable more configs to let people "be different".

Q: What are the power limits for the GPUs in the M15 R4 and M17 R4?
I shouldn't say, but M17 R4 - RTX 3080 (150W) / 3070 (115W) ----M15 R4 = 115W

Q: At some point there were GPU upgrades available for the Area 51m laptops, then shortly those updates were discontinued on the Dell website, it's this a Covid reason and you are planing to get them back for in house installation after everything goes back to normal?
Here's the last official notice surrounding those upgrades. https://na.alienwarearena.com/ucf/show/2135841/boards/gaming-news/News/alienware-area-51m-upgrades-and-where-to-find-them

Q: Is the AW engineering team talking about resizeable BAR support? Resizeable BAR support is a Firmware feature that allows a GPU to access more system memory (>256 mb) than is traditionally available. It's also referred to (by AMD) as SAM.
(Ernie) I can not say what is coming in our future products (Eddy) SAM is not available on the Aurora R10.

Q: Will existing Aurora r10 motherboards with ryzen 3000 be able to support ryzen 5000 series? If so when will the bios get released? Q: Will Alienware Aurora R10 customers with Ryzen 3000-based systems be able to upgrade their rig with AMD Ryzen 5000 processors?
Currently it is not a supported path but our engineers are investigating other paths, stay tuned...

Q: Does AW work on Firmware for their products in-house?
It's a collaboration between our partners and our own engineers.

Q: Do you think future aurora machine will use all PCIe lanes (x16) in the machine for GPU. More things move in the GPU department, the more it becomes a bottleneck to use x8 lanes.
Today we do offer a slot with PCIe x16 and PCIe 4.0 in the Aurora R10

Q: Would you Would recommend the Aurora R10 with a Ryzen 9 5900X and the 3080 or Aurora R11 with a i9 10900F and a 3090
(Ernie) That is preference in choice my friend, but I'd get Ryzen 9 5900X for Multi application usage and 3080 (Eddy) This depends on what your priorities are. The 3090 obviously delivers more performance than a 3080 when gaming.

Q: Whats your favorite AW laptop of all time, and why?
(Ernie) AW13 because I enjoyed the mobility and that OLED screen (Eddy) I loved the Aurora mALX.... that's an old one. I love the paint job and the 19" screen.

Q: Can customers buy the CPUs from the store on Dell.com?
Individual processors are currently not available on Dell.com

Q: There has been a lot of talk with the current amplifier, is this something you guys can share with the whole AW team, on regards community demand for upcoming products/features?
The Amplifier has sold out. There is no more stock and there is no plan for a refresh at this time.

Q: Laptops have changed a LOT since the AGA was introduced. Laptop GPU's have come a lot ways since the AGA was introduced. I don't think they are as neccesary as they maybe once were.
Fact. Speaking of laptop GPUs, the new m15/m17 R4 all support 12-phase graphics voltage regulation. I don't think any of our competitors are offering anything similar.

Q: Any plans to bring back a 13" version of the laptops?
Can't speak to future roadmaps BUT we do investigate all shapes and sizes when considering future road maps so anything is possible. If the community is loud enough about it, that helps too.

Q: Do you plan on having a new design with better airflow? You advertise the airflow in marketing, but everything is quite cramped in the aurora. I'm sure there's a market for a very big computer with tons of fans. It's kinda the new trend.
(Ernie) Can't speak to future roadmaps BUT we do investigate airflow and chassis design so stay tuned to see what we got in store (Eddy) Great question ... and desktops are not going away anytime soon. You'll have to use your imagination since we can't share specifics.

Q: How much better is the cooling system in the R4 versions vs R3? Looks like a small improvement but there's not a lot of reviews out there currently to really get a good sense.
Well, ALL of the R4 configs include vapor chamber cooling. In R3 it depended on which GPU you got. So that's a plus. and don't forget the TCC Offset controller offered in the R4 now. It's like cruise control for your CPU temps.

Q: This one is maybe a little hard to answer, but we see a lot of variance on Reddit in regards to thermals. Lots of people get systems from factory that run perfect, no additional tuning required, but we also see some that do require users to repaste their systems in order to get them performing like they should. Also I don't think it's a big surprise to anyone here that undervolting can really help here. Has Alienware had any discussions regarding having the laptops come undervolted from the factory? And has there been any talk of having a way to make sure the stock paste maybe isn't quite such a variable for some users.
(Ernie) We won't be undervolting from factory but we leave that option open to the consumer, and now in R4 we are including a TCC offset Controller in the BIOS for improved thermals. (Eddy) The answer to your question is "yes"

Q: I know you said you can't comment specifically on future product roadmap etc, but have engineering been told that lots of us constantly ask for more USB ports to be added to laptops?
Yes correct we know ports is a big need in gaming systems or for professional creators and we have been researching for our next gen systems.

Q: Does the Alienware team work on the Dell branded gaming laptops? Is there any design crossovers between the two brands?
Yes if you have noticed Dell has a line of Gaming called Dell Gaming with the likes of the G5 and G7 products

Q: Do you guys use an specific internal Dell thermal paste or at some point you can offer the option for selecting an specific thermal paste at the moment of build the computer?
We have our own specific recipe, comparable to Arctic Silver but not the same. About making the grease selectable - its not impossible but when you think of the scale at which we ship products around the world, that small detail can mean a lot for the factories. We would have to see if it makes sense and how many people would opt-in.
Q: What is the difference between an Alienware and Dell G Series?
Well -- G and AW have very different designs. If you care about design and materials, it would be an easy choice. There's also the question of configurability, lighting, and other technologies. We don't have all the offerings from AW in G. There is a lot of Magnesium Alloy in our Alienware laptops. The R3 and R4 generation even have a High Endurance Clear Coat paint formula that is excellent against stains.

Q: requested feature for future laptops - trackpad centered in the middle! OCD lol
Inter(esting request. Today we have them positioned strategically centered to the keyboard. (vs. )centered to the system)

Q: To improve laptop cooling (it's a perennial complaint), has anyone considered fold-out legs similar to keyboard legs on the base?
Something about more moving parts feels wrong to me. Like, more things that can be at risk of breaking.

Q: Am still waiting for that pet apparel with Alienfx built in. Where dat at?
LOL great question I'll have to ask our merch teams

Q: To both of you: What's your favourite type of cake?
(Ernie) Carrot right now, but I love all cake (Eddy) This is a trap!!!

Q: Bucs or Chiefs?
(Ernie) Bucs - Tampa Bay Tom

Q: Sausages or burgers?
(Ernie) Burgers all day

Q: Have Alienware considered an RGB version of the light-up hoodie, rather than just cool blue?
(Ernie) I love that call out, it might have existed once. But we are always trying to renew our lifestyle branding clothing

Q: Do you guys sneak on Reddit/Alienware often to hear our "stories"?
(Eddy) of course! (Ernie) I do (DJUnreal) Trust me, they hear a lot of your stories. Mog and I make sure of that

Thank you for taking the time today Eddy & Ernie. It means a lot to the community to have their opinions listened to and questions answered.
(Eddy) Its been a blast! I may do this again sometime. (Ernie) Thank you all for hanging out with us and we appreciate all of you - stay tuned for the next one!
submitted by DJUnreal to Alienware [link] [comments]

The Heartless Ranger Chapter 18

Cover || First
Previously
O-O-O
Author's Note: This chapter deals with some heavier than usual themes (suicidal ideation and severe depression in the wake of tragedy) that some readers may wish to skim. I've tagged the heaviest section with "(this section)" after the section break. Stay safe y'all.
O-O-O
0930, 18 December 2252, Clarke Hotel, Von Braun, Luna
Matt clipped the parts of the model off the runners, shaving the nubs away before clicking each part together. The inner frame of his mech stood before him in miniature. It was mostly pre-molded, made of only about a dozen parts. Despite this, the frame’s components slid over each other in synchronized motion when he bent the limbs. The engineering was remarkable...and completely wrong. It was obvious the model was only accurate on the outside.
A hollow cavity made most of the upper chest, where the orange cockpit pod would go later. Matt squeezed two parts together, forming the heel of one foot, then slotted it into the frame. Sam would be disappointed in how inaccurate this model was. The thought brought a wry grin to his face.
“H-hey, Matt. Good m-morning.” Lian waved his hand slightly as he walked into the common room. The dark snow leopard sat on the other side of the room in a plush chair. “Sorry...about yesterday.”
Matt put down the model knife and stretched his arms. “If you want to apologize, I’m not who you should apologize to.”
Lian looked at the floor and fidgeted with his hands. “She’s s-scary though.” Matt held back a laugh as his eyes watered. Lian’s ears snapped towards him as the shorter snow leopard asked, “What?”
He raised his hand defensively “You’re right, she is scary. Besides...probably not a good idea for you to talk with her right now.”
“Is she o-okay? I didn’t hurt her, right?”
“You didn’t hurt her.” Matt sighed. “She’ll be okay.” He added internally, I hope.
“G-good.”
Matt cleared his throat and asked, “So what was it you were going to tell us yesterday?”
“W-well, I found where I might be able to get more data on the...situation with the PFS. I intercepted communications talking about their ‘quiet customers’ and I’m pretty sure that’s the PFS....”
“How’d you read the messages? Aren’t they supposed to be unbreakable encrypted?”
Lian chuckled before saying, “It’s not unbreakable...but I didn’t have to break it. The communications were unsecured.”
“What like...entirely open?”
Lian shook his head, “Well no, but their encryption was out of date. A vulnerability that got patched a few months ago was still gaping wide open.”
Matt felt his skin crawl. “Well that’s...uh...terrifying.” He gulped and asked, “Is this room safe?”
“S-should be. There’s nothing listening here.”
Sean knocked at the edge of the common room, causing Lian to jump. “Am I...interrupting something?” he asked.
Matt chuckled at the absurdity of the situation before quipping, “Oh, not much, just Lian hacking into official Gold Horizon comms.”
As Lian nearly fell off the couch in shock, Sean asked, incredulously, “He what?!”
Lian sat back in his seat and looked down to the side. “It’s not that impressive, Matt, and I d-did that yesterday.”
Sean sat down, face paler than usual. He asked, voice wavering, “So...find anything juicy?”
“Not m-much, but I know where we c-can find more.”
Matt stroked his chin and asked, “What do you think we’ll find? Think we might find why PFS had ROMEO mechs?”
“P-probably not. M-maybe.” The shorter snow leopard sighed. “We should find s-something a-at least.”
Sean looked between Matt and Lian and then asked, “Well, where do we have to go?”
“Corporate comms are handled through the data cores in the facility up north, amongst others.”
“That’s where ROMEO-4-1...well, soon to be 4-2 is, right?”
“Yeah.”
Sean grinned wryly. “Now we have a cover.” He stood and then walked back towards his room, a vaguely nervous grin across his face. “I need to get changed.”
O-O-O
0940, 18 December 2252, Residential District 12, Von Braun, Luna
Sam walked up a small street in a residential district, the past weighing heavily on her mind. This neighborhood was still familiar, but enough had changed for it to feel strange. The thin plants along the side of the street were taller, a bit different in color. It had been nearly five years.
Sam took a shuddering breath as she ran a hand down the trunk of an ash tree. This was where it happened. She couldn’t even tell, there was no trace left of any of the marks it had left on the exterior of the quaint cottage. She shook her head. She needed a break. Tearing her eyes away from her former house, she walked up the street to the park she knew was still there.
O-O-O
0945, 18 December 2252, Clarke Hotel, Von Braun, Luna
Matt pressed his palm to his forehead, shaking his head in disappointment. “No.” Sitting in the corner, Lian suppressed a laugh.
Sean crossed his arms and huffed. “What’s wrong with this?”
Matt looked up and down the man. Tight fitting black pants and a black turtleneck enclosed his body. “You look like a bad spy from a trashy movie.”
Sean grinned, “So?”
“If you look like a spy, you’re doing it wrong.”
Sean shook his head and let out an exaggerated sigh. “I suppose you’re right.” He shed the turtleneck, revealing a blue shirt beneath it. “Anyway, we will need to ditch our nannies before we get on the maglev.”
Matt nodded in agreement, “The security detail would get suspicious of us.”
Sean exhaled, while drumming his fingers on a wall. “Ideas?”
Matt said, “We need to make sure they’re not on our train, once we’re on a train without them, we’re good.”
“W-what if they think we’re getting on a different train?”
“Great thinking.” Lian beamed at the attention. “Are there any trains that would leave at the same time?”
“I’ll c-check.” Lian raised his AR goggles to his face and began gesturing at thin air. After a few moments, he spoke back up. “There’s a t-train to Armstrong at 1025, and a train to the facility at 1030.”
Sean grinned. “Sweet. You got your hacking gear ready?”
Lian sighed, shrank in on himself, and stuttered, “D-don’t call it that. It’s just my tech.” Lian disappeared into his room for a few minutes before returning with a heavy satchel slung over his shoulder.
Matt shot Sean a glare as he picked up, then put back down a detective’s cap. Matt asked incredulously, “Where do you find this shit?”
“Spoilsport.”
Matt shook his head and glided down the hallway with long flowing strides. “Let’s go.” Sean and Lian fell in behind him as he descended down the stairwell.
O-O-O
0950, 18 December 2252, Residential District 12, Von Braun, Luna
Sam looked out over the park as her paw bounced on the ground. Small birds twittered between the gaunt trees as some children played on a tiny dome of plastic bars. The trees were beginning to shed their leaves, and this dome was actually a bit colder than the others, imitating winter.
The past still haunted her. A cub’s cry to her left caused her tufted ears to jerk to the side and her head followed. A reddish-brown lynx cub had fallen off a swing set and their mother pulled them off the ground. Sam’s stomach churned as she lidded her eyes. She opened her eyes and stood up, then picked up her jacket from the back of the bench.
She turned her back on the park and walked back towards the subway station, losing herself into memory. A warm embrace in the entryway. Chaos in the living room as toys were tossed through the low gravity. Encrusted food blasted off dishes by an ultrasonic cleaner. Laughing at a vidscreen. It was funny what stuck with a person.
Sam blinked and looked around. She was back at her old house again. This wasn’t where she intended to end up. Sam felt waves of memory wash over her as she remembered walking up that stairway countless times, her family waiting for her. Sam shivered, and flipped the collar of her jacket up. “I’m so sorry.” Sam bowed her head and placed one of her hands over her chest as tears beaded down her face as she walked back to the subway station.
O-O-O
1015, 18 December 2252, Northern Maglev Terminal, Von Braun, Luna
Sean asked somewhat louder than normal, “Excited to see Armstrong, guys?”
Matt nodded, disguising how nervous he felt. “Yeah, the descent stage is still in pretty good condition from what I’ve heard. So are the first footsteps.”
Lian fidgeted with his satchel bag. “A-awesome.”
Matt looked over his shoulder, making sure their detail was following them. He looked ahead at the platform. A rubber seal pressed against a white set of train cars. They weren’t streamlined–there was no need in the hard vacuum surface of Luna. The paint was bleached where the sunlight had discolored the train cars. A group of people pressed into the train, while their group held back.
Sean walked forward, taking the lead. “Let’s board. I’ll get a window seat.” Matt boarded the train, stepping over the seal and looking down the aisle of the vehicle. Seats packed the interior of the carriage and overhead compartments constricted headroom. Sean shuffled over and sat down, Matt sitting in the middle and then Lian taking the aisle seat. Sean mumbled quietly, “Alright, they’re all on.”
Matt looked over and nodded. “Ready.” Lian just nodded.
A computerized voice called out, “Doors closing in 1 minute. Train to Armstrong departing soon.”
Sean mumbled, “Move, now.” All three of them shot up, then ran down the aisle towards the exit. Lian stumbled before Matt pushed him back to vertical.
Matt exclaimed, “Wrong train!” as he leapt out the door. A few seconds later, Sean stepped onto the platform. Moments later, the doors slid shut and the seal retracted from the maglev. Matt let out a breath and looked up and down the platform. “Looks like we’re clear.”
Sean sighed in relief. “Yep.” He chuckled. “Can’t believe that actually worked.”
“L-let’s go. B-before something happens.” Lian pointed nervously in the direction of the private terminal. “T-this could go w-wrong if we don’t keep moving.”
Matt nodded. “Yeah, let’s go.” They walked towards the Gold Horizon platform. Matt took in the terminal as they stepped through the faux wood doors. Everything was a clean white, with soft curves preventing it from looking harsh. The maglev cars were visible through curved glass. In contrast to the public terminal, the train cars were well maintained and the color was not at all faded.
“Please scan your Gold Horizon ID.” Matt’s interface glasses buzzed before he pulled them on. A projection with a conductor outfit waved them to a scanner. Matt shrugged and waved his ID beneath the scanner, before walking through the opening double layer doors.
As the rest of the group filed into the car, Sean whistled. “That’s plush.” Matt looked around the inside of the car with a slightly slack jaw. The seats were plush synthetic leather and the entire car was lit with soft strips of light, with large windows showing the terminal. Sean stretched, before sinking into the seat “Well, let's go see how your mech is doing...”
O-O-O (this section)
1035, 18 December 2252, Clarke Hotel, Von Braun, Luna
Sam sighed. She hated Luna. Every single thing here reminded her of that day. She couldn’t withhold the memories of the scorched facade anymore. Her mind jumped back the years to the day she came home to the end of her life as she knew it. The stinging smell of charred structures and fire retardant still lingered in her mind, and probably would forever.
The days after were only in her mind as a blur. Sympathy of her friends as she couch-surfed and took sick days from her job. Anger at whatever had caught the structure on fire, anger that fire drones hadn’t been faster, and especially anger at the “safety locks” that had sealed the room to prevent the fire from spreading. Her family had burnt to death because the room had trapped them.
Sam felt her distant body curl into a ball. She could barely make out her hotel room. She shook with shame as she remembered what almost happened.
Her trembling paw hovering over the airlock purge control. The sting of tears in her eyes as she looked away from the control. Raw pain as she slammed her hand into the metal panel of the airlock and fell slowly to the floor. The cool metal floor pressed against her fur as she sobbed. Sam broke down as she tried to push her past further away.
O-O-O
1105, 18 December 2252, Maglev Terminal, Gold Horizon Lunar Facility, Luna
Matt stepped into the facility and was greeted by another projection on his glasses. The projection spoke in a slightly stilted manner, “What is the purpose of your visit—Lieutenant Vasquez?”
His palms sweated as he lied, “I’m here to check up on my mech.” He took a moment to look around this area. Much like headquarters, back in L4, it was mostly white walls with gold accents, and soft lighting from above. Occasionally on the walls, there were large vidscreens displaying pictures from the history of Gold Horizon, dating back to the founding just after the turn of the millennium.
“Very well. Follow the uploaded map. Have a nice day.”
Matt took his glasses off and waved Lian and Sean over. “Alright, I’ve got the location of the hangar.” Matt waved his hand and said, “Follow me.” The hallways were eerily quiet, since most personnel were on break. He shivered. This felt too easy. The hangar took a while to reach, but the building was easy to navigate. He sucked in his breath as they passed a guard, but the masked man didn’t notice anything out of the ordinary.
Matt gestured grandly to the door into the hangar. “Let’s see how my machine looks.” Sean and then Lian walked into the hangar, and both cringed as they got a look at the towering mecha. Matt heard them and asked, “What’s wro—oh.” The mech had no armor on it anymore, but the left leg was a slightly different color of metal. It was shiny, and clearly brand new. The old frame was scarred deeply. The new head was sitting on the floor, in a kevlar cradle, with armor panels around it. “You know...I’m kind glad Sam doesn’t have to fix this.”
Sean looked up at the damage to the cockpit. “I...did not realize how close you were to...fuck.”
Lian shuffled over to Matt. “I’m glad y-you’re okay. I d-didn’t know how b-bad it was.”
“Thanks guys.” Matt blew out a breath of air. “Ana took the worst of it, but I think she’s getting better.”
“T-that’s good.” Lian pulled out his goggles and began typing on thin air. He plugged his mobile terminal into wall power. After a few moments, the doors clunked shut and Lian flashed a thumbs up. “The room is s-secure. There’s a l-loop of us acting normal. We can t-talk freely.”
Sean grinned and asked the snow leopard, “So how do your hacking superpowers work?”
Lian huffed. “They’re not superpowers. I have a c-collection of exploits in Gold Horizon’s system and a powerful t-terminal.”
Matt rolled his eyes. “Okay, stop teasing him, Sean.” Matt looked away from the mech. “What do you need to do?”
“I’m going to copy a-as much useful d-data from the cores as possible. I’ve got a few dozen petabytes of storage in my bag.”
Sean looked at Lian and drew out his request, “Soooo....”
“You’ll be w-waiting for a w-while.”
“....Great.”
O-O-O
1150, 18 December 2252, Clarke Hotel, Von Braun, Luna
Sam’s thoughts were infested with the distant past. Her son’s laughter at this time of year, the embrace of her husband, the scent of artificial fir trees. She flipped through a collection of photos and remembered why she didn’t hit the button.
Her memories of the past fell between crystal clarity and shimmering half-remembered conversations. A fuzzy memory bubbled to the surface. “You’ve gotta be strong for our family, remember?” She felt a ghostly sensation of her husband rubbing her slightly rounded stomach.
Another faint memory, this time from a friend from work, “I know I can’t make it better, but time will make this more manageable.” She’d snapped at him. She hadn’t believed him, but it did seem like he was right. It hadn’t even been a week since they landed and she was almost functional again.
Her first mech assignment as a junior engineer...it seemed so long ago, but they had welcomed her in as part of their family. The conviction that assignment had given her burst through. Keeping the team together. That was what kept her going. She took in a deep breath as she successfully brought herself back to the present.
Sam stumbled out of her hotel room with a blanket over her shoulders and into the floor kitchen. She rubbed her eyes to try and make them look a bit less like she had been crying. “Hey Ana. Are you doing okay?” The snow leopard narrowed her eyes and glared.
“What do you think? What about this makes you think I am?” Sam nodded sympathetically. The snow leopard did look quite disheveled, though she probably wasn’t much better. Sam’s eyes were bleary and her fur was a mess.
Sam looked up and down Ana’s body. Her pants were wrinkled and her shirt was stained, not to mention her tangled hair. “Do you want to talk about it?”
“I....” Ana’s eyes defocused as she shrank into herself. “It helped before. I guess I will....” Ana trembled as she brought painful things to the surface.
Sam asked gently, “What’s on your mind?”
Ana walked to one of the chairs and sank into it like she was a marionette and her strings had been cut. “My sister.” Her shoulders shook as she took a ragged breath.
Sam sat down next to the grieving snow leopard and placed a hand on her shaking shoulder, “She was your first Gunner, right?”
The Ranger sighed and tried to strengthen herself. “You’ve known that for a while.” By her slightly annoyed tone, it was obvious it wasn’t a question.
“Sorry.” Sam swallowed and felt a bit ashamed at violating her privacy. “It just took a bit of looking in the right spot. When I got assigned to you, I wanted to know what I was dealing with.”
Ana laughed softly before asking, “Is that why you put up with my bullshit?”
Sam felt her chest warm slightly with a bit of parental instinct. “Something like that. I knew you were hurt and lashing out.” Ana nodded slowly as the tip of her tail twitched. Sam added, “I didn’t tell any of the others. You deserve to tell them when you’re ready.”
Ana’s eyes began to water. “Thank you....” Her head dropped into her hands as she went silent for a while. “I haven’t...I haven’t spoken with my family in so long.”
Sam tilted her head and asked, “Why not?”
Ana shivered and scratched at her hair. She whispered, “I can’t face them anymore....” She steeled herself before whispering, “I might as well have killed Ani myself.” Her shoulders continued to shake.
Sam took a moment to compose her thoughts. She could easily make this worse if she misspoke. “How did you come to that idea?”
“She was...she was my responsibility. I did something stupid and then she...died because of the dumb stunt I pulled.”
“What happened?”
“We bailed out and...fuck....” Ana began to cry and look away from Sam. “The pod got hit. She was g-gone before I even saw what happened.”
Sam felt her chest tighten as she whispered, “That’s awful.”
“Y-yeah.” Ana brought her legs up onto the couch and said, “I talked with Matt about it...I can’t believe he’s so nice to me.” Sam draped a blanket around the snow leopard and tugged it tight. “He really shouldn’t be considering....”
Sam wrapped an arm and Ana and squeezed her shoulders. “He’s a kind man.”
The snow leopard looked away again and murmured, “I should probably apologize for...all that.” Ana coughed and then swallowed.
Sam laughed weakly. “He hated you in the beginning.”
“I...I’m glad he didn’t quit.”
“So am I. I like him.” Ana made eye contact with her for the first time in the conversation. Her pupils rapidly dilated and she asked, “Wait. Forget me, what’s wrong with you?”
Sam blinked slowly and shook her head. “It’s nothing, this isn’t about me.”
Ana’s voice hardened as she looked into Sam’s eyes again. “Oh no you don’t. I spilled, now you do too. What’s wrong?”
Sam took a shuddering breath. “Memories of the past...I used to live here.”
Ana nodded with recognition, suddenly understanding Sam’s behavior. “You lost someone close.”
Sam shook her head slightly. “Two people actually. My husband...and my son.” Sam rested on Ana’s shoulder and sighed.
“The world kind of sucks, doesn’t it?” Ana growled half-heartedly.
Sam felt a tear roll down her face as Ana awkwardly patted her back. “No,” Sam whispered, “No, it doesn’t.”
Ana’s shoulders shuddered. “It takes people from us before their time. That fucking sucks.” Her gasping breath was hot on the back of Sam’s head.
Sam sighed. “It does, but we’ve got something pretty good here, don’t we?”
“Yeah...I guess we kinda do.”
Sam picked herself up off Ana and smiled. “You all keep me going.”
O-O-O
1155, 18 December 2252, Repair Bay, Gold Horizon Lunar Facility, Luna
“Damnit!” Lian’s frustrated shout echoed off the metal walls of the repair bay.
“What’s wrong?” Matt knelt down next to the snow leopard.
Lian sighed as he flipped up his AR visor. “We’re going to need a shorter hard line to the data core.”
Matt looked quizzically at Lian. “Meaning...?”
Lian packed his devices into his satchel and then explained slowly, like he was talking to a child, “We’re going to need to be in the same room as the servers. That way I can connect to the server d-directly.”
Sean’s eyes went big as he asked excitedly, “Are there laser security grids? Guardbots? Vats of acid?!”
“W-what?” Lian stood up. “Of course there aren’t. That’s s-stupid.”
“Aw.”
“The a-actual systems are motion sensors, and a few locked doors, with computer locks. There’s also logging systems in place to register who accesses the room.”
Sean stretched and said, “That sounds...less exciting, but kinda difficult.”
“It shouldn’t be too b-bad. Just need to make sure the s-systems can’t log us.”
Sean’s grin widened. “Are you going to upload a virus?”
Lian sighed before murmuring, “Yes. It’ll s-scrub us out of the footage and sensor logs. We should be invisible to any of the security sensors until the next system p-purge.”
“Fuck yeah. That sounds awesome.”
“The system purge is in...two hours.” He laced his fingers in front of him and stretched. “It’s down a few levels into the b-bedrock. The elevator is this way.” Lian stood up and walked towards the large mech sized doors.
Matt cleared his throat and asked, “Uhhh...Lian?” The snow leopard stopped as his tail went straight as an arrow.
Lian looked down and twitched his ears. He muttered quietly, “The map was upside d-down.” He walked past the skeletal mech and through a door at the back of the hangar. “Turn off your terminal’s n-network connections, don’t touch anything you d-don’t have to, and avoid the guards. They can still see us...obviously. We can’t get c-caught.” As they exited the hangar, Sean began humming a jazzy spy tune. Matt cleared his throat and held a finger to his lips.
Sean exhaled and muttered, “Fine,” before resuming the melody, but quieter. Sean’s head swung from side to side as they walked down the pleasantly lit hallway.
Matt’s heart began to race as Lian stopped at a corner. He turned around and shooed them back, with frantic motions. “Go,” he whispered, “Fast!” As Matt ran away from the corner, Lian caught up and whispered, “We’re clear.”
Matt shakily asked, “What was that?” Matt looked at Sean, whose face was even paler than usual.
“We almost walked out in front of a guard.” Matt felt his stomach drop through the floor. They would not be treated kindly if they were caught.
“Is there anything you can do to make sure we don’t do that again?”
“I should be able to put their locations on a map...one m-moment.” Matt’s heartbeat thumped, drowning out the noise of the circulation fans. Lian pumped his fist and muttered, “Okay. Let’s go.”
Lian led them through a circuitous route before finally reaching a service elevator. Lian bumped the call button and said, “The elevator motion will get logged, but that’s fine.”
Matt stepped across the thin gap and leaned against the back wall of the elevator. As the doors closed, they let out a collective sigh of relief. Lian bumped his terminal against the elevator and made a few motions in front of his face. The elevator hummed to life as it dropped through layers of bedrock..
As the elevator descended below the surface, the dull hum of machinery grew louder. “A-alright, so I should be able to get the relevant data and then b-bring us back up.” He checked something on his visor and then said, “No one is down at this l-level. Once we’re done, we’ll need to g-go back to the hangar, then I’ll disable the...virus.”
Matt chuckled nervously, “No remarks Sean?”
Sean slid down to the floor of the elevator and rested his head in his hands. “Heheh...I’m beginning to think it’s not as easy as the movies make it seem.”
Matt crouched and asked, “You okay?”
Sean exhaled shakily. “The insanity of what we’re doing just kinda hit me all at once.”
Matt paused for a moment before remarking, “Could be worse. You could be some crazy son of a bitch piloting a mech in hard vacuum while shooting at people....”
Sean rolled his eyes and shook his head. “Well when you put it that way, this is no big deal.” Matt offered his hand to Sean and pulled him up. Sean stood up and clapped Matt on the back. He whispered into Matt’s ear, “Thanks man.”
The elevator chimed as the doors slid open. This floor was much less impressive looking than the publicly accessible ones. Tubes of coolant ran along the bare walls, the floor was mesh grating, and it was lit with cheap, harsh LEDs. The whole place was just ugly and unpleasant.
Lian pointed down a nondescript hallway, “It’s t-this way. I’ll need a few minutes to crack the door.”
“We’ll keep watch for you.”
They rounded a corner and Lian pointed to a heavily armored blast door. “Y-yeah that’s the one.” Lian pressed his terminal to the card reader as Matt took the position looking the way they came. The snow leopard muttered as he flicked his hands. “Need to trick it to accept a dummy car—” With a scrape of metal, the multi layered door began to slide open. The programmer incredulously asked, “The shit?” Lian laughed as he leaned against the wall.
“What? How did you crack it so fast?”
Lian gasped for breath and said, “I started looking for a card code that had permission to get in here...and the fucking-hah-default worked!”
Sean leaned over and asked, “What, like...0000?”
“Not exactly, but...yeah, more or less?”
Sean grinned nervously, “Alright, let’s commit some light corporate espionage.” The only answer was the thrum of machinery, as Lian and Matt entered the server room. “Sorry, not really the right time, is it?”
Matt said “Hurry up,” over his shoulder as he surveyed the cavernous room. Dozens of rows of jet black server racks formed aisles down the long room. The walls and ceiling were made of melted and recooled Lunar rock and the floor was a continuation of the wire mesh of outside. The blast door slid shut, isolating them from the outside. The clack of relays was now audible over the muffled hum of machinery from outside. A faint scent of ozone pervaded the air.
Lian almost skipped to the base of a tower. “Hehehe...cool.” He began plugging cables into the server before sliding down his visor and gesturing at the air. When Matt focused on the space between the towers he could see shimmering hot air rise into a cooling duct. Blinking status lights twinkled as Matt leaned against a cool rock wall. Lian’s muttering was barely understandable. “Trick it...need an admin...no. Perfect...almost...damnit.” He bounced his paw as he struggled to break into the system. “Just need a...ugh.”
O-O-O
1250, 18 December 2252, Sam’s Room, Clarke Hotel, Von Braun, Luna
Sam pulled a brush through Ana’s unruly hair as the snow leopard growled slightly. “You asked for this.”
“Sorry.” Ana’s tail twitched. “You won’t tell the others, right?”
As Sam untangled another few strands of hair, she said, “Of course not, it’s none of their business.”
“And neither is the....”
The lynx nodded. “What you said to me is only to me. I won’t tell another soul.”
Sam felt Ana shake a bit. “Thank you.”
“Anything that is that personal is just that. Personal.” Ana’s chest rumbled like she was growling, but it was somehow softer. It wasn’t quite a purr, Sam knew that was impossible, but it was close.
Ana sighed contentedly. “Ani and I used to brush each other’s hair before she cut hers short.”
“Want to watch something?”
“Sure. I think there might be some college Zeeball on.”
O-O-O
As the game finished with the cheering of the crowd, Sam quietly said, “You should consider reaching out to your family again. You should do it while you still can.”
Ana sighed before shaking her head. “I don’t think I can face them yet.” She shuddered slightly. “I will eventually.”
“Alright.” Sam stretched from the couch and asked, “Have you seen Sean, Lian or Matt today?”
Ana arched her back as she stood up. “No. I think they went out.”
“I wonder when they’re coming back?”
Ana shrugged. “Could send them a message.”
Sam pulled out her terminal and typed a quick message to Matt.
Recipient not on network.Message queued.
She frowned and sent the same message to Sean.
Recipient not on network.Message queued.
Her stomach sank as she sent a short message to Lian.
Recipient not on network.Message queued.
Sam’s teeth gritted as her mind filled with worst case scenarios. “None of them are on the network right now.”
“That’s not good.”
Sam’s mood soured as she said, “I’ll try them again.”
O-O-O
1345, 18 December 2252, Data Core, Gold Horizon Lunar Facility, Luna
Matt looked nervously at the time displayed on his glasses. “Lian...we’re getting close to that purge thing.”
“I know!” Lian unplugged a drive and linked a new one to the cable. “I’ve got a lot of stuff, but not as much as I want.”
Matt asked, “Is anything readable yet?”
“Let me run a s-search for—” He went silent as his eyes darted around. After a few moments he exclaimed, “Oh SHIT!”
Matt felt strength drain out of his body. “What is it? Are they on to us?” His heart began to race again. “Are we in trouble?”
His voice wavered. “No, not immediately, but this is big. We d-don’t have time to talk about this right now.”
Sean got up and said, “We need to go now.”
Lian rose to his feet slowly and shakily. “Wiping my traces.” With shivering hands, he pulled the cables out of the server. “They won’t know we were here.”
Sean looked at the door and asked, “Are you done?”
Lian nodded quickly. “Yeah.”
“Let’s fuckin move.” The blast door slid open as Sean ran towards the service elevator. Matt made sure Lian followed before taking up the rear. His lungs burned as he sprinted to the elevator. The doors slid open just as Lian and Matt arrived.
As the doors closed behind them, Lian panted heavily before informing them, “I’ve scheduled a full c-clean of the room in two days. That should wipe a-any physical t-traces.”
“How long do we have to get back?”
“Err...four minutes once the elevator r-reaches the ground floor.” Sean breathed deeply and quickly. “Follow me.” Lian moved to the front and got ready for the doors to open. The elevator dinged as Lian launched himself through the opening doors. He whipped his tail to the side as he turned the first corner, Matt sticking close behind him. A few more turns and long hallways lead them back to the hangar.
Lian sat on a bench and chuckled. “Hehe...a minute to spare.” He motioned towards Matt and Sean and added, “Once the system purges, it’ll see and hear us again, so act normal.” Lian counted down on his fingers before standing up.
“Say M-Matt, that idea for the n-new color scheme is pretty great, I wonder what she’ll think of it.”
“Yeah...I wonder.”
Sean asked, “Time to go back to Von Braun?”
Matt nodded. “Yes.”
Nervously, they went back to the terminal, walking quickly. Without paying any attention to the fake conductor, they got back on the train. Matt sank into a plush seat as he felt his stomach churn. His innards felt like they were twisted into a knot that was getting worse every second. He barely noticed the maglev beginning to accelerate.
They were alone on this maglev too. Matt pulled out his terminal and switched its network capabilities on. He could get some reading done. As soon as it connected to the train’s internal network it buzzed repeatedly. Half a dozen messages from Sam, more and more frantic as time passed. He wrote a quick message to her:
We’re fine. We were up at the Gold Horizon facility, but we’re headed back now. Have Ana ready to meet us when we get back, you’ll all want to hear this.
A few moments later, she responded:
Alright. See you soon. Stay safe.
O-O-O
Next
submitted by Whovian41110 to HFY [link] [comments]

slot machine games for computer video

Play 30+ FREE 3-reel and 5-reel slots: Mountain Fox, Treasures of Egypt, Flaming Crates, Prosperous Fortune, Magic Wheel, Fruit Smoothie, Party Bonus, Video Poker and more! FREE Online Slot Machines! Win at least 500 credits and press the sweepstakes button to enter. More Slots. Amazon's Choice for computer slot machine games. IGT Slots: Little Green Men - PC/Mac. ESRB Rating: Teen | Sep 9, 2008 | by Masque Publishing. 4.1 out of 5 stars 163. Windows Vista $15.99 $ 15. 99 $19.99 $19.99. Get it as soon as Tomorrow, Jan 29. FREE Shipping on orders over $25 shipped by Amazon. More Buying Choices $3.00 (8 used & new offers) RecZone LLC Vegas Gambling Electronic Travel The Garage slot machine from the world-famous producer Igrosoft has been pleasing casino players all over the world for many years. And now you can download the Garage slot machine on your computer or tablet with the Windows operating system. So, to download this slot you need the following: Click on the DOWNLOAD button. Why Play Our Free Slot Machine Games? Playing free online slots at SlotoZilla is the best way to experience casino gaming. We sort slot games by theme, type, and features, so whether you are a first-timer or a seasoned enthusiast, you can easily navigate through the site and pick out your preferred titles. Our free slot machines also come with quite a few benefits: No download required – The Free-Slots.Games is the perfect place for killing a bit of time by playing your favorite slot machine without having to pay a dime. Our advantages. There many other websites that look similar to Free-Slots.Games; however, looks can be deceiving! In the majority of cases, such websites feature games from the servers of online casinos. Slot games The games do not Free Slot Machine Games For Computer offer "real money gambling" or an opportunity to win real money or prizes. The games are intended for an adult audience. Practice or success at social casino gaming does not imply future success at "real money gambling" 3. Download slot machine games for pc free. In the last part of this article, let’s talk about the best slot machines. For some players, the most important factor in the selection is graphics, for some mechanisms of gameplay. Free slot machine bonuses give you the chance to win money just by signing up to the casino site. Bonus spins are usually offered as part of a welcome bonus. Here you'll receive a number of free spins on selected games. Play the games and bank your "winnings". The cash is released once you go back and wager the winnings on other games. The Amazon's Choice for slot machine games for pc. IGT Slots: Little Green Men - PC/Mac. ESRB Rating: Teen | Sep 9, 2008 | by Masque Publishing. 4.2 out of 5 stars 164. Windows Vista $13.95 $ 13. 95 $19.99 $19.99. Get it as soon as Thu, Feb 11. FREE Shipping on orders over $25 shipped by Amazon. Only 5 left in stock - order soon. More Buying Choices $3.00 (9 used & new offers) IGT Slots: Sumatran It’s actually unlikely to find a simple three scroll slot 30 win line machine like the old days anymore. Now online slots offer three scroll games, five scroll games, and variations that take some games up to 100 win lines. One of the most common variations you’ll encounter is free slot machines with Wild symbols. Wild symbols give you more chances to win, and there are even variations of

slot machine games for computer top

[index] [2672] [1499] [6262] [2330] [4732] [6713] [3441] [3922] [7040] [9539]

slot machine games for computer

Copyright © 2024 rom.bkinfo22.site