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BUSHMASTER - The Omnic Vigilante

NOTE: I AM GOING AWAY FOR TWO WEEKS ON SEPTEMBER THE 9TH, SO I WILL NOT BE ABLE TO ADRESS ANY FEEDBACK/POSTS LEFT HERE OR ON THE FORUM IN THAT TIME
This is only my second idea on this forum, so it will take refining for Bushmaster to be a good hero, but I thought that this was such a cool, original idea and it stood out from the other heroes in the game, whilst adding an entire different play style and a cool new perspective on the lore of Overwatch, that I had to write it. Fair warning: this is long.

Bio:

Codename: Bushmaster
Real name: NB-04 (formerly), Nebanya
Age: 39
Nationality: Nicaraguan
Occupation: Vigilante
Gender: Male
Affiliation: None
Story:
If there was one thing Maximillien despised more than Talon, it was humans. He hated them. Their bodies and minds were weak, they fought pettily, they formed useless emotional attachments. Recently, this had spread to some of his fellow omnics as well. Mondatta. Zenyatta. Those machines had turned their back on their kind, tried to join the humans. Them, and all others like them, were weak.
And if there was one thing Maximillien understood, it was strength. He despised Talon, but it was an organisation that made him money, gave him wealth. And through wealth, came strength. Maximillien had built himself up from nothing, his casino up from nothing. He was shunned, his kind discriminated against by those touched by the Omnic Crisis so many years before. And yet, Maximillien had persevered. Had continued. It had been hard, and he had lost more than he won, but now he was at the top, and he knew that he was there to last.
Maximillien strode through his casino's hallways, to the one that ended in a door with his name printed on it. He entered his office, security trailing after him. His office was a small room, with no windows. Book cases lined all the walls except the one the door was on. His desk was in the middle of the room, so he sat facing the door. A fancy chair sat behind it. Maximillien had no need for comfort, but expensive things communicated status, and power, and he very much had need for both of those.
As he sat down at his desk, he noticed his security detail was different than usual. He was normally accompanied by two snivelling humans, one named Jackson and the other named Smith. But Jackson was not there; a new person had taken his place. His face was impassive, eyes masked by his sunglasses, blonde hair combed back. He looked like an identical clone to Jackson, right off the factory line, but Maximillien could tell this was not the same person. It was in the way he carried himself. Smith and Jackson had always been ready to cower. Maximillien had seem them in combat; they were not afraid to put themselves on the line, but they were afraid of him. He liked that. He did not like this new person in Jackson's place.
"Where is Jackson?" Maximillien asked, voice level.
If he felt surprise, or shock, or anything at all, the impostor's face did not betray it. "He's indisposed."
"What does indisposed mean?" Maximillien asked.
"He didn't come in to work today. I was assigned to replace him." The impostor's voice was tight. Maximillien knew he was making this man nervous.
Maximillien leaned back in his chair. If his face allowed him to smile, he definitely would've. He enjoyed watching the impostor squirm, afraid of what he might do. Maximillien had once killed a guard's entire family, and then the guard himself, for slacking on the job one time. Maximillien would not hesitate to do that to someone again. "Do you know what I think?" He asked.
"No, sir."
"I think that humans are weak-willed. I hate the lot of you. Your bodies are easily killed, and your minds are even easier broken. Surrounding myself around your kind is hard, but it is worth it for the power."
The impostor looked at him, and smiled slightly. "Of course, sir."
Maximillien sighed. "You're here to kill me aren't you? You didn't honestly think it would work, surely?"
The impostor shrugged. "Actually, it was rather easy." His arm suddenly shot out, a black cloud swarming around his hand, and an impossibly large hammer smashed into Smith's chest before he could react, sending him flying into the wall, dead instantly. Maximillien scrambled for the panic button hidden under his desk, but the impostor's other arm stretched out, stretched out impossibly long, and he pushed Maximillien from across the room, shoving him into the bookcase behind him. The impostor's other arm grabbed the desk and moved it effortlessly to the side of the room, leaving a clear path to Maximillien.
Maximillien stared in horror as the impostor's skin began to change. The black cloud was swarming him now, swarming his clothes, and when it retreated, it revealed a yellow and green omnic standing in front of him, staring straight at him. At the end of his left arm was the head of a mechanical snake, yellow light spilling out of its open mouth. His right hand swarmed with the same black cloud that had covered him earlier, and his omnic body was covered with green and yellow rags, almost like the clothes of a monk. "Do you like me now, Maximillien?"
Maximillien stuttered for the first time in his life when he spoke. "Wh-what are you?"
The omnic could not smile, but it tilted its head knowingly. "I am Bushmaster." The snake on the omnic's left arm shot out, clamping its jaws around Maximillien's neck and biting down, until Maximillien powered down, no more. The snake returned to Bushmaster's arm, and he chuckled softly. "So long, Maximillien."
The door burst open as Security poured in, already firing at Bushmaster, but the omnic simply dissolved into a black cloud, and flew down the hallway, weaving around and through people, before disappearing out of the casino and into the night.
Lore:
Bushmaster was created 9 years before the Omnic Crisis. He was an experiment by the Nicaragua government to see if they could harness an entirely new type of technology in the production of the omnic. Bushmaster, originally named NB-04, is comprised entirely of tens of thousands of nano-bots ruled by a single hive-mind; the consciousness that makes up Bushmaster. For the first nine years of his life, he was cared for by the scientists that created him. Yes, they wanted to test his capabilities, but they also knew he was an intelligence equal to that of a human's himself, and they made sure to teach him good qualities and how to be a decent person. He loved them as if they were his biological parents.
NB-04 was still a child by omnic standards, learning how to harness his abilities and take advantage of his unique composition, when his entire facility was destroyed during the devastation of Managua. Omnics swept through, destroying the city and murdering hundreds of thousands of people, in one of the biggest losses of human life during a single battle in the Omnic Crisis. NB-04's parents, the scientists that had been guiding him, were gone. This was the first time NB-04 felt something; grief.
The God Program in charge of the omnics attempted to convert NB-04 to their cause, or at least learn how his unique 'robiology' worked, but they were unable to as his will was too strong. In the ensuing fight, NB-04 got his signature facial scar. NB-04 fled the remnants of Managua, and soon had fled the country entirely. He found himself in Europe after stowing away on a plane, but was disturbed to find that Europe's situation was also bad. NB-04 spent the rest of the Omnic Crisis lost and aimless, wondering who he was and if he had a purpose to exist.
But after the Omnic Crisis had come to an end, NB-04 found himself among the Shambali. They named him Nebanya, and attempted to teach him to accept himself and make peace with his past and what happened to him. During this time Nebanya befriended another young student, Zenyatta. Zenyatta and Nebanya did everything together, but Nebanya found himself unable to believe in the Shambali's belief that they would need to bring about change passively. Nebanya firmly thought that action, even action deemed evil by the Shambali, was the only way to bring about the change they wanted. Nebanya parted ways with the Shambali and Zenyatta, and took the name of one of the most venomous pit vipers from Nicaragua; the Bushmaster. After hearing about the second Omnic Crisis in Russia, Bushmaster came to believe that Talon was responsible, and became an international vigilante willing to kill anyone or do anything in order to bring down Talon. Sometimes, even the Iris needs someone to get the job done.
Appearance:
Bushmaster appears as an omnic like Zenyatta, but instead of floating around he walks. His metal is dark green, unlike the silver of other Omnics, and his eyes are bright yellow. His left arm does not have a hand, but instead a mechanical snake head with glowing yellow eyes that emanates yellow light from its mouth. His right arm swarms with the dark cloud of nano-bots that compose his body. He wears robes that appear visually similar to those of a buddhist monk's, but his are dark yellow and clearly very dirty/ragged. Bushmaster has lots of dirt and scuff on his body and his robes, and a deep claw mark on his face.
Personality:
Bushmaster is not exactly a chill dude. He is always on edge, ready for the next battle. He also burns with the desire to see Talon destroyed, and as such he dislikes anything he perceives as time-wasting or procrastinating. He may come across to some people as basically a big asshole, but truthfully he's actually a nice-ish person; he's just extremely focused on his goal. He does not take pleasure in murder, but he does recognise that death and killing is a necessary part of a peaceful world, and he does not have much of a problem with innocent lives being lost for the greater good.Although Bushmaster could easily heal his scar from fighting the Omnics in Managua, he keeps it as a reminder of his past life and failures, and as motivation to not fail in his current mission. He speaks with a thick Nicaraguan accent, in a deep, gravelly but still robotic sounding voice.

Basic Info:

Health: 200
Class: Damage
Difficulty: 3 stars
Hitbox size: Medium, around the same as Soldier's
Movement Speed: 6.5 m/s
Role: Focusing down and eliminating powerful enemies, versatility

Primary:

Primary: Nano Stream
Bushmaster pushes his right palm against the air, causing a stream of nano-bots, which appear as a dark cloud, to break off from his main body and fly towards his target. This attack drains his health upon firing, and replenishes it upon reloading.
Type: Projectile
Damage: 9 damage per tick
Rate of fire: Continuous stream - 10 ticks of damage per second
Projectile speed: 80 m/s
Range: Falloff to 6 damage after 15 metres, then no falloff until 50 metres, after which his shots simply dissipate and do not do damage
Ammo: When Bushmaster fires, he does not use ammo. Instead, he drains nano-bots from his health pool. He takes 1 point of damage for every 2 ticks fired. Upon reloading, all health he lost from firing is returned to him.
Reload time: 1 second
Reload Appearance: Bushmaster curls his palm into a fist, causing all the nano-bots that left him to return to his fist and rejoin the main body. When bushmaster opens his fist again, it crackles with green energy.
Headshots: No
Notes: If Bushmaster is healed after firing, then upon reloading he is only healed as much as he still can be and the extra health is discarded. If he is at full health, then all surplus health is discarded. Bushmaster cannot kill himself by firing, but he can lower his health as far 1 health.
Voice lines:
"A necessary death."
"You deserved that."
"You cannot beat me."

Abilities:

How Poison Damage Works:
Bushmaster's Abilities and his Ultimate deal poison damage. When an enemy or ally is poisoned, they appear with a greenish tinge and green bubbles trail off of them before bursting into the sky. When you are poisoned, the corners of your screen take on a greenish tinge and your health bar appears green. Poison can be cured by healing.
Damage: Affected takes 10 damage a second + 15% extra damage from all attacks
Length: Poison damage lasts for 6 seconds, but that time is reset if the enemy is poisoned again
Healing: Bushmaster heals 5 damage per second for every enemy poisoned, being able to heal up to 30 damage a second theoretically.
Notes: Poison damage does not stack. Being poisoned multiple times in succession only causes the amount of time before the poison expires to reset. Poison damage contributes towards ultimate progression by 10 points being added per every 10 damage poison deals. Turrets and other items placed by enemy players cannot be poisoned. If you are healed, the poison effect is removed as soon as any health effect happens.
Passive: Shapeshifter
When Bushmaster deals the killing blow to a poisoned enemy, he temporarily becomes that enemy; he gains their appearance, abilities, weapons, the whole shebang. However, whilst he is assuming an enemy's form he cannot be healed, and he cannot access an enemy's ultimate. When he dies in this form, he returns to being Bushmaster, with the same amount of health he had as when he began assuming that enemy's form. He can return to being Bushmaster at any time by pressing the ultimate button.
Notes: Bushmaster’s ultimate charges passively while shapeshifted. He does not gain combat ultimate while shapeshifted. He does however gain 50 points of ult every time he shapeshifts. He cannot shapeshift again while already shapeshifted, but he can if he resumes normal form.
Voice lines (in the voice of the character he became):
"Interesting anatomy..."
"I can work with this."
(Allies hear) "Shifted form!"
Ability 1: Bushmaster's Bite
Bushmaster's snake hand shoots forward, nano-bots forming a snake body so it is still attached to Bushmaster's arm. The snake head bites an enemy, before returning to its normal position on Bushmaster's arm. Bushmaster can use Nano Stream at the same time as Bushmaster's Bite. Bushmaster's Bite also deals poison damage.
Type: Projectile, similar in nature to Roadhog's
Damage: 40 damage + Poison damage
Projectile speed: 40 m/s
Range: 30 metres
Cooldown: 8 seconds
Headshots: No
Notes: NA
Voice lines:
"A plague upon you!"
"The bite of the Bushmaster!"
Ability 2: Forward Flight
Bushmaster dissolves into an intangible cloud of nano-bots and torpedoes forward through the air, poisoning any enemy he goes through, before reforming.
Distance/Speed: Bushmaster shoots forward 20 metres at a speed of 48 m/s.
Damage: When Bushmaster passes through an enemy, he poisons then.
Cooldown: 8 seconds
Notes: For Bushmaster it appears as if he just teleported forward or moved forward very quickly. For his allies and enemies, the same, but he leaves behind a trail of nano-bots and crackles with yellow energy when he is moving with it. This ability is mechanically more similar to Genji's dash than, say Transcendence or Moira's ability.
Ultimate: Poison Cloud
Bushmaster explodes in a cloud of poisonous nano-bots, inflicting all enemies with special poison that does normal effects and prevents healing. All allies in the same radius with the ability to deal poison damage with their primaries. Bushmaster reforms, also able to deal poison damage with his primary.
Duration: Bushmaster and his allies deal poison damage for 6 seconds
Charge-up: Poison Cloud requires 1700 ultimate points
Range: Poison Cloud effects a 20 metre diameter in a circle around where Bushmaster is standing. It goes through barriers and solid objects.
Reform time: Bushmaster reforms after half a second of being intangible.
Notes: Bushmaster does not die or take damage from exploding. The Poison Cloud does not continuously re-poison enemies for 6 seconds, only allies or Bushmaster can do that with their poison-dealing primaries. The poison from the poison cloud does prevent healing for 6 seconds, but regular poison (Bushmaster's bite, Forward flight, and poison dealt by allies and Bushmaster in the Cloud's radius) does not.
Voice lines:
(Enemies/Bushmaster hear) "Para mi gente!" (Spanish for "For my people.")
(Allies hear) "Poison deployed!"

Gallery:

Skins:
Grass Green (Rare): Bushmaster's robe is recoloured dark green, whilst his metallic skin is recoloured yellow.
Ocean Blue (Rare): Bushmaster's robe is recoloured blue.
Blood Red (Rare): Bushmaster's robe is recoloured red.
Fiery Orange (Rare): Bushmaster's robe is recoloured bright orange.
Monk (Epic): Bushmaster appears clean, without any dirt stains on his robe or body. His scar is also gone, and his metal is more glossy.
Snake Skin (Epic): Bushmaster's robes take on a scaly pattern, as if they were made from snakeskin.
Pit Viper (Legendary): Bushmaster's robes are replaced with black military combat gear. His snake hand is replaced with a hand visually similar to Brigitte's rocket flail, but more mace-like. A multitude of grenades emanating red light are strapped to his belt, and red light emanates from a variety of glowing lights on his uniform. He wears a real, snakeskin yellow and green Bushmaster's head over his omnic head, giving the appearance that he has a snake head.
Military (Legendary): Pit Viper's black military gear is changed to camouflage, with the red lights changed to yellow. The Bushmaster headpiece's colours are changed to red and black instead of yellow and green.
Unstable (Legendary): Bushmaster wears no clothes, instead is just his robot body. His snake hand is changed to a regular hand with a yellow light glowing from its palm. His metal is changed to gunmetal grey, and his body is struggling to stay together; random parts of it dissolve into nano-bots or 'glitch out', before reforming again.
Infernal (Legendary): Unstable, but his metal is changed to dark red, as is his cloud of nano-bots. His hand that emanates yellow light is changed to emanating orange light.
Funnel Web (Legendary/Halloween): Bushmaster takes on the appearance of a giant humanoid spider. His head is changed to having two fangs protruding from it, and black hairs cover his entire body. His (eight) eyes glow green. His snake hand is changed to a barb that glows green at the end. He has an extra pair of legs behind his first pair, both of which take on the appearance of a spider's legs. His right hand has four barbs and barb-thumb-thing instead of fingers. His nano-bot cloud is white, like a spider's web, and when he fires it appears as if he is shooting a funnel web at his enemies.
God Program (Legendary/Anniversary): Bushmaster's face is one giant blue LED. His metal is changed to brown, with silver trim. His snake hand is replaced with what looks like a sort of hexagonal cannon, emanating blue light. His right hand is a claw hand. When he dissolves into nano-bots, blue energy crackles between them.
Voice Lines:
"I don't believe playing dirty exists. In war, all is fair."
"In every Great War, sacrifices have been made. Today is no different."
"I am the magnum opus of Omnic evolution."
"Feeling queasy?"
"It doesn't matter how many people I've killed. What matters is what cause I serve."
"You are weak compared to me."
"The bite of the bushmaster is more dangerous than any other snake."
"Jealous?"
"The Shambali were misguided. I am not."
"Absolute focus."
"Feel my venom."
"Yes, it is the real Bushmaster."
"No distractions, only goals."
"What do you mean, ceasefire?"
"Do you feel in control?"
Emotes:
Heroic: Bushmaster points his snake hand forward, stilling the rest of his body.
Want some?: Bushmaster puts his hands out, beckoning people to come and fight him.
Stillness: Bushmaster sits down and meditates. Small clouds of nano-bots swirl around him.
Clones: A second Bushmaster materialises out of thin air (via nano-bots). Then a third, then a fourth. This keeps going until there are 8 Bushmasters, all looking around, surprised, before all of them rejoin the original Bushmaster.
Highlights:
Heroic: Bushmaster raises his snake hand, pointing it at something to the side of the camera.
Explosion: Bushmaster explodes in a poisonous wave, before slowly materialising in front of the camera.
Snake: The entire camera is filled with yellow light, before the camera pulls back to reveal Bushmaster pointing his snake hand at the camera. Bushmaster cocks his head, then punches the camera with his snake hand (camera goes slow-mo just before impact).
Nano-bot: Bushmaster looks at the camera and salutes, before dematerialising.
Character Interactions:
Regular Voice Lines:
Upon being Nano-boosted: "Focus leads to strength!"
Start of the game: "Now is the time for action."
During set-up: "When they arrive, we will be ready."
Respawn:
"Pain is not my normal teacher."
"Failure is unacceptable."
"I must complete my mission."
On fire:
"As expected."
"Focus brings results."
Voted Epic:
"Do not forget the mission."
Voted Legendary:
"I am the Bushmaster."
Multikill:
"Who dares challenge me?"
Interactions with Reaper:
Reaper: "You're the one that killed Maximillien."
Bushmaster: "Someday, I'm going to kill you."
Reaper: "I've been killed before."
---
Bushmaster: "You are from Talon, yes?
Reaper: "It's only part-time."
Bushmaster: "You better hope so."
---
Upon killing Reaper: "One down."
Interactions with Doomfist:
Bushmaster: "How did I end up here?"
Doomfist: "Do you mean working with Talon?"
Bushmaster: "I mean dealing with the devil."
---
Doomfist: "You will be dealt with, in time."
Bushmaster: "I can't be killed."
Doomfist: "That won't be an issue."
---
Upon killing Doomfist: "My mission is not over... yet."
Interactions with Zenyatta:
Bushmaster: "My friend... it has been too long. How are the shambali?"
Zenyatta: "I have long since left them behind, Nebanya."
Bushmaster: "So you have joined me in the war?"
Zenyatta: "Not quite."
---
Zenyatta: "Oh, Nebanya... You have lost your way."
Bushmaster: "That's where you're wrong, Zenyatta. I've never felt more purpose."
Zenyatta: "This isn't who you are."
Upon killing Zenyatta: "I wish it hadn't ended this way, old friend."

Update Notes:

Version 1.2 - 6/09/12
-Removed No Distractions - replaced with Focus Flight
-Nano Stream details clarified
-General description clarifications
Version 1.3 - 7/09/12
-Added clearer ability descriptions
-Rebalanced Poison Cloud slightly
-Nerfed Poison damage slightly
Version 1.4 8/09/12
-Seriously nerfed primary
So that's my idea for Bushmaster. I hope you enjoyed reading this, and I'm excited to hear what you have to say.
submitted by TheReal_FirePyre to OverwatchHeroConcepts [link] [comments]

The History of the cancelled and upcoming sonic movie

Out of all the video games that got movies....sonic took The longest to make, that's right paramount pictures sonic film and Sony's sonic film isn't the first time Sega tried to bring the blue blue to the big screen, in fact plans for the sonic movie began when the super Mario bros movie was being maid...also sonic has The most cancelled video game films out of all the video game movies, so everyone set back grab some chili dogs a drink and onion rings as I explained The History of the cancelled sonic films...trust me this is gonna be a long one....a very very long one
Sega and Mgm’s Sonic the Hedgehog: Wonders of the World: METRO-GOLDWYN-MAYER In the early 90s, Metro-Goldwyn-Mayer got the rights to do a Sonic the Hedgehog film, because SEGA wanted something to advertise the new Sega Saturn they were releasing, the company wanting the movie to come out in either late 1994 or early 1995.
Josh, a 12-year old son of a divorced couple, is presenting his incomplete school paper about a historic event he was tasked to write about. The unamused teacher warns Josh to finish his paper by tomorrow or face being referred to by his parents. After school, Josh goes home to an apartment owned by his father, Hal, an unemployed computer scientist who is doing research for his grand invention, a supercomputer called the XRI (eXtremely Radical Intelligence) that possesses artificial intelligence with the ability to project virtual reality. After dinner, Hal leaves to gather research on a piece of hardware, leaving Josh with the XRI. A curious Josh encounters the XRI and, after being unable to get it to help finish his school work, hooks up his Sega Saturn to play Sonic X-treme.[1]
At that moment, Sonic, the game's main character, discovers he has a will of his own and stops responding to Josh's controls. Josh manages to hack into the computer to bring Sonic out of the video game, becoming a 3D character capable of interacting with reality. Josh and Sonic form a bond with each other, but Sonic's departure from Sonic X-treme causes him to lose his power as time goes on and he ends up causing trouble throughout the real world, destroying Josh's apartment and causing car wrecks throughout the city. Meanwhile, Dr. Eggman (identified in the treatment through his real name, Dr. Robotnik) and his minions inadvertently escape the game and look to take over the real world, and Sonic is unable to stop him due to his draining powers.[1]
When Hal comes home to see his apartment in ruins, Josh's mother, Lisa, also stops by and the two start to argue. Josh attempts to explain what happened but neither believe him, with both blaming him for the mess. Josh is then taken out of Hal's custody to Lisa's home, where Sonic tracks him down. After leaving the house without Lisa noticing, Josh and Sonic devise a plot to find out about and stop Eggman's scheme by searching for Chaos Emeralds, which are scattered across the real world encased in ordinary rocks. After finding a Chaos Emerald, Sonic uses its power to temporarily regain his strength, and Sonic gives Josh a taste of the power of the emerald to help finish his school work, though Sonic warns Josh not to further exploit the emerald's power until he can master it. At the same time, Dr. Eggman sets up a shell corporation called Shady Corporation and uses it to purchase the abandoned Ramshackle Amusement Park, renaming it Botnikland Amusement Park. He recruits a group of school bullies and roboticizes them into Bullibots. Eggman orders the bots to look around the park and find the remaining Chaos Emeralds.[1]
Eggman then runs into Hal, who reluctantly accepts Eggman's offer to be the park's main research and development designer. Using Hal's XRI technology, Eggman develops a virtual reality ride to draw kids to the newly revived theme park. The park opens to huge crowds, with kids all across town attending opening day. However, when Josh and Sonic manage to inspect the ride, they discover Eggman is using the ride to turn the kids into his Badniks, calling them Kinder-Bots and forcing them to look around the park to find the Chaos Emeralds. After further inspection, the duo discover that Eggman, using the Chaos Emeralds, will program the XRI to turn the world's natural landmarks, such as Mount Everest and the Amazon rainforest, into digital replicas so that he can make virtual reality experiences and profit off of people wanting to see them, so that they wouldn't have to visit the landmarks themselves. The BulliBots catch the duo and a chase ensues, ending with a weak Sonic being captured and Josh barely escaping.[1]
After the chase, the Kinder-Bots return home, being unconditionally obedient to their parents. Josh hatches a plan to return everything back to normal and return Dr. Eggman back into the game world. The climax has Josh rescue Sonic and the duo battle Dr. Eggman before Josh activates the XRI and causes himself, Sonic, Dr. Eggman and the Badniks to enter Sonic X-treme. Another battle ensues, with a newly rejuvenated Sonic eventually defeating Dr. Eggman with Josh's help. With Eggman's plans foiled, he vows to return and escapes. Sonic decides to stay in his world knowing that it needs him to stop Eggman's schemes, and bids Josh farewell before the latter returns home and reunites with Hal and Lisa. The film ends with Josh promising Hal to remove the XRI, until he sees Sonic's eye wink at him at the screen and starts playing Sonic X-treme again.
Early stages Sega first came up with the idea of a feature-length Sonic the Hedgehog film during production of the cartoon in 1993. Newly-appointed consumer products director Michealene Risley, who was instrumental in green-lighting the series, was assigned to negotiate with several Hollywood producers to find support for the project. “I was basically driving the Sonic movie," Risley recalled to Kotaku in 2018. "I don’t know who came up with the idea – whether it was Tom [Kalinske, Sega of America CEO] or Shinobu [Toyoda, Sega executive vice-president and COO] or me, or we talked about it as a group – but having come from the movie world, I was always pushing those things."[1] Tom Kalinske, however, was hesitant on the idea of a movie, recalling how 1987's Masters of the Universe damaged the namesake toy-line and how the critical and commercial failures of Super Mario Bros. and Street Fighter stained the reputation of their namesake video game franchises. Kalinske noted to Kotaku that "There is really is that fear that a bad movie could potentially hurt your brand. The Sonic brand was strong enough to probably withstand it, but there is that fear."[1] Despite Kalinske's concerns, Sega was highly enthusiastic about the project, according to Risley. "It all depends on the timing of the movie, the look of the movie, whether you go live action or animation. [The film failing] was never an issue for us."[1] After about a year of negotiations, Sega struck a development deal in August 1994 with MGM and Trilogy Entertainment Group, led by producer Pen Densham, with Densham serving as executive producer of the planned movie.[1]
After securing the deal, Sega and MGM tapped Richard Jefferies to help come up with a screenplay for the film. Jefferies had previously written the cult classic The Vagrant for MGM in 1992, and had worked with Risley during her time at Marvel Comics to help write a proposed film adaptation of the Silver Surfer character. According to Jefferies, Sega wanted the ill-fated Sonic X-treme game, which was in development for the then-unreleased Sega Saturn, to tie-in with the movie, adding that Sega was "trying to co-ordinate the two and make the two compatible."[1] Sonic would have also been portrayed through heavy use of computer-generated imagery.[1] Jefferies' treatment contains a number of references to the franchise's games, with a notable example being Josh's school assignment. In it, he writes about a World War II test pilot named Sonic, who was killed in a freak accident when he tried to break the sound barrier.[1] This is a reference to the technical files of the first game that provided Sonic the Hedgehog's original backstory.
Jefferies' treatment was submitted to MGM in May 1995.[1] According to Jeffries, the draft received a positive reception among Sega and MGM executives, but Shinobu Toyoda sent a letter to Kalinske suggesting that Doctor Eggman be removed from the script, favoring a "strong/mean villain" to give the series a fresh idea.[1]
Cancellation Before the project could be green-lit, MGM suddenly backed out of the development deal, and after an attempt to revive the film at DreamWorks went nowhere, the film was scrapped.[1] It is unclear why MGM chose to drop the film from their slate, though Pen Densham claimed the deal broke down due to creative differences between Sega and Trilogy, causing the latter to pull out and leave MGM with the bill.[1] Jeffries, however, blamed "Hollywood politics" for the film's demise, believing that the studios each wanted a higher share of the film's profits.[1] He also suggested that the character had trouble adapting to the decline of the 16-bit console market. "The focus groups weren’t responding to the evolution of the character," Jeffries remarked, "and the heyday of the character was behind them. Maybe they were hoping a movie could help reinvigorate that. But maybe it was a response to where Sonic was headed, and maybe MGM came to that conclusion themselves. I don’t know."[1] Jeffries speculated that the film's budget would've reached around $150 million, making it MGM's most expensive film to date, and suggested that the financial concerns were another reason for MGM abandoning the film.[1]
MGM’s early ideas weren’t that bad, they were imagining a Who Framed Roger Rabbit type movie. Mixing live-action with animation..the studio executives weren’t that excited and shot down the idea, thinking it was too expensive.
They instead chose an incredibly bizarre script for the movie written by Richard Jeffries.
The script featured a 16-year old boy who suffers an accident that later gives him the ability to morph into a hedgehog, and the boy decides to use his new power for good. Since it had absolutely nothing to do with Sonic, SEGA demanded rewrites. Later Super Mario Bros. came to theaters and was a complete and utter failure. Both SEGA and MGM suddenly didn’t think video game movies were a very good idea. MGM then realized they had a new James Bond movie in the works so they ditched SEGA.
Sega and Ben Hurst Sonic Satam movie: that's right everyone's favorite sonic cartoon almost got A movie, A decade after MGM’s failed Sonic movie, one of the writers of SatAM called Ben Hurst pitched a movie acting as a continuation of the show, this time animated. But, darn Ken Penders had to get involved. He pretended to be helping Ben, and then went up to SEGA and claimed that Ben was trying to steal the Sonic franchise. This killed any attempt of Ben’s movie idea being made. Being the jerk he is, Penders then brought up his own concept for a movie to SEGA.
Sega and Ken penders Sonic Armageddon: This was the movie that Penders pitched to SEGA, the plot seemed to be much darker with Mobius being destroyed and roboticization being much more gruesome then in the cartoon. Most of the important characters are not shown and a few of them have major redesigns (the biggest being Snively, who’s now more cyborg-like). SEGA was interested, but Sonic X was airing and they didn’t think it would be worth it to have a show AND A movie out at the same time with different continuities.This went far enough to have concept art and a trailer. ..a very awful trailer-
Ken penders knuckles the echidna movie: In the early 2000s, wind was caught of lead writer Ken Penders’ alleged attempt to get an animated feature film centered around Knuckles the Echidna into development, the key studio of choice being DreamWorks SKG.
His proposals were rejected (according to Penders) not out of disinterest, but due to severe legal complications regarding the copyrights to any Sonic characters developed in connection to the license by any party, which are said to essentially render the story thus far created through the intertwining roles of Japanese and American-conceived characters and concepts entirely limited to the media in which they first appeared—in this case, the Archie comic book series. (It is believed that this same snag is the reason for Sonic’s suspiciously unnamed home planet featured in Sonic X.)
To this day, it is supposed that, due to these complications, Sonic and his friends will never grace the big screen in any form not sanctioned by Sega of Japan in whatever form they choose, and the odds that elements originating from the pages of Archie, including such central elements as the Dark Legion in this case, are extremely slim due to the same set of circumstances.In a self-published article, Penders mentioned that the film proposed would have been an animated feature, though whether the animation would have been traditional or computer-generated is unknown.
Sega and Ken penders sonic the hedgehog movie: that's right the sonic Archie comics almost got a movie, In the mist of the coming dispute between Archie and their freelancers there was some reflection by Ken Penders on his Twitter. In fact the reflection may have revealed more than reflected.He and SEGA were planning on a film project earlier in the decade that would be based on his work for Archie. The film was scheduled to be released in 2011 but one unfortunate event would prove to be the setback that resulted in the project being discontinued. Penders explains more:
Ken penders: I have documents that show SEGA & I were trying to launch a film project based on the work I did for the Archie comic series, I had meetings with them in person in Hollywood, at their offices, at several E3 shows and #comiccon .
One thing you need is someone within the company who believes in your project, and that person untimely passed away on us, I had the backing of the producedirector of the FOX animated X-MEN series, who was aiming for a 2011 release. We considered SEGA Licensing Director Robert Leffler a personal friend as well as business associate. The project was designed to establish a global Sonic continuity based on the Sat-AM and Archie series with SEGA’s blessing. The film would have defined Sonic and Sally as an official couple for the franchise.
Sega and Sony's cancelled sonic the hedgehog movie
on 3 December 2013, Sony Pictures Digital Domain Names, Inc., a division of Sony Pictures Entertainment, filed a notice of registration for three inactive websites adressed as "SonicTheHedgehog-Movie.com", "SonicTheHedgehog-Movie.net" and "SonicTheHedgehogMovie.net". The registrations were reported by The Sonic Stadium on 7 December, but neither Sony Pictures nor Sega confirmed the existence of a proposed film project at the time.[21]
On 20 March 2014, a film adaptation was first hinted when The Tracking Board released a rumor about the film, stating that it would receive a "Dark Knight treatment" and posted a writer shortlist of proposed writers involved.[22] On 10 June 2014, the official Sonic website was updated, with a locked section listing "TV and Movies."[23] Later that same day, at a private Sega/Sony Pictures press conference, The Hollywood Reporter reported the confirmation of the film, and that Sony had green-lit the project.[3]
It was revealed on 21 June 2014 that Sonic the Hedgehog and its eventual successor films will be a separate continuity from the Sonic Boom continuity.[24] On 19 November 2014, Van Robichaux stated that the film production team is "aiming for [a] PG-13 [rating]".[25]
On 31 October 2016, The Hollywood Reporter reported that Tim Miller, who had left directing Deadpool 2 due to creative differences, had been hired as executive producer for the film and that Jeff Fowler will assume directorial duties. Patrick Casey and Josh Miller are also confirmed to write the script.[4]
Van Robichaux, the former writer of the Sonic Movie, before being replaced by Patrick Casey and Josh Miller, said some more details about the production of the Sonic Movie while it was being produced by Sony Pictures.
-Jeff Fowler was attached to direct the movie as far back as when the project was still at Sony.
-The reason why Sony didn’t produce movie was because of the 2014 hack and a lot of the new executives that were brought to oversee the project didn’t like the direction the movie was taking.
-Sega and Van clashed over Dr. Robotnik’s name. Van wanted him to be named Dr. Robotnik as it would be easier for American audiences to swallow and would be “more intimidating”, but Sega wanted him to be named Eggman.
-Van clashed a lot with an unnamed Sony executive (most likely Amy Pascal)
But wait there's more....someone on Reddit i guess managed to find more leaked info about Sony's sonic movie...Now this could be fake, but seeing how the 2014 Sony hack happing it wouldn't be surprising if this is true
"It would've originally stayed more close to the games and would have been like a combination of Sonic 1 and Sonic Adventure in terms of story.
I think this leak is real considering how many early plot synopsis there were during production of the movie, and also because it talks about a casino and a lead human male and female role (the film is currently going under the name "Sonic The Hedgehog: Casino Nights" as a working title, and now we have a cop and his wife confirmed in the story).
And Also because Sony had an entirely different vision for the film than Paramount does. Sony's idea was to make a more darker origin story for the characters. Paramount seems to be wanting to make a comedy adventure family film considering it has comedic actors like Jim Carrey and Tika Sumpter involved.
When Paramount got the rights to the film they completely redid the script and the story. Here is a supposed leaked early draft of the film's plot (this includes the ending):
"Sonic (Schwartz) is a tearaway teenage rebel hedgehog living in the forest near Green Hills, Montana. He was mutated by experiments by Doctor Robotnik (Carrey), along with several other animals, who escaped years ago and now live in peace. Tails and Knuckles aren't mentioned in the script, but it can be inferred they're around.
Doctor Robotnik's experiments centered around ancient golden Incan rings, which the animals took with them when they escaped. Sonic is restless and wants to see the world. He's caught speeding in Green Hills town and arrested by the sheriff, Tom (Marsden). He quickly becomes a viral sensation online, and draws the attention of Dr. Robotnik, who comes to Green Hills to get back the rings. Despite Tom trying to protect Sonic, he's captured by Robotnik and taken to his government lab. Tom is able to break inside with the help of town locals who have befriended Sonic, and together they free him. A last stand takes place in Green Hills as Robotnik launches an assault with gadgets and robots he's created, but is foiled by traps laid by the townsfolk and Sonic. Robotnik is blown up, survives, and is then arrested for his illegal experiments becoming public. Sonic is hailed as a hero, but rather than wanting to see the world, he decides he wants to stay and protect his home, Green Hills. Ends with him running down a highway."
When someone asked if he goes fast in the film, the leaker responded this:
"He goes fast a few times, but it didn't read very exciting. It's more like zipping down highways or quickly leaving a room and popping back in with a chili dog, which happens once.
Oh, I forgot to mention there are a couple of oblique references to the game. Robotnik has divided America up into 'Zones' in a map at his lab. He actually says, "I need back up to the Green Hills Zone!" at one point. Sonic speeds past a signpost making it spin around, which I took to be a reference to the spinning signs at the end of levels."
When someone asked how close it was stay true to the games, they responded:
"The way it read, it was meant for people who remember playing Sonic years ago but not much else. The references are as general as you can get, in that there is Sonic, there are rings, 'Green Hills'. It doesn't adhere to any storyline from the games, comics or anything else.
To be honest, it felt like an Alvin and the Chipmunks or Smurfs movie.""
Sega and paramount pictures upcoming sonic the hedgehog movie
It was announced on 2 October 2017 that Viacom-owned Paramount Pictures had acquired the film rights to Sonic the Hedgehog from Sony, replacing the latter as distributor. Sony had temporally shut down production before the switch after placing it into turnaround.[6] The announcement came after co-producer Neal Moritz's Original Film banner signed a first-look production deal with Paramount the prior month, ending their previous deal with Sony, and several months after Sony's film financing partner LStar Capital ended its deal with Sony due to a string of box office failures from the studio.[26][27] Despite the change of studios, the production staff working on the film remained employed and moved to Paramount as well.[6] This is not the first time Paramount and Sega have crossed paths - from 1969 to 1983, both were subsidiaries of Gulf and Western Industries.
On 22 February 2018, an official press release was put out confirming the film's move to Paramount and a release date of 15 November 2019, a date that was first reported by The Hollywood Reporter two days prior.[28][29] Sega will have creative input into the project and will co-finance it with Paramount, who will release the film worldwide.[28]
Independent outlet Omega Underground reported on 4 March 2018 that the film's producers were circling Junkie XL to compose the film's musical score, reuniting him with Miller once again after doing the score for Deadpool. The site also reported that Paramount was aiming to begin filming at some point in July, backing up story co-writer Van Robichaux's speculation he tweeted a month prior.[30][31]
On 1 April 2018, it was announced that filming was going to start on 30 July in Vancouver, instead of Atlanta as previously reported.[32]
On 29 May 2018, it was reported that Paul Rudd was in talks for a lead role as Tom, "a cop who befriends Sonic and will likely team up to defeat Dr. Eggman". Paramount later clarified that this was not the case, but that Rudd had been considered for the role at one point. The same day it was revealed that the film will have a budget of $90 million.[33] The following day, it was announced that James Marsden had been cast in an undisclosed role,[34] later revealed to be Tom Wachowski.
On 7 June 2018, it was announced that Tika Sumpter was cast to star opposite James Marsden in an undisclosed role.[35] On 12 June 2018, it was later stated that shots of the film would be filmed at Vancouver's Highway 19 during mid-September 2018, and that the movie's current title is "SONIC".[36] Soon after, screenwriter Patrick Casey revealed that for the film, Sonic would have a design that was still him and yet a "little more realistic".[25] At Too Many Games in 2018, Johnny Gioeli stated that “Sega Has Nothing To Do With The Sonic Movie”.[37] Takashi Iizuka soon after corrected though, that he would be supervising the film.[38] Sonic the Hedgehog was originally slated for a 15 November 2018 release, but after Sony Pictures' turnaround, it is now scheduled to be released in the United States on 8 November 2019 by Paramount Pictures.[1] In an exclusive IGN interview the first official poster for the film was released on 10 December 2018, revealing its official title as Sonic the Hedgehog. Tim Miller explained Sonic's redesign:
"That was always Stage 1 of adapting it to what the real world is and what a real animal would be like, it would be weird and it would feel like he was running around nude if he was some sort of otter-like thing. It was always, for us, fur, and we never considered anything different. It’s part of what integrates him into the real world and makes him a real creature. <...> I don’t think SEGA was entirely happy with the eye decision, but these sorts of things you go, ‘It’s going to look weird if we don’t do this.’ But everything is a discussion, and that’s kind of the goal, which is to only change what’s necessary and stay true to the rest of it."[2] Filming
Principal photography commenced on 30 July 2018 at Vancouver, British Columbia, and continued until 30 September 2018. During filming, the picture was shot under the working title "Casino Night", a reference to the level in Sonic the Hedgehog 2.[39] A casting call was ordered to run on 18 Aug 2018, 12:00 pm - 6:00 pm PT and 19 Aug 2018, 10:00 am - 2:00 pm PT for residents of Ladysmith, BC. The roles were for the "townsfolk" from the fictional town, Green Hills.[40] Filming ended on 16 October 2018.[41] Despite this, more filming took place in downtown San Fransisco in late October.[42]
Well that was a very long post...Anyway guys let me know what you think of these cancelled films down below
submitted by Windowsboy2018 to SonicTheMovie [link] [comments]

The History of The Cancelled Sonic The Hedgehog Movies

Out of all the video games that got movies....sonic took The longest to make, that's right paramount pictures sonic film and Sony's sonic film isn't the first time Sega tried to bring the blue blue to the big screen, in fact plans for the sonic movie began when the super Mario bros movie was being maid...also sonic has The most cancelled video game films out of all the video game movies, so everyone set back grab some chili dogs a drink and onion rings as I explained The History of the cancelled sonic films...trust me this is gonna be a long one....a very very long one
Sega and Mgm’s Sonic the Hedgehog: Wonders of the World: METRO-GOLDWYN-MAYER In the early 90s, Metro-Goldwyn-Mayer got the rights to do a Sonic the Hedgehog film, because SEGA wanted something to advertise the new Sega Saturn they were releasing, the company wanting the movie to come out in either late 1994 or early 1995.
Josh, a 12-year old son of a divorced couple, is presenting his incomplete school paper about a historic event he was tasked to write about. The unamused teacher warns Josh to finish his paper by tomorrow or face being referred to by his parents. After school, Josh goes home to an apartment owned by his father, Hal, an unemployed computer scientist who is doing research for his grand invention, a supercomputer called the XRI (eXtremely Radical Intelligence) that possesses artificial intelligence with the ability to project virtual reality. After dinner, Hal leaves to gather research on a piece of hardware, leaving Josh with the XRI. A curious Josh encounters the XRI and, after being unable to get it to help finish his school work, hooks up his Sega Saturn to play Sonic X-treme.[1]
At that moment, Sonic, the game's main character, discovers he has a will of his own and stops responding to Josh's controls. Josh manages to hack into the computer to bring Sonic out of the video game, becoming a 3D character capable of interacting with reality. Josh and Sonic form a bond with each other, but Sonic's departure from Sonic X-treme causes him to lose his power as time goes on and he ends up causing trouble throughout the real world, destroying Josh's apartment and causing car wrecks throughout the city. Meanwhile, Dr. Eggman (identified in the treatment through his real name, Dr. Robotnik) and his minions inadvertently escape the game and look to take over the real world, and Sonic is unable to stop him due to his draining powers.[1]
When Hal comes home to see his apartment in ruins, Josh's mother, Lisa, also stops by and the two start to argue. Josh attempts to explain what happened but neither believe him, with both blaming him for the mess. Josh is then taken out of Hal's custody to Lisa's home, where Sonic tracks him down. After leaving the house without Lisa noticing, Josh and Sonic devise a plot to find out about and stop Eggman's scheme by searching for Chaos Emeralds, which are scattered across the real world encased in ordinary rocks. After finding a Chaos Emerald, Sonic uses its power to temporarily regain his strength, and Sonic gives Josh a taste of the power of the emerald to help finish his school work, though Sonic warns Josh not to further exploit the emerald's power until he can master it. At the same time, Dr. Eggman sets up a shell corporation called Shady Corporation and uses it to purchase the abandoned Ramshackle Amusement Park, renaming it Botnikland Amusement Park. He recruits a group of school bullies and roboticizes them into Bullibots. Eggman orders the bots to look around the park and find the remaining Chaos Emeralds.[1]
Eggman then runs into Hal, who reluctantly accepts Eggman's offer to be the park's main research and development designer. Using Hal's XRI technology, Eggman develops a virtual reality ride to draw kids to the newly revived theme park. The park opens to huge crowds, with kids all across town attending opening day. However, when Josh and Sonic manage to inspect the ride, they discover Eggman is using the ride to turn the kids into his Badniks, calling them Kinder-Bots and forcing them to look around the park to find the Chaos Emeralds. After further inspection, the duo discover that Eggman, using the Chaos Emeralds, will program the XRI to turn the world's natural landmarks, such as Mount Everest and the Amazon rainforest, into digital replicas so that he can make virtual reality experiences and profit off of people wanting to see them, so that they wouldn't have to visit the landmarks themselves. The BulliBots catch the duo and a chase ensues, ending with a weak Sonic being captured and Josh barely escaping.[1]
After the chase, the Kinder-Bots return home, being unconditionally obedient to their parents. Josh hatches a plan to return everything back to normal and return Dr. Eggman back into the game world. The climax has Josh rescue Sonic and the duo battle Dr. Eggman before Josh activates the XRI and causes himself, Sonic, Dr. Eggman and the Badniks to enter Sonic X-treme. Another battle ensues, with a newly rejuvenated Sonic eventually defeating Dr. Eggman with Josh's help. With Eggman's plans foiled, he vows to return and escapes. Sonic decides to stay in his world knowing that it needs him to stop Eggman's schemes, and bids Josh farewell before the latter returns home and reunites with Hal and Lisa. The film ends with Josh promising Hal to remove the XRI, until he sees Sonic's eye wink at him at the screen and starts playing Sonic X-treme again.
Early stages Sega first came up with the idea of a feature-length Sonic the Hedgehog film during production of the cartoon in 1993. Newly-appointed consumer products director Michealene Risley, who was instrumental in green-lighting the series, was assigned to negotiate with several Hollywood producers to find support for the project. “I was basically driving the Sonic movie," Risley recalled to Kotaku in 2018. "I don’t know who came up with the idea – whether it was Tom [Kalinske, Sega of America CEO] or Shinobu [Toyoda, Sega executive vice-president and COO] or me, or we talked about it as a group – but having come from the movie world, I was always pushing those things."[1] Tom Kalinske, however, was hesitant on the idea of a movie, recalling how 1987's Masters of the Universe damaged the namesake toy-line and how the critical and commercial failures of Super Mario Bros. and Street Fighter stained the reputation of their namesake video game franchises. Kalinske noted to Kotaku that "There is really is that fear that a bad movie could potentially hurt your brand. The Sonic brand was strong enough to probably withstand it, but there is that fear."[1] Despite Kalinske's concerns, Sega was highly enthusiastic about the project, according to Risley. "It all depends on the timing of the movie, the look of the movie, whether you go live action or animation. [The film failing] was never an issue for us."[1] After about a year of negotiations, Sega struck a development deal in August 1994 with MGM and Trilogy Entertainment Group, led by producer Pen Densham, with Densham serving as executive producer of the planned movie.[1]
After securing the deal, Sega and MGM tapped Richard Jefferies to help come up with a screenplay for the film. Jefferies had previously written the cult classic The Vagrant for MGM in 1992, and had worked with Risley during her time at Marvel Comics to help write a proposed film adaptation of the Silver Surfer character. According to Jefferies, Sega wanted the ill-fated Sonic X-treme game, which was in development for the then-unreleased Sega Saturn, to tie-in with the movie, adding that Sega was "trying to co-ordinate the two and make the two compatible."[1] Sonic would have also been portrayed through heavy use of computer-generated imagery.[1] Jefferies' treatment contains a number of references to the franchise's games, with a notable example being Josh's school assignment. In it, he writes about a World War II test pilot named Sonic, who was killed in a freak accident when he tried to break the sound barrier.[1] This is a reference to the technical files of the first game that provided Sonic the Hedgehog's original backstory.
Jefferies' treatment was submitted to MGM in May 1995.[1] According to Jeffries, the draft received a positive reception among Sega and MGM executives, but Shinobu Toyoda sent a letter to Kalinske suggesting that Doctor Eggman be removed from the script, favoring a "strong/mean villain" to give the series a fresh idea.[1]
Cancellation Before the project could be green-lit, MGM suddenly backed out of the development deal, and after an attempt to revive the film at DreamWorks went nowhere, the film was scrapped.[1] It is unclear why MGM chose to drop the film from their slate, though Pen Densham claimed the deal broke down due to creative differences between Sega and Trilogy, causing the latter to pull out and leave MGM with the bill.[1] Jeffries, however, blamed "Hollywood politics" for the film's demise, believing that the studios each wanted a higher share of the film's profits.[1] He also suggested that the character had trouble adapting to the decline of the 16-bit console market. "The focus groups weren’t responding to the evolution of the character," Jeffries remarked, "and the heyday of the character was behind them. Maybe they were hoping a movie could help reinvigorate that. But maybe it was a response to where Sonic was headed, and maybe MGM came to that conclusion themselves. I don’t know."[1] Jeffries speculated that the film's budget would've reached around $150 million, making it MGM's most expensive film to date, and suggested that the financial concerns were another reason for MGM abandoning the film.[1]
MGM’s early ideas weren’t that bad, they were imagining a Who Framed Roger Rabbit type movie. Mixing live-action with animation..the studio executives weren’t that excited and shot down the idea, thinking it was too expensive.
They instead chose an incredibly bizarre script for the movie written by Richard Jeffries.
The script featured a 16-year old boy who suffers an accident that later gives him the ability to morph into a hedgehog, and the boy decides to use his new power for good. Since it had absolutely nothing to do with Sonic, SEGA demanded rewrites. Later Super Mario Bros. came to theaters and was a complete and utter failure. Both SEGA and MGM suddenly didn’t think video game movies were a very good idea. MGM then realized they had a new James Bond movie in the works so they ditched SEGA.
Sega and Ben Hurst Sonic Satam movie: that's right everyone's favorite sonic cartoon almost got A movie, A decade after MGM’s failed Sonic movie, one of the writers of SatAM called Ben Hurst pitched a movie acting as a continuation of the show, this time animated. But, darn Ken Penders had to get involved. He pretended to be helping Ben, and then went up to SEGA and claimed that Ben was trying to steal the Sonic franchise. This killed any attempt of Ben’s movie idea being made. Being the jerk he is, Penders then brought up his own concept for a movie to SEGA.
Sega and Ken penders Sonic Armageddon: This was the movie that Penders pitched to SEGA, the plot seemed to be much darker with Mobius being destroyed and roboticization being much more gruesome then in the cartoon. Most of the important characters are not shown and a few of them have major redesigns (the biggest being Snively, who’s now more cyborg-like). SEGA was interested, but Sonic X was airing and they didn’t think it would be worth it to have a show AND A movie out at the same time with different continuities.This went far enough to have concept art and a trailer. ..a very awful trailer-
Ken penders knuckles the echidna movie: In the early 2000s, wind was caught of lead writer Ken Penders’ alleged attempt to get an animated feature film centered around Knuckles the Echidna into development, the key studio of choice being DreamWorks SKG.
His proposals were rejected (according to Penders) not out of disinterest, but due to severe legal complications regarding the copyrights to any Sonic characters developed in connection to the license by any party, which are said to essentially render the story thus far created through the intertwining roles of Japanese and American-conceived characters and concepts entirely limited to the media in which they first appeared—in this case, the Archie comic book series. (It is believed that this same snag is the reason for Sonic’s suspiciously unnamed home planet featured in Sonic X.)
To this day, it is supposed that, due to these complications, Sonic and his friends will never grace the big screen in any form not sanctioned by Sega of Japan in whatever form they choose, and the odds that elements originating from the pages of Archie, including such central elements as the Dark Legion in this case, are extremely slim due to the same set of circumstances.In a self-published article, Penders mentioned that the film proposed would have been an animated feature, though whether the animation would have been traditional or computer-generated is unknown.
Sega and Ken penders sonic the hedgehog movie: that's right the sonic Archie comics almost got a movie, In the mist of the coming dispute between Archie and their freelancers there was some reflection by Ken Penders on his Twitter. In fact the reflection may have revealed more than reflected.He and SEGA were planning on a film project earlier in the decade that would be based on his work for Archie. The film was scheduled to be released in 2011 but one unfortunate event would prove to be the setback that resulted in the project being discontinued. Penders explains more:
Ken penders: I have documents that show SEGA & I were trying to launch a film project based on the work I did for the Archie comic series, I had meetings with them in person in Hollywood, at their offices, at several E3 shows and #comiccon .
One thing you need is someone within the company who believes in your project, and that person untimely passed away on us, I had the backing of the producedirector of the FOX animated X-MEN series, who was aiming for a 2011 release. We considered SEGA Licensing Director Robert Leffler a personal friend as well as business associate. The project was designed to establish a global Sonic continuity based on the Sat-AM and Archie series with SEGA’s blessing. The film would have defined Sonic and Sally as an official couple for the franchise.
Sega and Sony's cancelled sonic the hedgehog movie
on 3 December 2013, Sony Pictures Digital Domain Names, Inc., a division of Sony Pictures Entertainment, filed a notice of registration for three inactive websites adressed as "SonicTheHedgehog-Movie.com", "SonicTheHedgehog-Movie.net" and "SonicTheHedgehogMovie.net". The registrations were reported by The Sonic Stadium on 7 December, but neither Sony Pictures nor Sega confirmed the existence of a proposed film project at the time.[21]
On 20 March 2014, a film adaptation was first hinted when The Tracking Board released a rumor about the film, stating that it would receive a "Dark Knight treatment" and posted a writer shortlist of proposed writers involved.[22] On 10 June 2014, the official Sonic website was updated, with a locked section listing "TV and Movies."[23] Later that same day, at a private Sega/Sony Pictures press conference, The Hollywood Reporter reported the confirmation of the film, and that Sony had green-lit the project.[3]
It was revealed on 21 June 2014 that Sonic the Hedgehog and its eventual successor films will be a separate continuity from the Sonic Boom continuity.[24] On 19 November 2014, Van Robichaux stated that the film production team is "aiming for [a] PG-13 [rating]".[25]
On 31 October 2016, The Hollywood Reporter reported that Tim Miller, who had left directing Deadpool 2 due to creative differences, had been hired as executive producer for the film and that Jeff Fowler will assume directorial duties. Patrick Casey and Josh Miller are also confirmed to write the script.[4]
Van Robichaux, the former writer of the Sonic Movie, before being replaced by Patrick Casey and Josh Miller, said some more details about the production of the Sonic Movie while it was being produced by Sony Pictures.
-Jeff Fowler was attached to direct the movie as far back as when the project was still at Sony.
-The reason why Sony didn’t produce movie was because of the 2014 hack and a lot of the new executives that were brought to oversee the project didn’t like the direction the movie was taking.
-Sega and Van clashed over Dr. Robotnik’s name. Van wanted him to be named Dr. Robotnik as it would be easier for American audiences to swallow and would be “more intimidating”, but Sega wanted him to be named Eggman.
-Van clashed a lot with an unnamed Sony executive (most likely Amy Pascal)
But wait there's more....someone on Reddit i guess managed to find more leaked about Sony's sonic movie...Now this could be fake, but seeing how the 2014 Sony hack happing it wouldn't be surprseing if this is realif
"It would've originally stayed more close to the games and would have been like a combination of Sonic 1 and Sonic Adventure in terms of story.
I think this leak is real considering how many early plot synopsis there were during production of the movie, and also because it talks about a casino and a lead human male and female role (the film is currently going under the name "Sonic The Hedgehog: Casino Nights" as a working title, and now we have a cop and his wife confirmed in the story).
And Also because Sony had an entirely different vision for the film than Paramount does. Sony's idea was to make a more darker origin story for the characters. Paramount seems to be wanting to make a comedy adventure family film considering it has comedic actors like Jim Carrey and Tika Sumpter involved.
When Paramount got the rights to the film they completely redid the script and the story. Here is a supposed leaked early draft of the film's plot (this includes the ending):
"Sonic (Schwartz) is a tearaway teenage rebel hedgehog living in the forest near Green Hills, Montana. He was mutated by experiments by Doctor Robotnik (Carrey), along with several other animals, who escaped years ago and now live in peace. Tails and Knuckles aren't mentioned in the script, but it can be inferred they're around.
Doctor Robotnik's experiments centered around ancient golden Incan rings, which the animals took with them when they escaped. Sonic is restless and wants to see the world. He's caught speeding in Green Hills town and arrested by the sheriff, Tom (Marsden). He quickly becomes a viral sensation online, and draws the attention of Dr. Robotnik, who comes to Green Hills to get back the rings. Despite Tom trying to protect Sonic, he's captured by Robotnik and taken to his government lab. Tom is able to break inside with the help of town locals who have befriended Sonic, and together they free him. A last stand takes place in Green Hills as Robotnik launches an assault with gadgets and robots he's created, but is foiled by traps laid by the townsfolk and Sonic. Robotnik is blown up, survives, and is then arrested for his illegal experiments becoming public. Sonic is hailed as a hero, but rather than wanting to see the world, he decides he wants to stay and protect his home, Green Hills. Ends with him running down a highway."
When someone asked if he goes fast in the film, the leaker responded this:
"He goes fast a few times, but it didn't read very exciting. It's more like zipping down highways or quickly leaving a room and popping back in with a chili dog, which happens once.
Oh, I forgot to mention there are a couple of oblique references to the game. Robotnik has divided America up into 'Zones' in a map at his lab. He actually says, "I need back up to the Green Hills Zone!" at one point. Sonic speeds past a signpost making it spin around, which I took to be a reference to the spinning signs at the end of levels."
When someone asked how close it was stay true to the games, they responded:
"The way it read, it was meant for people who remember playing Sonic years ago but not much else. The references are as general as you can get, in that there is Sonic, there are rings, 'Green Hills'. It doesn't adhere to any storyline from the games, comics or anything else.
To be honest, it felt like an Alvin and the Chipmunks or Smurfs movie.""
Sega and paramount pictures upcoming sonic the hedgehog movie
It was announced on 2 October 2017 that Viacom-owned Paramount Pictures had acquired the film rights to Sonic the Hedgehog from Sony, replacing the latter as distributor. Sony had temporally shut down production before the switch after placing it into turnaround.[6] The announcement came after co-producer Neal Moritz's Original Film banner signed a first-look production deal with Paramount the prior month, ending their previous deal with Sony, and several months after Sony's film financing partner LStar Capital ended its deal with Sony due to a string of box office failures from the studio.[26][27] Despite the change of studios, the production staff working on the film remained employed and moved to Paramount as well.[6] This is not the first time Paramount and Sega have crossed paths - from 1969 to 1983, both were subsidiaries of Gulf and Western Industries.
On 22 February 2018, an official press release was put out confirming the film's move to Paramount and a release date of 15 November 2019, a date that was first reported by The Hollywood Reporter two days prior.[28][29] Sega will have creative input into the project and will co-finance it with Paramount, who will release the film worldwide.[28]
Independent outlet Omega Underground reported on 4 March 2018 that the film's producers were circling Junkie XL to compose the film's musical score, reuniting him with Miller once again after doing the score for Deadpool. The site also reported that Paramount was aiming to begin filming at some point in July, backing up story co-writer Van Robichaux's speculation he tweeted a month prior.[30][31]
On 1 April 2018, it was announced that filming was going to start on 30 July in Vancouver, instead of Atlanta as previously reported.[32]
On 29 May 2018, it was reported that Paul Rudd was in talks for a lead role as Tom, "a cop who befriends Sonic and will likely team up to defeat Dr. Eggman". Paramount later clarified that this was not the case, but that Rudd had been considered for the role at one point. The same day it was revealed that the film will have a budget of $90 million.[33] The following day, it was announced that James Marsden had been cast in an undisclosed role,[34] later revealed to be Tom Wachowski.
On 7 June 2018, it was announced that Tika Sumpter was cast to star opposite James Marsden in an undisclosed role.[35] On 12 June 2018, it was later stated that shots of the film would be filmed at Vancouver's Highway 19 during mid-September 2018, and that the movie's current title is "SONIC".[36] Soon after, screenwriter Patrick Casey revealed that for the film, Sonic would have a design that was still him and yet a "little more realistic".[25] At Too Many Games in 2018, Johnny Gioeli stated that “Sega Has Nothing To Do With The Sonic Movie”.[37] Takashi Iizuka soon after corrected though, that he would be supervising the film.[38] Sonic the Hedgehog was originally slated for a 15 November 2018 release, but after Sony Pictures' turnaround, it is now scheduled to be released in the United States on 8 November 2019 by Paramount Pictures.[1] In an exclusive IGN interview the first official poster for the film was released on 10 December 2018, revealing its official title as Sonic the Hedgehog. Tim Miller explained Sonic's redesign:
"That was always Stage 1 of adapting it to what the real world is and what a real animal would be like, it would be weird and it would feel like he was running around nude if he was some sort of otter-like thing. It was always, for us, fur, and we never considered anything different. It’s part of what integrates him into the real world and makes him a real creature. <...> I don’t think SEGA was entirely happy with the eye decision, but these sorts of things you go, ‘It’s going to look weird if we don’t do this.’ But everything is a discussion, and that’s kind of the goal, which is to only change what’s necessary and stay true to the rest of it."[2] Filming
Principal photography commenced on 30 July 2018 at Vancouver, British Columbia, and continued until 30 September 2018. During filming, the picture was shot under the working title "Casino Night", a reference to the level in Sonic the Hedgehog 2.[39] A casting call was ordered to run on 18 Aug 2018, 12:00 pm - 6:00 pm PT and 19 Aug 2018, 10:00 am - 2:00 pm PT for residents of Ladysmith, BC. The roles were for the "townsfolk" from the fictional town, Green Hills.[40] Filming ended on 16 October 2018.[41] Despite this, more filming took place in downtown San Fransisco in late October.[42]
Well that was a very long post...Anyway guys let me know what you think of these cancelled films down below
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