GTA 5 - Casino Heist Setups General (GTA Online)

casino heist set up cost

casino heist set up cost - win

If I complete the casino Heist on big con. How much does it cost to do the heist again and what set ups do I need to do?

If I complete the casino Heist on big con. How much does it cost to do the heist again and what set ups do I need to do?
submitted by jamicanbacan to gtaonline [link] [comments]

Unpopular opinion: Online should be advanced to 1911-1914

Unpopular opinion: Online should be advanced to 1911-1914
Okay, we are done with clickbait title and can start to talk now. Soo, why would I think that online needs to be advanced? Short answer Mexico, Buildings, Economy, and longer answer well, its more complicated.
First of all I think it would be really wise for Rockstar and TakeTwo to release Red Dead Redemption 1 Remake on RDR2 engine, most of the work with New Austin and Blackwater area are already done, its all just needs a bit refreshing( Well, in terms of tumbleweed more like a burial ), It could be done as standalone or as big DLC to RDR2 ( Specially since a lot of people asking for a remake, also PC never got first game ). This way we would get a RDR Online that's " up to date " with a Remake and will utilize complete RDR world map. Also as a bonus RDR map of 1911-1914 map has more buildings and most importantly ranches. Lets be honest, they would never add new ranches to 1898 map, just for them " magically " go out of existence in 1899 map and 1907 epilogue. ( Even GTA did not do that and advanced their timeline up to date with all new content updates ).
Few examples of added buildings in epilogue 1907 ( Credit to Noru122 yt channel )
https://preview.redd.it/vure1iqjgnb61.png?width=1267&format=png&auto=webp&s=0c0115259124eb137d4bb8f1090229dc4c35df76
https://preview.redd.it/haxpqbopgnb61.png?width=1262&format=png&auto=webp&s=de4d58b6447356c29a72821d8ac927be5ba2d69f
https://preview.redd.it/m33kg1zxgnb61.png?width=1265&format=png&auto=webp&s=68181b338e625a7900b15d3aa2960eef8ebfee4f
With bunch of small houses, changes within whole map. Doubt all of that should be " ignored " and not used by players.
Lets now speak of heists, bunch of people at least. Well, lets think from TakeTwo perspective, why would you add heists if your players are not spending their money/gold? Look, there nothing expensive to buy, a lot of players are sitting on hundreds of thousands of cash, hundreds of gold even now. How they gonna encourage people to buy gold bars if they have a stockpile now? ( Yes, all these nerfs to income for cash and gold are directly were aimed at new players ) And for old players, how we gonna be asked spend them? What they gonna add? A pair of jeans for 5000 dollars? An horse for 300 gold? Or its going to be like in GTA Online, where car performs same way as old car for 20-50k but now costs 1-2 million. They need bigger window for implementation of content, " cage " of being set 1 year before singleplayer is choking potential to add anything major, since it will be illogical to exist a year before and then vanish without a trace. Game needs money sinks before economy will get completely destroyed.
Like I already said, even epilogue adds new buildings in free roam, which means more variety to be utilized for content, also after main events so places are now vacant or unused, they can also be utilized. Second, why not use ideas of GTA Online that work? ( For incoming jokes of Mk2 Oppressors, yeah-yeah you are unique and completely fresh ). Example would be yacht, in GTA its mosty flex unit and has no practicality, but it serves a good money dump, so why not add, lets say
https://preview.redd.it/iuz2nuhllnb61.png?width=1800&format=png&auto=webp&s=6b010d2e7fef30e7a52701f28c5eed04b259ad9a
It would be basically copy-paste idea of GTA, but in future maybe we could be " expansion " for it, like done some inner area into planning room to stage a heist on Guarma, since there was basically a war, its a good opportunity to rob the place.
What else?
https://preview.redd.it/zvt53ra3mnb61.png?width=1920&format=png&auto=webp&s=994295152a07870084dd87d138b7fbbee60b33c3
Remember this guys? Why not utilize them in same way GTA had import/export warehouse? Basically we invest in them and buy a property where we could do a " requested " collection or separate number of horses, stagecoaches and etc to steal, store and sale. Maybe expansion for moonshiner where we could buy our own saloon with illegal poker, blackjack tables? Maybe counterfeit cash business? Tabaco production? Wagon upgrades as more/better horses, adding new wheels and etc? Even more customization for everything including ranches and houses, mansions. Maybe same approach as GTA casino penthouse, where you buy separate rooms and spend ton of cash for individual items to decorate. Copying GTA ideas is not bad, if done correctly and taken only good ones, while leaving crazy stuff aside.
There are so many things that could be added if the game did not have those shackles on " pre epilogue " map.
( And for love of everything that is holy, Blackwater NEEDs a gunsmith ) END ------------------- --------------------- --------------------- --------------------- ---------------------
submitted by SunArau to RedDeadOnline [link] [comments]

Unleashed pt. 47

This chapter was a labour of love, heists are hard. Big thanks to u/eruwenn for helping tidy up this bag of snakes.
First / Prev / Next
 
 
“Ranjaz K’Lua, you thieving scumbag!” the Kah’Ree in the purple suit exclaimed loudly as he spotted them across the busy room. “As I live and skral, I never thought you would have the Jolos show your face here again!”
Two J’Rami in suits detached themselves from the lobby wall, walking towards the Kittran and his friends. “Alfor, my old friend!” Ranjaz smiled broadly. “No need for the welcoming party, I’ve got your credits” —he gestured to Cygna— “and a sweetener, for all the trouble I caused last time.”
Alfor paused, lecherous eyes assessing the Fae’Dan. “You know I have a thing for purple.” He chuckled at his own joke and waved the guards back to their posts. “How about we have a drink, and discuss your forgiveness.” He pointed to Thor and Eruwenn. “Brought your own security, or are these Gal. Fed. goons? Everyone knows about your probation.”
The Kittran gave a broad grin. “I got a Tulseria-damned pardon, a new ship and a very lucrative opportunity.”
The Kah’Ree smiled. “How’d a thieving cat like you get a pardon?” He gave Ranjaz an appraising look up and down. “Oh? Now, let me guess, you need something from me and my brother?”
Ranjaz fired his finger guns. “You were always the smart one Alfor, that’s why you run the casino floor.” The Kittran stepped in close. “The item, do you still have it?”
Alfor tilted his head back and away from Ranjaz. “Your little guarantee?” He looked back down at Ranjaz. “We have it somewhere safe. Had some unusual people come by after you got caught. Asked a lot of questions. Made a lot of threats.” His face contorted in anger. “We got audited thanks to you.”
The Kittran smiled. “If only they knew you better, they could have simply paid you for the information.”
“We give nothing for free.” The Kah’Ree gave a sinister smile. “House rule.”
Ranjaz walked forward to put his his arm on Alfor’s back. “Let’s go see your brother. Have a few drinks, maybe gamble a little, and discuss our future riches.”
 
 
Ripley stood in the shadows of the staff shuttle bay, watching as the numerous employees of assorted races came and went. Loud laughter caught her attention, and a very strangely dressed Niham broke away from a small group and walked towards her. Ripley tried to maintain her low profile as the scantily clad female strutted towards her in long black boots with pointed heels that clacked loudly with every step.
Deliberately avoiding eye contact the Awakened tried to will herself into the wall but it was too late and a voice called out to her. “Hey Darling! You must be the one I’m looking for.”
Ripley shook her head. The Kittran had said the contact was an Ashi pirate captain, a master gambler and expert in procuring the unusual. “I don’t-”
“Listen cutie,” she interrupted, “you’re the one lurking in dark corners drawing attention to yourself. I’ve got your security card. You tell that fluffy little stud he owes me. And more than a bottle of Fae’Dan wine and a good time, if you know what I mean.” She held up the card between her fingers, just a little out of Ripley’s reach.
The Awakened considered the phrase ‘fluffy little stud’ and decided that, despite her hopes, this was probably her contact. “You’re Captain Whiplash?”
The Ashi laughed genuinely, the jiggling of tightly squeezed breasts bursting at shiny black restraints making Ripley nervous. “Oh, Darling! Only my little pets call me that! You may call me Sho’Na.”
Ripley was momentarily confused. “So, you aren’t a pirate captain?”
“I’m anything they pay me to be.” She smiled at the silver-haired woman's naivety. “You really are new to this.”
Ripley, caught off guard, simply nodded, then replied, “I’m a quick learner.”
“Good for you, Darling.” Sho’Na handed over the card. “Just make sure you get paid up front, and don’t use your real name with clients. Ruins the mystique.”
Ripley was unsure of what was being said. Turning the card over in her hands she saw that the holo-image on the front was of a male Arkellian. “This isn’t me?”
“Honey, I was given half a cycle to get you a level three security card. Just be glad it’s a biped.” Sho’Na looked Ripley up and down. “Our mutual acquaintance told me you were some sort of master of disguise who could even trick Selva Blaster.”
Ripley paused, then smiled. Her appearance had become such an integral part of her identity she had forgotten that it was entirely optional. “It won’t be a problem.” She looked at the card again. “Unless the owner comes looking for it.”
Sho’Na gave another bosom-trembling laugh that threatened to spill out at any moment. “Oh, don’t worry, he’s tied up at the moment.”
The Awakened considered the risk. “Hmmm, but for how long?”
The few strips of shiny black material that comprised Sho’Na’s revealing outfit strained under her amusement. “Don’t you worry, Darling. He paid for the whole night.”
 
 
Eruwenn had reassessed her opinion of Ranjaz many times since meeting him. The criminal. The loyal friend. The lazy trouble-maker. All were true, but now she was seeing something new. He sat opposite Toran, the brother of Alfor, in a game of dalcho she wished she could have taken part in, but was equally glad she did not.
At first she had thought the Kittran was outmatched, a few reckless mistakes costing him dearly as the Kah’Ree deftly selected his tiles. Toran was clearly a seasoned gambler, using a blend of the Remee Le’Bow Gambit and the Kowals’Kee Analysis she hadn’t seen before. It seemed to be dismantling Ranjaz’s tiles before he could even prepare his cards. A few fortunate dice rolls and he had taken a strong lead from the outset. The Kittran appeared desperate, playing any tile available to try and slow the defeat.
It had all been a ruse, she saw it; Ranjaz had saved his best tiles and carefully thrown hands to manipulate the cards. In just a few rounds he would be able to dominate the board and raise the stakes, recouping his losses and changing the course of the game entirely. She had encountered few players who could manipulate the game so deftly, using memory and layers of strategy to corner their opponent. It was magnificent.
Eruwenn couldn’t tear her eyes from the board as she stood beside Thor. The Awakened had shown no interest in the game, studiously watching the opposite door as Toran’s staff came in and out. When a waiter entered and began preparing drinks at the small private bar in the executive gambling room, Thor coughed. It was a strange thing for an Awakened to do, and Eruwenn finally looked up from the table. “Are you ok?”
Thor nodded. By the time he had looked towards her, she had returned her attention completely to the game. “You don’t seem concerned about your friend?” he asked.
The Anatidae watched as Ranjaz used a blind double feint, and the sheer audacity of such a move made her swallow hard. She didn’t look back to Thor, but mumbled a response. “I’m very confident in her abilities.”
The waiter was methodically placing drinks by each of the players, but when they stood behind Ranjaz the Kittran surged to his feet, shouting, “Hey! No cheating Toran! Getting your waiter to look over my shoulder? That’s a dirty move I’d expect from your brother!”
Thor had reacted faster than Eruwenn, pinning the arms of the Arkellian waiter in a vice-like bear hug. Toran slowly stood. He was big, heavily muscled, and the veins on his neck bulged as his anger rose. “Don’t accuse me in my own place.” He cracked his knuckles and glowered down at Ranjaz. “I run a straight game.”
Fearlessly the Kittran walked right up to the Kah’Ree and stared up into his face from waist height. “Don’t try and intimidate me, you son of a Vogel.” Ranjaz puffed out his chest and began pushing the burly casino owner. “Nobody cheats me!”
The blow caught Ranjaz across the cheek and sent him sprawling across the room. Eruwenn winced at the impact, but maintained her composure. Toran laughed. “Watch your tongue or I’ll add it to my collection.” He walked round the table and kicked Ranjaz in the stomach, glaring at Thor and Eruwenn, daring them to act. “Know your place trash. You’re at this table because you put credits up front. You are a dishonest thief, begging for scraps, and cosying up to me any my brother to get your little trinket back.” He returned to his seat. “Why would I need to cheat against the likes of you?”
Ranjaz stood, brushing himself off. “Fine, fine.” He waved a hand and Thor dropped the Arkellian. Ranjaz tapped him on the chest. “My mistake.” He sat down and picked up his cards once more. “You’re right Toran, you run a clean game. I’m just a sore loser.” He shuffled the order of the tiles that were still face down on the table. “To show my sincerity, how about we double the buy for the rest of the game?”
Toran snorted. “Double?” He looked at the Kittran, scrutinising his opponent. The game was already over; he had control of the board and his tiles occupied the three prime positions. Was the thief trying to buy his favour, he wondered? How much was the trinket he wanted truly worth? He decided it was worth testing. “Triple, and I’ll forget you dared touch me.”
The Kittran swallowed hard, his ears flat to his head. Toran momentarily worried he’d pushed for too much but a decision seemed to be reached. “Fine. Triple.” The look of defeat was delicious to the Kah’Ree.
 
 
Cygna had done her part and lured Alfor to a private room away from his security. She had danced, skipped and side-stepped his groping hands so far, maintaining a playfulness that ensured he complied. This sort of thing was not new to her; she had spent time undercover in the past. Fortunately, there had been little call for it since she had joined forces with Eruwenn.
Alfor’s eyes scanned her body once more. “The Kittran has very good taste.” He licked his lips, a small amount of drool escaping and running down his chin. He wiped it on his sleeve. “Now, I brought you somewhere quiet. How about you show me how sweet you can be?”
The Fae’Dan smiled coyly and continued her dancing just out of reach, glancing to the doorway where Alfor’s two guards stood watching her. “With an audience?” She raised her eyebrows expectantly.
With a sly grin he waved the guards out of the room. “Now come here and let me satisfy you like only a Kah’Ree can.” His eyes wandered over her body once more.
Cygna smiled, her own eyes moving from the Kah’Ree’s hands to his shoulders, then up towards his neck. An interesting fact about the Kah’Ree was the thick blood vessels on the side of their neck. They often bulged when a Kah’Ree was angry or excited, like Alfor’s were as he leered at her. She danced closer. Another interesting fact was that their brains were not as efficient as those of other species, hence the requirement for additional blood flow; more oxygen per limited thought.
He leaned forward, his eyes locked to her swaying hips. Cygna turned slowly, and his head tilted to appreciate her assets. The third, lesser known, fact about the Kah’Ree was that an interruption to the blood flow while they were in this excited state caused them to lose consciousness rapidly as their brain burned through the available oxygen. “My eyes are up here.” She smiled as he looked up at her with his head still tilted.
He sneered. “Who ca-”
The Fae’Dan struck the side of his neck with the edge of her hand, targeting the throbbing blood vessel with a powerful blow. The interruption to his brain's oxygen supply worked perfectly and he fell face forward onto the ground at her feet. She let out a sigh of relief and looked down at his unconscious body. “Thank you, that was particularly satisfying.”
She walked over to the door and peeked out, finding the guards standing either side. “He said to order us some drinks.” One of the guards nodded and immediately put his hand to his lapel communicator.
Back inside the room, Cygna used her foot to roll Alfor to his back and began searching his pockets. She came up empty. Her eyes caught a glimmer from his collar and she found a heavy gold chain, at the end of which was his security key. She removed it just as a knock came at the door. A deep voice from the other side called out. “Your drinks, boss.”
The Fae’Dan quickly messed up her hair. Using the back of her hand she smeared her lipstick sideways, and then pulled the strap of her dress down off her shoulder. She opened the door and, to her surprise, was faced with an Arkellian waiter. The bodyguards noted her dishevelled appearance and shared a smirk, and she said, “Oh, I wasn’t expec-”
The waiter pushed the trolley into the room. “Don’t keep the boss waiting, lady.” Before Cygna could reply they were inside and the door closed. “Relax, it’s me.”
Ripley’s voice sounded bizarre coming from the male Arkellian form, and Cygna’s eyes went wide in shock. Her sharp mind quickly adjusted to this new information. Of course the Awakened could change their physical appearance; she had just never seen it. They all seemed quite attached to their chosen human forms. “Neat trick.” She held out Alfor’s key. “Did you get the other one?”
Ripley nodded. “The Kittran played his part well. I didn’t see him take it, and didn’t feel it when he placed it in my pocket. Now that was a neat trick.”
The Fae’Dan smiled. “I think I’ll pass on that dalcho game.”
The Arkellian Ripley smiled. “Probably wise.” Turning, she slipped the key into her pocket and headed back out of the door.
 
 
Ripley entered the elevator to the owner's private offices on the top floor. Thanks to the distractions downstairs, the two large desks in the centre of the room were empty. She walked straight past them to the large leokas painting on the wall and swung it forward. Behind it was a Fae’Dan safe; she took out the two keys and a small homemade device the Kittran had given her.
Attaching the device to the bio-lock and standing before the safe, she elongated her arms to reach both key positions at once. There was more than one reason she was the one chosen for this task. The device beeped twice and small lights above each lock lit up. She simultaneously turned both keys, and there was a satisfying clunk.
She raised an eyebrow. The device had worked. The heavy safe door swung open and she began her search. Ranjaz had been very specific: while there was one item she had to get, she was to grab as much as possible to obscure their true target.
Quickly grabbing as much as she could she retrieved the keys and ran back across the room towards the elevator.
 
 
Cygna hauled Alfor back onto the seat, putting him in a more natural position and messing up his hair. She looked away as she began unbuttoning his clothes, pulling his trousers around his ankles and opening his shirt up to bare his chest. From a secret pocket inside her dress she pulled out a lace thong, setting it on his head like a bandana. She also had a small box which she opened, inside of which was a replica mouth with lipstick that matched her own.
Cygna carefully applied kiss marks all over his exposed skin before popping the fake lips back into the secret pocket. She took the Fae’Dan wine and partially filled two glasses, making sure to take a long drink from one and leave more lipstick marks. The rest of the wine was poured into the ice bucket.
She heard the sound of voices outside the door. The guards were arguing with someone, refusing them entry, but when the name Toran was mentioned it was Ripley who entered, still in uniform but now looking much like her usual self. She smirked at the Kah’Ree in his derobed state. “I can see you had fun.”
The Fae’Dan chuckled. “That’s the idea.” She looked at the Awakened in her true form. “You look… better.”
Ripley cocked her head. “It would be strange if the waiter came back to deliver a message.” She tossed the necklace key to Cygna, who replaced it on Alfor’s neck.
Reclining on the sofa and picking up her glass, Cygna took another long drink. “Get the other one back to Ranjaz quickly. This one won’t be napping much longer.”
The Awakened gave an almost Ranjaz-like grin. “You could always hit him again.” Before the Fae’Dan could reply she had ducked back out of the door. She caught the eye of one of the bodyguards and gave a head tilt back towards the room. “The boss is really enjoying himself!”
As the suited pair chuckled, the larger of the two got a message in his ear piece. “Hey, silver hair.” He grunted. “Boss has an important guest. Meet them in the foyer and bring them to the dalcho room.”
Ripley was relieved – she needed a reason to get into that room. “On my way.”
 
 
Toran was seething as he watched as the Kittran flipped his final tile. Why would he have waited so long to play the Wings of Tulseria tile? His stomach sank, and he couldn’t hold back his anger any longer. “Damn you!”
Ranjaz gave a full-fanged grin. “Looks like my luck turned at just the right moment.”
“Luck!” Toran’s tile snapped between his fingers. Why had he let the damned cat goad him into constantly increasing their bet? The cycle had started with him owing the brothers a million credits plus interest, and now the infuritating Kittran had won nearly forty times that. “Nobody is that lucky.”
“Woah!” Ranjaz held up his hands. “I would never cheat, well... certainly not a second time. After you caught me, I’d be a fool to try.”
“Hmm.” Toran looked at the two behind the Kittran. The big one would be a problem, but the Anatidae looked to be nothing special. “How about I give you back your little trinket and we call it even?”
“My trinket?” Ranjaz shook his head. “I had to convince you it was worth the million I owed. Why would you think I’d trade it for thirty eight million credits? I’ll pay what I owe, take my trinket and my winnings and leave.”
Toran folded his arms and looked across the dalcho board at Ranjaz. “And why would I let you do that?” The atmosphere in the room changed as the two security guards changed their stance. “Transfer the credits back to the house.”
Ranjaz dropped the grin, replacing it with a defiant glare. “What happened to you running a straight game?”
“The game was straight. You won, didn’t you?” He leaned forward, his eyes cold and hard. “You’re just in no position to collect.”
The Kittran was about to argue when the door behind Toran opened. He looked up as Ripley entered, and his eyes widened in shock. She wasn’t alone. “Toran, you bastard! You sold me out!”
“For ten million credits.” Toran stared hard at Ranjaz. “Care to make a better offer?”
Eruwenn’s eyes blazed with anger as the grey-suited Niham pulled up a seat and sat down beside Toran. “Now, now, you lied to me about having the item before. Don’t double cross me.” Sentinel Krast placed his hands together on the table, interlacing his fingers. “I’m not somebody who forgives easily.” He looked directly at Eruwenn. “Isn’t that right, former Councillor? A little far from your new Ambassador position, aren’t you?”
Ripley stood back against the wall. She had no idea who the newcomer was, but this most definitely was not the plan. The golden green Anatidae walked forward to stand behind Ranjaz. “Oh, I had a little vacation time saved up, and decided to spend it with my good friend here.” She placed a hand on the Kittrans shoulder. “And what brings a Sentinel here?”
Krast’s lips curled in what might approximate a smile. “I’m also acquainted with Mr K’Lua. In fact, we go back a very long way.” He turned to look directly at Ranjaz. “Now, return what is mine.”
Toran looked from Ranjaz to Krast. “Yours? You don’t look like the tiara wearing type.”
The Sentinel didn’t turn his head. “Ah, so you hid the data chip inside some shiny bauble. As inventive as ever, Mr K’Lua.” The Niham finally acknowledged Toran by looking at him. “Bring. It. Here.”
The Kah’Ree sucked air through his teeth. “Well, seems like we have something mighty important, and two very interested parties.” He stood and walked to his two security officers, who drew their weapons in unison. “Now then, I believe you” —he nodded to Krast— “offered ten million. How about it Ranjaz, old friend? What’s your counter offer?”
The Kittran had been sitting, silently seething at his double cross being double crossed. He looked at Krast. “Were you the one?”
Toran was surprised at being ignored, but before he could reply Krast answered, “The one?”
Ranjaz’s eyes narrowed, his ears alert, his tail swishing aggressively. “The one who took my friend!” he snarled as he felt Eruwenn’s hand holding him back gently.
Krast’s eyes glittered as he saw the impotent rage in his opponent’s eyes. “Ah, the poor deceased human?” He smiled his mannequin-esque smile. “And if I was?”
Toran snatched a pistol from one of his men and fired a blast at the ceiling. “Your quarrel can wait. Let’s settle our business first and you can kill each other after I’m paid.” He paused, then added, “but, not in my casino. Body disposal costs extra.”
Eruwenn’s hand gripped Ranjaz’s shoulder harder, and he braced himself. In one smooth move she both threw him backwards and to the right, and kicked the dalcho table up and forward into Krast's face. The Sentinel fell backwards as a blast from Toran struck the table, but Eruwenn was already on the move, sidestepping left and ducking forward into a cartwheel. Toran's gun had been following Ranjaz, but as her leg swept down it knocked the weapon from his grip.
Once she stabilized, her fist, already primed with momentum from the cartwheel, struck Toran below the ribs and knocked the wind from him. The guard, whose gun the Kah'Ree had been holding, lunged forward to grab Eruwenn but she simply deflected his hand, pairing his forward momentum with her rising elbow to swiftly render him unconscious.
The second guard had just begun to raise his weapon when a huge fist struck him in his chest, sending him careening backwards into the wall. Thor loomed over him, shaking his head as he retrieved the energy pistol. “Too slow.”
Ripley helped Ranjaz to his feet as Krast pushed the table off his chest. Toran was coughing and struggling to breathe as Ranjaz pressed the retrieved energy pistol to his forehead. “Double cross me?” He dragged the Kah’Ree forward. “I want to see the item, then I’ll pay what I owe.” The two of them awkwardly made their way back towards Krast, so Ranjaz could point the gun in his face. “Then we can talk about your body disposal fee.”
Krast stood, and his phony smile was gone. “You can’t kill me. The Sentinels will tear this place apart, hunt you down and kill you. You think I came alone? My ship is in orbit and waiting for my orders!”
Ranjaz grabbed him by the jacket, pulling him down to his level, and struck him in the face with the butt of the pistol. Thor cooly kept his stolen pistol pointed at Toran and the one conscious guard. By the third blow Krast’s face was bloody, his nose broken and he began to struggle against Ranjaz’s assault.
A muted boom caused everyone present to stop in their tracks. Alarms began to sound and Toran swore loudly. He pulled out his communicator, ignoring Thor’s pistol. “What the hell was that!” He held the device close as he listened. “My office?” He patted his pocket. Finding his key in place, he looked to Ranjaz and then Krast. “Seal the casino! And where is my brother?”
Ripley suddenly understood why the Kittran had told her to leave his device on the safe door. After a brief further moment of shock, which she kept from showing on her face, she realized that she had been carrying an explosive without being told. If they survived, Ranjaz was going to need to explain himself. Thoroughly.
Eruwenn, Thor and Ranjaz had backed away to the opposite side of the room, standing by the door. Krast stood alone, holding his profusely bleeding nose. The opposite door soon opened to reveal scrambling casino security, with Toran and his guard standing nearby.
The unconscious guard was carried out without comment, and the Kah’Ree turned to Ripley. “Why are you still here?” She nodded and slipped out of the door, leaving one less concern for the remaining three. “Alright, which one of your skrolg-licking bastards broke into my private safe?”
Krast spat blood onto the floor, pointing at Ranjaz. “He’s the thief. You and I had a deal.”
The Kittran smirked. “I’m a better thief than blowing up a Tulseria-damned safe. If I wanted to steal it, I would have done just that. I would not have announced my arrival and sat down to a game of dalcho.”
Toran looked between the two of them. “He’s got a point.” One of his men handed him a pistol, and he continued to talk a little distractedly into his communicator. “Well, check everywhere!”
Ranjaz stirred the pot. “He’s the bastard who double crossed me, why would he honour your deal?”
Eruwenn nodded. “A government agent can’t be seen working with criminals.”
Krast's face contorted in rage. “Don’t be a damned fool, Toran!” He pointed at Ranjaz. “This is clearly some convoluted distraction.”
Toran shook his head. “They had the upper hand. You were the one getting your face ruined.”
 
 
Cygna watched nervously as Alfor began to stir. Things were taking a lot longer than expected. Finally, her signal came; it was not as subtle as she had been led to believe. As soon as the explosion went off the two bodyguards quickly came into the room, glancing from Alfor’s sleeping body to her. She staggered forward, wine bottle in hand. “We need more drinkshh!”
The guard ignored her as he saw the condition of his boss. “Not again,” he groaned. “Toran will kill us for letting him get like this.”
The second guard stepped out into the corridor. “I’m not dressing him! Last time he tried to kiss me!”
Cygna paused, not having expected it to go this way. The first bodyguard walked out as well. “He pissed on my new shoes the time before that. I’m not moving him.”
Their communicators went off and their faces became more serious. Bodyguard two spoke first. “Damn it. Toran wants him.”
The first turned to look at the increasingly bewildered Cygna. “You!” He smiled. “You got him undressed. You can dress him.”
Cygna spotted Ripley running down the corridor towards them, causing her confusion to grow further. The Awakened shouted one word. “Sentinels!”
The Fae’Dan’s mind raced. The plan was clearly blown, and they had to get out. Fast. As the guards were now facing Ripley, she took the opportunity to kick one in the back of the knee. He fell forward, and as the second turned he was met with the upward swing of a wine bottle. The first guard discovered first-hand the shocking truth of how hard the knee of an Awakened could be, and both were unconscious by the time they hit the ground.
Cygna smiled at Ripley. "Thanks."
The Awakened gave a swift nod of acknowledgement. “A Sentinel turned up, so Ranjaz set off the diversion he promised. The other brother is busy trying to figure out whether it’s us or the Sentinels robbing him.”
Cygna took on board the new information quickly, knowing she needed to help the others. “I have an idea. Lie over there and look dead.” She ran back into the room, where Alfor was groaning and starting to move. She slipped the chain from his neck and dropped it into the ice bucket, where it sank out of sight below the dark Fae’Dan wine. She began to slowly shake him.
“Huh,” he grumbled, and slowly opened his eyes. “Wha.. what happened?”
Cygna clung to him tightly. “Oh thank goodness! I thought they killed you!”
“Killed?” Alfor’s head was pounding, his memory blurry. “Who-” He caught sight of his downed guards in the open doorway. “What the hell happened?” He began pulling at his clothes, and swiftly checked that his trousers were dry.
“While we were.. You know…” He nodded; he was buttoning up his clothes. He didn’t remember, but he knew. “Some scary men burst into the room and shot you! I was so scared.” She hugged him tight, pressing herself against him.
He put his arm around her. “What men? Be brave, and tell me what happened.”
She looked up at him, trying to make her eyes as big as possible, adding a lip tremble to really sell it. “I don’t know! They wore grey suits. And one of them took your necklace!”
“My necklace.” He clutched at his chest where it should have been. “Damn Sentinels! I told Toran we couldn't trust them!”
He stepped into the corridor, where Ripley lay on the ground with a terrible energy weapon burn on the side of her face. He pulled out his communicator. “Toran.” He instantly got hold of his brother. “I didn’t answer because I was knocked out. Damn Sentinels took my key, killed some of our guys.” He looked around. “Nobody important, just some waiter.” He finally pulled the underwear from his head. “I’ll go to the security room and look at the video.”
He ended the call and turned back to Cygna. “You stay here.”
She smiled. “Sorry, we can’t let you check the security footage.”
“Wha-”
Ripley struck him from behind and he crumpled to the ground, her fake burn melting from her face. The Awakened looked around, rechecking that all was clear. “I think that’s all we can do; we should get out of here. Come with me, my shuttle is in the staff bay.”
 
 
Toran closed his communicator and motioned to a guard. “Search him.”
Eruwenn wished she had some way to capture the look on Krast’s face when the remote detonator was pulled from his pocket. She'd have to hug the light-fingered Kittran later.
The Sentinel grit his teeth. “That’s not mine.”
“Sure, sure,” Toran agreed, while simultaneously shaking his head at the Sentinel. “Looks like you really didn’t come alone.”
Krast was furious, yelling, “I’m telling you-” He broke off when Ranjaz shot him in the leg, falling to the floor.
The Kah’Ree pointed his pistol at the Kittran. “Can’t let you kill a Sentinel in my casino, even if they did just rob me.”
Ranjaz was surprised the Kah’Ree had believed them so easily. “What about us?”
Toran sighed, lowering his weapon. “Take your winnings and get out. If you stole the thing once, I’m sure you can steal it again.”
Eruwenn and Thor both made to leave. Ranjaz paused, knowing he might not get another chance. “And him?”
The Kah’Ree looked at the Sentinel holding his wounded leg. “We’ll send him back to his ship. As much as I hate it, the Sentinels are untouchable.”
Ranjaz raised his pistol. “He took my friend.”
“And we’ll get him back,” Eruwenn said softly. “Then we’ll all deal with him, and the rest of the Sentinels.”
Krast sneered and spat blood once more. “Your human is dead.”
Ranjaz fired.
Krast screamed and grabbed his other leg. “You bastard!”
Toran and his men raised their weapons as the Kah’Ree yelled, “Get the hell out of here!”
Ranjaz turned and followed the others out of the door, but just as it was about to close he poked his head back in. “Oh, one last thing.”
Toran could be seen looking up just as the Kittran fired again, but he ducked out of sight before the true outcome of his shot could be seen. The shrieks of agony, however, followed the trio down the corridor as they broke into a run. Eruwenn spared a glance down at Ranjaz during their retreat. “What did you do?”
The full-fanged grin had never been larger. “Made sure we’ll see him again.”
On the floor of the dalcho room Krast was screaming in agony. He turned over to stare at the closed door. “I’ll kill you! I will hunt you down and kill every last one of you!”
Toran spoke into his communicator. “Tell the Sentinel ship to come get their man. And, bring a doctor. A really good doctor.” He nudged one of his guards and finally let out a chuckle. After all, the Sentinels had just robbed him. “You double-crossing scum always get what you deserve.”
The J’Rami guard raised an eyebrow. “Not sure anyone deserves getting shot in the balls.”
 
Next
submitted by Sooperdude24 to HFY [link] [comments]

What I'd Like to see in Updates going forward.

EDIT: Realized I forgot to add a TLDR so here goes nothing lol:
Buy a mansion and have AI run your MC businesses, CEO businesses, and Bunker. Start a crew of AI and start building yourself up as a kingpin. Then, buy a customizable private island and start a cartel. Open up massive labs and add entertainment for tourists, if you so desire. Compete against AI-run cartels for control of major cities in the GTA universe (Even ones that aren't accessible in GTA online). Become allies with other cartels or enemies. Topple other cartels and take control of their assets. (Islands, territory, production, etc.) Go head to head with the government like Pablo Escobar did or stay more lowkey like the Cali Cartel.
Now I want to preface this by saying I have no insider information whatsoever. This is literally just what I’d like to see going forward in this game.
So moving forward after the Cayo Perico heist (which is the best money maker in the game by far) I’m not really sure where there is to go for Rockstar. I highly doubt they want to make something that pays even better than this because of shark card sales. So from here, I think they could head in a slightly different direction than heists with every other update.
-The Mansion Update: The apartments in-game are borderline useless for everything but the garage. You can do the original heists but that’s about it, unfortunately. I’d love to see mansions added into the game with the highest-end one being something like 20 million and the lowest end being say 5 million. From the mansion, you can get a central area to control all your businesses. Maybe you can get a massive garage with this. (A 40-60 car garage like the CEO office) Beyond this, you can start a crew and have them work under you as dealers for your various businesses (MC, Bunker, Nightclub, Vehicle warehouse, and Crates). You have to pay the dealers say 10-20 grand a day but they manage your business and sell them for you and pay you the money. You can also give them secondary tasks like going to collect money from your businesses, etc.
Now the big update
-The Cartel Update: Owning the mansion will be a precursor to all this content. With this update, you would be able to buy your own private island. My thought is it would be extremely expensive. Starting at around 30 million and going up to say 80-100 million. With this update, you can take the crew that you had with your mansions and expand it to become your own cartel. All of your businesses would run through this. Bunker, MC, CEO, and any others you may have. You’ll have bigger and better labs and warehouses on this island than you do in LS but you’ll still own the ones in LS. You can hire hitmen and enforcers or even hire old characters from prior DLC’s as these roles. (Vincent, for example) You’ll be able to employ drug dealers such as the Madrazo’s and new ones too. They employ dealers and move your product. They get a percentage based on how good they are. Eventually, they’ll be able to move all the products you can produce across all businesses. For example, the Madrazo’s could be good at moving your drugs but then not be very good at moving your weapons and vice versa with a new character. You’ll be able to choose which dealer moves which product. You can get your products and shipments seized and again that will depend on the quality of dealers you employ.
The Island itself will be originally blank except for a small airport. It will cost money to build labs and bunkers for your island but they will be worth it. They will be much bigger and able to store way more product and completely AI-controlled and maintained. You’ll start out with a smaller house on one side of the island that you can designate as your residency space. You can build guard towers and security checkpoints which will help boost the morale of your employees as well as keep your island safer from enemy cartels and the government. You can build entertainment spaces like a casino and nightclub or even a nightclub if you want to have tourists come to your island. This will be a security risk, of course, but will bring in money for you. You’ll be able to build garages below your home on the island and store whatever cars there that you want. You would be able to build yourself a race track if you wanted to. If you run out of room on your island you’ll be able to upgrade your island to a bigger one with a slightly different layout. It certainly would not be cheap but you’d have more space. Once you run out of space on the biggest island that’s as big as your cartel will be able to get until you topple other cartels and take control of their operations.
Now the big part of this DLC would be the AI-controlled cartels and government. We have one cartel in the game now to some extent (El Rubio) and you’ll be able to interact with these cartels. You’ll be able to choose what to say to them and how you handle business. If you choose to be offensive towards them and take over their territory they won’t like that which will start beef between you and them. You can have wars and, if you play your cards right, topple the cartel and take its resources and territory. You can also ally with other cartels and use each other’s routes and just generally help each other out.
If you topple another cartel (AI-controlled) you take control of their resources such as their island, territory, and supply lines. You can annoy other cartels if you wish by selling in their territory, robbing them (Cayo Perico heist), and killing their soldiers. This will make them less trusting of you if you do it obviously but if you’re careful they’ll be less trusting of everyone. Including any allies they have and this can be used to weaken them and hopefully topple them. The goal would be to become the biggest drug lord in the world which would probably mean toppling other big cartels. Play your cards right and these cartel leaders will have their guards lower around you and your cartel and you can make a move against them and kill them and topple the cartel swiftly. Of course, none of your allies would trust you anymore but you would have toppled a cartel and given yourself more control. The territory would be split up with you selling in LS and other cartels arguing over Vice City, Liberty City, Las Venturas, San Fierro, London, Capital City, etc. These areas would not be able to be traveled to but you would be able to see which cartel controls which cities and the cities population and a few other stats. Any cities added in future games that came to GTA online as free-roam areas would be added to that list, of course.
You can be a high profile drug lord like El Chapo and Pablo Escobar or you could be more low profile like the Cali Cartel. These are the two extremes but you can always fall somewhere in the middle. You can raise your public opinion meter by giving out money, building apartment buildings, parks, etc. With this update, there would be elections introduced. Only for President and maybe one or two other government roles but they can be elected and they’ll have different stances on issues that directly affect you. One can be hard on the cartels or another can be more lenient and open to working with them. If you want to go the low profile route you can try and rig the election in favor of the candidates you want to win. Of course, this won’t always work but you can always try. If you go the high profile route you can just assassinate (or attempt to, depending on how good your hitmen are) the candidate you want to lose. You’ll also have a meter of popularity and at each point the citizens of the country will either love you or they’ll hate you. The higher your popularity the easier it is to conduct business, higher prices for your products and if the government ever decides to launch a manhunt against you the citizens won’t help the government catch you. This will be seen as you’ll be able to move around LS and any other new cities freely and all you have to do is just stay away from police stations as much as possible. If you commit a crime or are seen near the police station you’ll instantly get a 5 star wanted level that you can’t cancel using Lester. If you use a CEO ability or any of your cartel abilities to try and bribe the police it’ll only take it from a 5 star to a 4 star. If your relationship with the public is bad it will be much harder to move around the city. There’ll be police checkpoints near any businesses, homes, or offices you have. You will be able to get around them but it won’t be easy. On your island, you’ll be completely safe and won’t have to worry about getting wanted. Of course, there will be a limit to how much stuff you can do before the government steps in, in a much bigger way. If your cartel kills too many politicians, cops, or other government officials the manhunt will become much larger and more intense. By this point, the relationship you have with the people will be essentially down the drain so everything with the low relationship will apply in this situation.
If your relationship is this bad you will essentially be staying on your island and away from the mainland because it won’t be safe for you. But periodically, the government will send the military to your island to try and take you out. You and the crew you employ as island security will have to hold off the military and at least attempt to kill them all. It won’t be easy but it will be possible. If you’re allied with any AI cartels they will send reinforcements to help you. This will happen for two weeks straight every two days unless you raise the meter with the citizens. After these two weeks of hell, the manhunt will reset back to just the low punishments and your island will be safe again. If you get killed by the military you will lose a lot and respawn in Bolingbroke with some of your crew coming to break you out. This will be a tough fight but it will be scripted like a heist mission and if you die then it will restart. After you’re outside the prison you’ll need to lose the cops, no help from Lester or CEO/Cartel abilities either since you won’t have a way to contact them just yet. After you lose them you will need to escape to a warehouse of yours that isn’t known by the police. (Facility or new underground safehouses) until you decide to make a break for it and try to get back to your private Island. Once back, most of your workers will be in jail or dead so you’ll have to hire new ones. Your lead enforcers and hitmen won’t be killed but will be in jail so you can decide during your escape whether you want to attempt to break them out too. If you choose no, you’ll have to hire a crew of players to break them out. You’ll pay something like 1 million per player and the players will have to break them out. To sum up the price of getting caught it will probably cost you somewhere in the region of 30 million dollars of lost product and workers on the low end and around 75 million on the high end.
Your cartel will bring in lots of money for you. Somewhere around 5-10 million per week on the low end and 30 million at the high end. You will NOT compete with other players, only against AI cartels. Elections will be for you and you alone, not other players.
As you can see this will be an endgame thing primarily based on the amount of money the buy-in would be. For the first update, it will be mainly vehicles that the people without a ton of money can buy but if you have a high-end apartment you’ll be able to become a kingpin for an AI-controlled cartel. It’ll be something to get your foot in the door and build some infrastructure for yourself. The pay won’t be amazing as you won’t be able to build that big of a crew but it will be something. Probably 50-100 thousand every GTA day. Eventually, the players will (ideally) save up money to buy the mansions which will mean you can employ more people and go higher up in the food chain with the AI cartel you chose. Eventually, once you get enough money to buy the private island you can split off from the AI cartel and start your own. You’ll be able to bring the infrastructure you built up under the AI cartel to your new cartel. The AI cartel will not like this for obvious reasons and this will set off a lot of beef and wars between your cartel and the AI cartel.
submitted by SJQuakesForever to gtaonline [link] [comments]

A pretty good Strat for the new heist

So I've managed to develop a pretty decent solo strat for the heist.
Today I managed to complete 2 heists. The first one I did with three of my friends and it was an excruciating chore. We kept getting spotted in the first few sections of the map and we had to restart about 15 times before just three of us made it out with just 2 million (to be shared among 4 people mind you). All in all pretty bad, would not recommend.

But I didn't give up after that and tried a second heist, this time solo.
To give you a quick rundown of what I would recommend to do:
-In the recon mission you have to do in prep for every heist i discovered a drainage tunnel in the bay where the mansion is located. Just jump into the water and swim to said bay and dive down to the tunnel and it will be automatically set as a possible infiltration point. This may take a while but you only have to do it once. After that it will be permanently available.
-You only have to do one vehicle prep mission, I highly recommend the submarine one as it's relatively simply and does not have a second mission to get a pilot (which is the case for the bomber and helicopter prep mission)
-Same goes for the weapons prep mission. Just do one of them and I highly recommend choosing a loadout with an assault rifle. Also buy the silencers for 5k.
-Do all the equipment and sabotage prep missions (You may skip the explosive charge one). With all the sabotage missions completed the guards will have no armor and will only have weak pistols and mps. Also no Buzzards will spawn.
-To save time on the prep missions use the fast travel function on the submarine to get as close as you need and then use the sparrow to fly to the location. Each fast travel costs 2k. (For some reason before you complete the heist the first time each fast travel costs 10k, don't ask me why)
-Then you play the heist itself. If you select the drainage tunnel as the entry point, you will effectively spawn in the mansion right from the get go, which saves a lot, and i mean a lot, of time.
-Use the silenced assault rifle for easy stealth kills. It's easy to take out two guards standing together in quick succession that way. Also guards and cameras don't seem to care if they spot a dead body. (sometimes GTA's horrible stealth system works in your favor lol) The only danger is the Juggernaut NPC, but you can easily just go around him.
-Collect the main loot (ie Madrazos files or later a big pink diamont or ruby necklace) which is worth between 1 and 1.3 million and just rush out of the mansion. Ignore everything else and make your run for the airstrip. It's easy to just avoid guards and the Valkyrie which spawns after you leave the mansion. The only problem are snipertowers, but you can take them out with a well placed shot even from far away.
-Collect some easy extra loot (cash, weed) at the airstrip until you can't carry anymore. Then swim/fly back to the submarine and you're done.
In the end you will earn between 1.3 and 1.7 million. As you don't have a crew like in the casino heist, basically all of that money is yours.
I highly recommend this strat. I only had to restart twice, mostly because I wasn't yet familiar with the enemies locations and routes. In my third attempt i rushed trough and did the finale in just about 25 minutes. Unlike my first heist this one was actually rather thrilling and dare I say fun.
If you're quick you can complete 2 - 3 heists a day, leaving you with at least 4 million (in case of 3 heists), which I would say is pretty decent. You can atleast make the money you paid for the sub back very quickly.
Also the first time you do this you will get an additional 300K (100K for doing this heist solo + 200K for doing the heist without being spotted)
tl;dr: I think this or a more finetuned version of this will become the meta

Edit: I have created a 20 minute Video to explain a more improved version of this strat in more detail. I would like to see some feedback from you.
submitted by Wurstpunkt to gtaonline [link] [comments]

The Bollywood film ‘Dhoom’ (2004), misinterpreted as an action thriller, is in fact a rigorous allegorical analysis of economic policies, particularly in the Indian context in the early ‘00s.

Spoilers ahead.
Connoisseurs of film are undoubtedly well-aware of La Nouvelle Vague, aka, the ‘New Wave’—an experimental movement in filmmaking with its origins in the French cinema of the 1950s, with an emphasis on exploration of personal themes such as existentialism, iconoclasm and absurdism. Although the ‘New Wave’ is considered to have met its chronological end in the late 1960s, to be followed by successive movements like ‘New Hollywood’, ‘Cinema Novo’ and ‘Dogme 95’, the influence of la nouvelle vague continues to be keenly felt in the artistic masterpieces of Bollywood production house YRF. Under the skillful hand of renowned auteur Aditya Chopra, the studio has produced a lineup of commercially successful arthouse flicks that continue the French filmmaking renaissance of the ‘50s, successfully infusing avant-garde storytelling techniques with high production values and modern Indian themes. Nowhere is this revolutionary vision more evident than in films like DDLJ (a masterpiece in abstract, absurdist storytelling), Mohabbatein (a sensitive examination of the taboo topic of attitudes towards adolescent self-gratification), Kal Ho Naa Ho (an ambitious adaptation of historian David McCullough’s book 1776), Jab Tak Hai Jaan (a religio-philosophical drama that engages in debate upon the tenets of Christianity, Shaivism, and the cultural taboo of Kala Pani) and, of course, the Dhoom franchise.
As YRF’s most popular franchise, the Dhoom series has, with each installment, made great independent strides in cinematic theory and practice. Although—as read above—YRF films explore a wide, varying range of topics as a whole, the Dhoom franchise focuses exclusively on the examination and discussion of economic and socio-economic matters of policy and practice in the Indian context. Over the course of 3 films, the discourse acquires a rich depth, with the analysis of issues including the economic costs and benefits of national highway construction, the clash between entrepreneurial aspirations and the security of bureaucratic employment, the 2008 economic recession in the BRICS context, and the causes and consequences of non-performing bank loans and a profiling of defaulters of on said loans. Indeed, a first course on Indian economics at any prestigious institution may well be framed around careful viewing and discussion of the Dhoom films. In the careful hands of Aditya Chopra and Vijay Krishna Acharya (Dhoom 1/2/3, Tashan, Thugs of Hindostan), each Dhoom film achieves a delicate balance between the overt cops-and-robbers heist story and the covert exploration of complex economic schools of thought.
As the 1st film in the franchise, Dhoom (2004) establishes the storytelling framework for the films to come, and by itself explores the challenges and opportunities presented by Indian economic policymaking in the early ‘00s. The film features an all-round star-studded cast, with support from Honorary Roadie & Stardust Awards nominee Esha Deol, Star’s Sabsey Award winner Rimi Sen, and Indian Telly Award nominee Arav Chowdharry. At the film’s helm are Lions Club Award winner John Abraham, Sansui Award winner Abhishek Bachchan, and Emmy nominee Uday Chopra. Series regulars Bachchan and Chopra play Jai and Ali respectively, Jai being a policeman and Ali a small-time mechanic with a penchant for fast bikes and disinterested women. Abraham essays the villainous role of Kabir, part-time restaurant waiter and part-time leader of a gang of biker thieves.
The film begins with a series of daring heists pulled off by Kabir’s gang, relying on their high-speed bikes to orchestrate sudden thefts and promptly escape the scene soon after. Their exploits catch the eye of Jai, a lifetime appointee to the post of Assistant Commissioner of Police. Jai, however, finds himself out of his depth and through a series of accidents, makes the acquaintance of Ali, a mildly-seedy mechanic and bike racer. Initially reluctant to be associated with law enforcement, Ali is eventually induced to join Jai’s cause and attempt to chase down Kabir and his merry band of men. Dhoom is slow and deliberate in its setup, and the film’s early minutes are heavy on subtext and detail, therefore, it is essential to take in the plot in small increments, so as to be thorough with one’s analysis.
In an allegorical sense, Jai, as a police officer, represents bureaucratic authority and the security, comforts and powers of government employment. Abraham’s Kabir, as a thief, is a laissez-faire capitalist, relying on his material advantage in the form of fast bikes and his manpower advantage in the form of skilled bikers to partake in a series of one-sided transactions with economic entities such as banks and government funds. In this sense, the act of robbery in Dhoom is merely a transaction between two private parties wherein one side gains an unfair amount at the other’s expense, absent external interventionism. In addition to being a free-market advocate, Kabir is also an employee at a pizza parlour, which seems to be the film’s attempt at exploring both the growing role of the service economy as a share of India’s Gross Domestic Product (GDP), and the amorphous nature of employment within the modern ‘gig’ economy. Caught between the competing ideas of state-control and free capitalism, Chopra’s Ali is a stand-in for the directionless youth, lured by the safety and dignity of a government job, whilst simultaneously seduced by the potential for greater wealth presented by free-market capitalism. The film’s plot is overt in this depiction, with Ali simultaneously fearful of Jai’s authority, yet desirous of wielding said authority as an employed policeman. Furthermore, in an action sequence set in Mumbai’s Chor Bazaar—a flea market specializing in illegally-hawked goods—Jai and Ali get into a fight with goons in the market, and are forced to make a hasty escape after being outnumbered. Ali bringing Jai to the market illustrates his ties to the informal, underground economy—a large, undocumented component of the Indian economy—and Jai’s subsequent fleeing the scene highlights the failed outcome of government attempts to regulate this grey economy by force and bluster.
Initially at a loss for clues, Jai is eventually able to deduce that Kabir’s bikers arrange their heists in close proximity to highways, providing as the highways do quick getaways after. This is no doubt an allusion to the economic importance of the National Highways Authority of India’s flagship ‘Golden Quadrilateral’ national highway construction project. Kabir, the raw capitalist, is empowered in his capitalistic pursuits by the government’s infrastructure investments, and John Abraham’s moody expression throughout the film is in no small part perhaps due to the discontentment within Kabir’s mind about his enterprise’s dependence on resources provided by the state. Having deduced Kabir’s MO, Jai and Ali attempt to catch him in the act. However, Kabir and his gang appear to have substantially faster bikes than Jai and Ali, which is undoubtedly an allusion to the government’s perceived ineptitude and inability to generally compete with private enterprise. Left chafing and chasing the dust, Jai catches a lucky break when an overconfident Kabir offers him a clue about his upcoming crime, with the catch being that if Jai fails to avert it, he must recuse himself from the case and leave Kabir to his entrepreneurial pursuits. Kabir, the staunch capitalist, is here hinting at the idea of termination clauses in Public-Private Partnerships (PPPs), agreements between enterprises and governments for mutual benefit. Whilst the government naturally retains the right to sever the partnership at any point, Kabir clearly believes that he, as the private party, is also entitled to terminate the contract should the government, aka Jai, default on the agreed-upon terms. Formally known as the ‘Authority Default’ concept, Dhoom represents this idea in the form of a simple, easy to understand challenge between Jai and Kabir.
Even as this layered conflict plays out between Jai and Kabir, Ali is enamoured by the mysterious ‘Dilbara’ (Esha Deol). Little is known about Dilbara, however, like other characters in the film, it may be reasonably assumed than she is also an allegorical depiction of an economic concept. Ali’s infatuation with her suggests that she is perhaps intended to be portrayed as a vague, undefined avenue of aspirational employment. Furthermore, the fact that she (as is later revealed) is in fact a part of Kabir’s gang, yet also harbours feelings for Ali, leads one to conclude that Dilbara represents a form of compromise between dirigisme, aka restrictive state-controlled economy, and laissez-faire anarcho-capitalism. The filmmakers leave the specifics of this compromise vague, however, Dilbara’s skimpy outfits perhaps represent the scantiness of opportunities presented by this nebulous alternative.
Returning to the main plot, Jai, despite being forewarned, fails to foil Kabir’s next robbery, despite being able to take down one of his gang in the process. Left short of a gang member, Kabir attempts to recruit Ali, left sidelined by Jai following their failure to catch Kabir. The jilted Ali readily embraces Kabir’s neoliberal worldview and the duo jet off to Goa, where Kabir has his eyes set on one final score from a casino. Subtextually, the casino and gambling in general represent what is in Kabir’s eyes an essential component of his brand of capitalism—rampant speculation and volatility that may be manipulated to one’s benefit. There may also be an addition reference to British academic Susan Strange’s seminal 1986 work Casino Capitalism, a critique of unregulated banking and financial systems. However, Kabir is more likely than not to be derisive of such thoughts, and therefore, if this reference was intended, it may merely be made to indicate the filmmakers’ complete mastery over both Keynesian and Austrian schools of economic thought.
The importance of dance numbers in YRF films cannot be overstated. Even as Bollywood music gravitates towards being little more than catchy jingles designed to elicit maximum publicity, the music and dance numbers in YRF films complement the plot perfectly, serving to both entertain and narrate. Dhoom is no exception to this tradition of excellence. On the eve of Kabir’s final heist, an inebriated Jai shows up at the casino, claiming to have left police employment and moved on. Kabir, however, is rightly suspicious, given as Jai is still a cop, and is merely attempting to lure Kabir into a false sense of comfort as a prelude to catching him in the act. This Jai accomplishes by putting on a song-and-dance in front of Kabir to convince him of his abandonment of state-sponsored socialism and his embrace of Kabir’s unrestrained capitalism. The song is entitled ‘Salamee’, a clever homophone of ‘salami’, a sausage that consists primary of beef. The consumption of beef was, in a landmark 2005 Supreme Court judgement, forbidden on grounds on anti cow-slaughter laws. Kabir, as an opponent of government intervention, would likely have been opposed to the idea of such a restriction being imposed upon him. Therefore, to show his solidarity to the cause, Jai takes to the stage in front of Kabir and sways to the refrain of “Naye kal ko aao kare, hum karein, karein/Salami, salami, salami/Kar le salami…”.
The subterfuge is apparently successful, and a placated Kabir is lulled into a false sense of security by Jai’s reinforcement of his worldview. However, as mentioned, Jai’s conversion is little more than a ruse, and a hoodwinked Kabir is successfully caught in the act by Jai and Ali, who is revealed to have been Jai’s mole all along. The ever-slippery Kabir, however, weasels his way out of Jai’s clutches, and flees with his loot. Although Dhoom 3 would better address the phenomenon of loan defaulters taking flight from the verge of captivity, Dhoom too takes a cursory look at the occurrence, although Kabir does not quite embody a loan defaulter. He is merely the free-market capitalist, the robber baron caught flouting regulations and fleeing from the consequences of government intervention. A long chase sequence ensues, with Kabir fleeing but ultimately cornered by Jai and Ali at the precipice of a sea-facing cliff. Facing a choice between certain captivity and death, Kabir chooses to fly off the cliff with the last of his loot. In a literal sense, Kabir merely dies by falling off the cliff into the sea. In a figurative sense, faced with the prospect of his enterprise being forced to comply with ungainly regulations, Kabir chooses instead to offshore his business, and make for better waters, thus bringing his character arc to a natural and satisfying conclusion. A frustrated Jai bemoans his end, representing the government’s exasperation at ultimately failing to bring a rogue enterprise to heel. Ali, having seen his capitalistic expectations dive off a cliff with Kabir, chooses in the film’s final shot, to finally pursue the path to safe, steady, state-sponsored employment after all, asking Jai if he finally is a bona-fide police officer, as the film fades to black.
The topical nature of Dhoom is a cause for admiration, even a decade and a half after its release. The film successfully ties together strands of economic and socio-economic thought from its time—the ‘Golden Quadrilateral’ project received a major fillip in the first years of the new millennium, the service sector encountered a boom around the same time, as did the contribution of outsourcing to employment and economic growth. The rise of men like Kabir is perfectly timed in the post-License Raj years, as the country embraced capitalism over state socialism. Yet, the lure of stable, ‘safe’ government employment holds true, and powers men like Jai and seduces men like Ali. Dilbara’s unknown fate at the end of the film—left waiting for Ali by the side of a road—is representative of the uncertain outcomes of economic models with time. On a meta note, the Dhoom franchise’s casting of Abhishek Bachchan and Uday Chopra in every film is a nod to the ‘Mahatma Gandhi National Rural Employment Guarantee Act’ of 2005, a flagship government initiative that guarantees employment for a certain number of days out of the year, in the form of unskilled labour.
In summation, Dhoom rightly deserves its place as a seminal film in the annals of both YRF and Indian cinema. In its own right, it is a bold, experimental film that marries erudition to entertainment. It is also the progenitor of its celebrated franchise, providing the springboard from which future films would explore similar issues in an equally deft and precise fashion. To YRF, the Dhoom franchise, and Indian cinema, the film Dhoom is nothing short of a bottle of nitrous oxide, that when attached to a bike, propels it into the stratosphere.
submitted by throwaway_intuition to india [link] [comments]

I saw 91 movies in 2020. Here is my full ranking.

I don't want to bore you all so please take a look at my thoughts on some pretty cool films! I watched ~91 movies this year and beginning January 1 I decided to keep a list and write a review if I felt inspired or didn't write one if I was too high or lazy. The list is a combination of movies that came out in 2020, movies I had never seen before, and some movies that needed a rewatch.
I am by no means a professional critic but only an incredibly passionate fan that likes to think I have a good eye! Comment if you agree, comment if you disagree, just comment so I have something new to think about some of the films.
As a quick note, this post is essentially a rip-off of a post done by u/BunyipPouch that can be referenced here: https://www.reddit.com/movies/comments/eh71gy/i_saw_192_movies_in_theaters_in_2019_here_is_my/ . I really like the way this person outlined their list so I'm pulling a Quentin Tarantino and stealing their idea! Without further ado:
____________________________________________________________________________________________________________
Arrival - 10/10 Confirmed my favorite movie of all time. Watching for what might be the 7th time made me realize the strength of a feeling that movies can give you. Having a favorite movie doesn’t mean it is the best movie, but the feeling you get when watching your favorite movie has you wanting to chase that feeling in every movie you see. Certain aspects are unexplainable but all I know is there is something about this movie that gets to me every time I watch it. Maybe it’s the decision she makes to live out the life she sees in front of her even though it leads to extreme heartbreak. Maybe it’s the daring concept of alien life in what is almost such a real depiction. Maybe it’s the idea that time really is a shiftable construct that we may have the power of utilizing. Whatever it is, it leads to extreme beauty and an indescribable feeling.
Parasite - 10
Spotlight - 9.4 A near perfect 10/10. This isn’t a typical movie that should be judged by the acting or camera work, but by the ability to progress and tell a sick and twisted story. The layers are peeled back with each scene, revealing a new horrific aspect about the size of the case, the attempt to cover it up, and the sickness of the individuals involved. The scope of the story can cause an emotional reaction at multiple points and makes you see the pain that the victims have gone through without leaning too much on showing this actual pain.
2001: A Space Odyssey - 9.4
1917 - 9.3
Gone With the Wind - 9.3
Waves - 9.2 There are so many interesting aspects of this film that make it unique and almost fantastic. Firstly, it is almost equally an experience of sound as it is of color and visual (hence ending on Alabama shakes’ Sound and Color). The soundtrack uses modern rap and R&B hits in an effective way and not in the way of trying to impress the audience with good music. Secondly, the emotional scenes are so genuine and the directing style is not aggressive so you can feel the emotion with the characters. The moment of Emily seeing her bf hug her dying father, causing her to walk away bursting into tears and trying to find the words to say to her parents over text, is beyond heartbreaking and done so well. The demise of her brother is depressing and felt exaggerated but goes to show that life can take crazy turns. Loved it.
Soul - 9.2 Such a beautiful film that I did not expect to move me the way it did. The film tackles incredibly deep and metaphysical questions with such ease that it makes the directing and everything about the movie feel even more genius. At times it struggles between being a movie for kids and trying to answer life's toughest questions, but overall tells a beautiful story of just living to live.
Sound of Metal - 9.2
The Lighthouse - 9.2 Oh my god. I don’t really know what to say but this movie made me feel things and that feeling is hard to find. I don’t want to rate it.
The Social Network - 9.2
Pain and Glory - 9.1
Dear Zachary - 9 Never cried more in a movie as this is what the heaviest loss looks like. The sheer passion and commitment that Kate and David have toward honoring their son and being good people is astounding and incomprehensible at times. I’ve never hated someone so much in my life before and felt so strongly about the need to live and do good. It is easy to be broken after something like this happens to you but the awe-inspiring love and devotion that these people have for this family is one of a kind. Please watch this if you need to cry.
The Tree of Life - 9
Ferris Beuller’s Day Off - 9
Midsommar - 9 I don’t even really know what I watched but I know it was genius.
Gladiator - 8.8
The Lord of the Rings: The Fellowship of the Ring - 8.8
Steve Jobs - 8.7 Shot in 3 unique stories, this movie is able to give you the spirit of Steve Jobs without needing to explain historical information like many biopics would. Faasbender is spectacular and creates the essence of Steve Jobs perfectly as someone who is utterly devoted to better the human race no matter the cost it brings to those around him. The editing is impressive with so many quick cuts and blending the shots to feel like a singular story. You walk away impressed with the legacy jobs left behind, the heartbreak of him not being around to further the human race, and the harsh reality that he was not a flawless human.
The Curious Case of Benjamin Button - 8.7 This film is really in a category of its own, not because it’s the greatest movie ever made, but because of how unique each of the elements are. Fincher takes his signature style of directing and combines it with a Tree of Life storytelling narrative and a Steven Spielberg/James Cameron style of creating a classic feel good drama. Overall, it’s core is designed to make you accept life for what it is, even if this is particularly a positive spin on life and its consequences.
The Grand Budapest Hotel - 8.7
Frances Ha - 8.5 It is such a realistic depiction of struggling New Yorkers without the emotional breakdown. You never really see her lose her shit even when she seems to be going crazy. I hated in the moment the separation of Greta and her best friend because of the somewhat abrupt change in Sophie’s character, but they have a nice full circle reunion. The performances are fantastic and the film has a certain air to it as if Baumbach wants you to realize that what you are watching is not real life while trying to make it seem as real as possible. Definitely a unique film that has minor flaws but overall shows a meaningful journey of a New Yorker trying to find their way.
Almost Famous - 8.5
Bridge of Spies - 8.5 Steven Spielberg has centered his masterful directing skills into telling real life stories without the need for too much artistic involvement. Movies like Vox Lux and The Lighthouse capture you with artistic involvement, but Spielberg has learned how to capture you with immaculate storytelling of historical events. If you are ever interested in learning something new, Spielberg will not disappoint.
The Lord of the Rings: The Return of the King - 8.5
The Other Guys - 8.5
Drive - 8.5
Munich - 8.4 This is an action film that takes away the historical cliches of action films and adds a layer of raw truthfulness. Spielberg uses his gift to inform people of a momentous story that affected Israel and the Jewish people without adding any propraganda-like elements to make you pity them or be completely one sided. The story is horrifically true, and Spielberg does not hold back on any of the details. The acting is solid and provides an emotional look into the consequences that come with facing terrorists both for a nation and for an individual.
Ad Astra - 8.4
Okja - 8.4 So goddamn high please don't hurt the animals.
Wedding Crashers - 8.4 You sandbagging son of a bitch
Blade Runner - 8.3
Crash - 8.3 Incredibly powerful and socially relevant, this movie was necessary during these times to artfully show the systematic racism engrained in society. The acting performances are stellar, particularly Thandie Newton, and Haggis’ directing is perfect to convey the raw emotion in each scene.
Spirited Away - 8.3
Blade Runner 2049 - 8.3
Kill Bill Vol. 1 - 8.3
Enemy - 8.2 Such an interesting and gripping movie that didn’t seem to make a lot of sense but I imagine a second watching would provide more insight. Gyllenhal is truly something else and should be treasured. Villanueva is so good at creating his own world and creating such a uniquely shot film with moods and coloring.
Good Time - 8.2
Snowpiercer - 8.2
The Town - 8.2
5 to 7 - 8.1 Luckily I was in the mood for a rom com but this had its own unique air to it as of course there were cheesy parts, but they were not delivered in a cheesy way. Once over the fact that someone essentially like me could find themselves in this sort of relationship, I could actually begin to root for them and understand how something like this could work. There are some amazing lines that I should go back and write down for when I want to pursue someone, and the holistic narrative of the film is done very well. There is nothing special from a directing standpoint, but his simple approach at least allows the story to progress without any complications from a camera perspective.
Oceans 11 - 8.1 The heist movie of all heist movies. You show me a young Brad Pitt and George Clooney and I’m not sure there’s a way to fuck that up. There are obviously cliche moments and the impossibility of actually pulling this off is sometimes too ridiculous (they throw glow sticks into a hidden elevator shaft to a vault), but overall wonderful to watch.
Jojo Rabbit - 8.1
Philadelphia - 8 Led by the incredible acting of Hanks followed by the emotionally gripping plotline, Philadelphia is able to tell the story of not just one gay man’s plight with aids and the repercussions socially and physically, but of an entire minority’s struggle with acceptance. The directing is very understated in a way that pays off considering the story development should be at the forefront of the film. Incredibly heart-wrenching and is clearly an important film to giving a voice to gay Americans.
Uncut Gems - 8 The Safdie brothers have a particular way of filming/directing that creates an environment of entertaining stress that is able to grip your attention for the whole film. I love the connection between the opal gem and Howard as the movie begins and ends with that connection through his body. Sandler was absolutely snubbed and perfectly portrays what it’s like to be an addict and constantly on the run.
Molly's Game - 8
The Lord of the Rings: The Two Towers - 8
Jaws - 8
Love Actually - 8
Cruel Intentions - 7.9 A glorified soft-core porn featuring a young Reese Witherspoon? Yea, you could say I liked it.
Knives Out - 7.8 An all star cast and provides enough mystery to keep the plot moving seamlessly. It’s a very interesting film for a murder mystery as they reveal what would typically be the biggest piece of info quite early in the movie, but there are more layers that need to be peeled back. The reveal is very clever and was not too outlandish, but I think they could’ve done more to make it even more shocking. Aside from that it’s a fun film and is worth the watch.
Rise of the Planet of the Apes - 7.8 In what was a surprisingly enjoyable movie, planet of the apes takes an Avatar approach and gets you to root against the humans. The montage of the ape growing up is done concisely but effectively and allows you to connect with him while remaining entertained. There are obviously some cheesy aspects and not a lot of character development outside of the ape, but I left feeling like I could watch a sequel.
Tenet - 7.8 I love Nolan but I struggled at times to keep up even with my eyes glued to the screen.
Scott Pilgrim vs. the World - 7.8
Booksmart - 7.7 In what can be assumed to be an ode to the Superbad films of the late 2000s, Booksmart successfully keeps you entertained primarily driven by strong performances from Kaitlyn Dever and Beanie Feldstein. They have a clear chemistry that is never doubted and play the perfect duo of extroverted smart high school kids that are finally ready to rebel. There are scenes that are a bit predictable and slightly lazy in writing in order to move the story along that I’m choosing to nitpick over (dever creating a “diversion”, using the pizza guy as the free get out of jail card), but once the little things are accepted the greater story can be appreciated. The movie has the particular feel of Superbad in which you know you’re going to see some outlandish things on the journey that will lead to laughs, but will ultimately lead in a coming of age lesson in a heartwarming way.
Out of Africa - 7.6 "You’ve ruined it for me, being alone."
10 Things I Hate About You - 7.5
Zodiac - 7.5
Frozen - 7.5
The Interview - 7.5
Casino Royale - 7.5
Skyfall - 7.5
The Talented Mr. Ripley - 7.4
Tron Legacy - 7.4
Palm Springs - 7.3
Borat Subsequent Moviefilm - 7.2 The hype was too much to overcome but Cohen really did a nice job of bringing back the classic and presenting Borat in a 2020 world. It’s genius filmmaking to have someone like Borat show America what America is really like as you can look in the eyes of a racist foreigner.
Don’t Worry He Won’t Get Far On Foot - 7
Quantum of Solace - 7
The Perks of Being a Wallflower - 6.9 The cheesiness makes it shocking that it was released as late as 2012 but overall its an interesting story clearly coming from a novel with strong themes.
Loopers - 6.9 I liked having seen Loopers, but it’s not a must see movie. The ending was creative and definitely saved my overall opinion of the movie.
Have a Good Trip - 6.9 Never forget the power of psychedelics and how these icons have had crazy trips. Carrie Fisher is your new favorite.
Coachella Documentary - 6.9
The Gentleman - 6.9
Jurassic Park - 6.9
About Time - 6.9
Spider-Man Far From Home - 6.8 Probably the worst of the new Spider-Man movies but still provides great visuals with interesting hero concepts. There is definitely a lull in the middle and there are some scenes that make you appreciate Marvel, but otherwise just another solid movie from marvel.
Oceans 13 - 6.7 While entertaining and still shows you Pitt and Clooney, there are definitely more annoying aspects and less intriguing storylines.
The Social Dilemma - 6.4 Obviously a very important topic that should have more documentaries like this one, but really overplayed some of the dangers in a dramatic/theatrical sense.
Ford Vs. Ferrari - 6.2 Not gonna lie, while the story itself is enthralling and a unique part of history, the “studio” feel of this movie took away from much of my enjoyment. I feel bad that Bale and Damon had to be in such a studio made film because they both put on great performances. Bale can do anything he wants and crush it. The way they vilify certain aspects is comical and the cliches are tough to get by, but there are some great action shots of the races and powerful scenes where bale is doing the heavy lifting.
Long Shot - 6.1 Definitely some funny and witty jokes, but overall it’s mediocre. I didn’t hate it and actually enjoyed many of the aspects, but no need to say much more.
Air Force One - 6 Patriotic in the most 90s way possible, with Harrison Ford as president, evil Russian bad guys with mustaches, and an essentially all white cast, Air Force One is a hidden American propaganda film. The movie was funnier than anticipated because of the classic Harrison Ford trope of constant survival and the dramatic set ups to make the wins look even more unbelievable. Either way, hard not to love Ford as the president of the USA and almost made me proud to be an American by the end.
Meet Joe Black - 6 With a 100% white cast and overall 90s feel to the movie, it’s hard to rate this movie “fairly” as if it had just come out in 1998. But I like the idea similarly to Tree of Life in terms of looking over your life and making sure you have lived it completely without any regrets. However, acting is mediocre and I didn’t realize how much I hate the typical 90’s businessman in movies.
Andre the Giant - 5.8
Fury - 5.5 This was definitely a disappointing letdown. Expectations were definitely high going in but the horrible special effects and mediocre acting made this tough to be invested by the end.
Armageddon - 5
Back to School - 5
Cougar Hunting - 4.9
submitted by thirstywaterboi69 to movies [link] [comments]

Non-combat $100,000/hr for noobs.

I haven't played GTA V/Online since 2014, so things have changed a bit. It's all quite overwhelming for newcomers or returning players, especially if you get the Criminal Enterprise Starter Pack like I did.
I snagged my Motorcycle Club, my Bunker, and free vehicles, and proceeded to follow guides for making money with those businesses. I sank too much into them, to the tune of getting down to $500,000 with no profit coming in because I was getting skunked as a solo player, even in a solo public session.
The most difficult part of it all is dealing with the sharpshooter NPC's. These guys are ridiculous! So, we're aiming for non-combat jobs.
That said, here's what I recommend folks do: - Snag the Criminal Enterprise Starter Pack for the $1,000,000. - Link your Amazon/Twitch Prime account with your Rockstar Social Club account to snag another $200,000 (and another $200,000 after 4 weeks consecutive play, supposedly). - Grab a bulletproof helmet ($20,000) from a clothing store, and ensure it's always equipped. (You may skip this, as it's really not necessary, but will help if you get pinned somewhere.) - Purchase a Mini SMG ($8,900). - Purchase a Pegassi Bati 801 motorcycle ($15,000). - Play Mission Repo - Simeonics until Rank 16 (Pause Menu > Online > Jobs > Rockstar Created > Missions > Repo - Simeonics). Profit $16,170. - Once Rank 16, play the Chasers II mission (Pause Menu > Online > Jobs > Rockstar Created > Missions > Chasers II). Queue into it, select Hard, and on the next screen, select Closed so no one else joins so you don't have to wait for them. Start a timer once you load in, go grab the car, ignoring people shooting at you (they'll stop once you get close enough to the destination), and turn in the vehicle once you pass 4:00. Profit $9,480. - Repeat - Once you get to $1,500,000, see this post or watch this video to start making $240,000/hr until you reach $2,200,000.

Notes for fellow noobs

Snacks are how you regain health. Your free CEO office has an executive assistant that provides snacks for free. These can be consumed on-the-fly via the Interaction Menu at Inventory > Snacks.
Ammo can be purchased for your currently-held weapons via the Interaction menu at Inventory > Ammo.
Visit the casino once per day (real time). No matter what, it's worth the drive, even if just for a few thousand RP.
At this point in the GTA Online lifespan, your goal should be to obtain a submarine ($2,200,000) in order to do the Perico Heist. So, after grabbing your free cash, and spending some dough on the aforementioned items, you should be sitting at $1,156,100 before even starting any jobs. You're practically halfway to the submarine already...
The reason we wait for 4:00 is due to the way payout is calculated. Further reading here.

Math

I tried a bunch of things, but what boiled down to being most profitable-to-ease of completion, in order of best to okay, were: 1. Chasers II 2. Repo - Simeonics 3. San Andreas Seoul 4. Warehouse 1x Crate Pickup & Delivery
``` | Job | Avg Time to Complete | Net Profit | Avg Profit per Minute | Profit per Hour | | ------------------ | -------------------- | ---------- | --------------------- | --------------- | | Repo - Simeonics | 10:00 | $16,170.00 | $1,617.00 | $97,020.00 | | Chasers II | 6:45 | $9,480.00 | $1,404.44 | $84,266.67 | | San Andreas Seoul | 9:00 | $11,380.00 | $1,264.44 | $75,866.67 | | Warehouse 1x Crate | 8:00 | $9,000.00 | $1,125.00 | $67,500.00 |
Sample Size for each: 10 ```

Conclusions

Taking into account the costs for each warehouse, we'd have to do roughly 9 hours of solo 1x crate jobs before breaking even. However, these will come in handy with vehicle cargo if I decide to do that in the future.
While Repo - Simeonics is more profitable, it's also slightly more difficult. Taking your Bati 801 to the airport twice to grab two cars takes some time, and has more room for error, especially considering the wanted level at the beginning. That said, the only choke point is at the entrance/exit of the airport, and really isn't an issue. But it is worth noting.
Chasers II can be done in around 2:00, with 2:00 of waiting in Simeon's parking lot to turn in. This can definitely be more boring, so I am currently switching it up between Chasers II and Simeonics.
Once you're ~ Rank 40, you should be able to do some better missions, as mentioned in this post, but you should have already done the Perico Heist by then, and at that point the missions will be less than what you can make with Perico.

Testing Parameters:

Each mission was timed from the beginning of loading into the queue to loading back into free roam.
Crate jobs were timed from leaving the CEO laptop, picking up, taking to warehouse, selling and dropping off, to returning to the CEO office. Office used was Maze Bank West, while warehouses used were White Widow Garage ($360,000) and Convenience Store Lockup ($250,000).
All tests performed using PlayStation 5 with MTU set to 750. With default MTU setting, queuing into missions may be quicker, and therefore even more profitable.

Questions

Why not Sightseer?
Sightseer, the CEO/VIP Work, is definitely non-combat. However, there are so many variables here, that it's just not worth it. You're usually taken on a wild goose chase throughout the northern section of the map. You need a fast airborne vehicle for Sightseer to be worth it. But even then, you probably already have better means of income.
That said, give it a shot! Even if it takes you all 15:00 to complete, it's still $20,000 ($25,000 if completed in under 5:00, but let's not kid ourselves). This comes out to $1,333/min if done in 15:00, or $2,000/min if done in 10:00.

Changelog

12/30/2020 - Added Questions section - Added information regarding Sightseer. - Added information regarding CEO Vehicle Cargo.
submitted by CafeRoaster to gtaonline [link] [comments]

GTA is missing something and here’s my solution

GTA is so fun because of your ability to cause chaos and start shit shows but I feel like it’s missing something, and I have an idea for how that can work.
Basically my idea is that the game has become more peaceful and true unadulterated chaos is more rare to see. You’ll see the occasional jet griefer but as a whole you don’t see people having fun just blowing stuff up anymore like you did in the old days.
So my idea is called chaos points
Chaos points are a weekly thing that rotate a wheel of redeemable items or abilities that can be purchased, so every week there’s a different thing available and that said thing will not be available again for some time until it goes back in shuffle.
Here’s how they work.
When you get a wanted level, every minute you survive is worth 10 chaos points, and this multiplies for every level of star you have.
Wanted levels from missions, sales, jobs, etc. DO apply, but only at 1/10 efficiency. So 1 minute in freeplay is 10 minutes of grinding, this is to encourage people to actually mess around and have fun the old fashioned way and not try to maximize earnings or whatever. You also get chaos points for kills, which are once again at 1/10 efficiency in jobs.
PVP jobs and heists are the exception, because these are meant to be fun activities. So kills on those specific jobs will award double points every other kill or every other minute, so you’d basically end up with about 1.5x chaos points.
Chaos points show up as a little number just like RP, it would be a little CHP bubble upon a successful trigger of a chaos point
You can store up some chaos points for the next week, but you can never have more than 5000 CHP at once. The reason is because the items you can redeem CHP for is about 3k CHP. So it protects people from over grinding if they can only have 5k. Which is exactly enough for 1 items and 2/3 of the way there for the next item them want to buy.
So here’s the various ways to get chaos points
NPC kills
Every hostile NPC kill you get will range from 1 to 4 points, needing 10 hostile NPCs to get a point if doing this in a mission or job or what have you. Points are awarded based on the “fun factor” of the kill. Only hostile NPCs that are currently aggroed onto you count toward this.
Anyway, that’s like 750 NPC kills to get 3000 points, which is achievable if you consistently are going on tank rampages or whatever but you’re unlikely to want to do that in one sitting.
Player Kills
These work the same way, except you’d receive 3, 6, and 12 points respective to the individual categories. This is to encourage player vs player interaction. Plus pvp against real players just requires more skill to begin with. You would not however receive points for killing players who are doing free mode events or sales or anything. I don’t think there should be any extra incentive to be mean to people who just won’t to grind.
This would mean 250 player kills to get 3k CHP. Which isn’t bad, I probably get 25 in a single playing session if I’m feeling like PvPing so if I wanted to grind that I bet I could get that done in a weeks worth of play
Some absolute bottom of the barrel cheap tactics will not award anything, like for instance orbital cannons, kills using the mk2 homing missiles (free sim missiles are fine), killing the same player more than 4 times in a 2 minute period, using a weaponized vehicle (aside from plane bombs) on players who aren’t, killing players on the AFK timer, etc.
I’m not saying to straight PUNISH these people, let them play the game how they want, but they just wouldn’t get to use those methods of killing to earn CHP. If they want free kills they can just fight npcs this way. If they just want the kill that’s fine but it should take some level of skill to grind out your CHP
PvP completion
After completing an adversary mode or death match, you will receive 100 chaos points as winner or 20 as loser.
This, as I mentioned, is 1.5x player kills, so you’d need about 167 high quality PVP kills in a week, plus the bonus you get for winning. So now reaching 3k points is seeming pretty achievable, because if you consistently win 50% of the time with an average 9 base level kills per round, that’s like 30 rounds of play to reach 3k points. That’s totally doable. Way more so than just free mode, so maybe people would actually play those pvp modes if it was good for grinding
Races
You get 1 point per checkpoint plus 50% of your score for finishing the race in its entirety without DNFing, and you double this amount for receiving first place with at least 2 other opponents finishing
So if you finish 67 of a 68 checkpoint race you get 67 points and that’s 45 of those races to get 3000.
If you finish that last checkpoint you’re looking at 22 races
And if you consistently finish first that’s only 11 races, perfectly doable
Heist completion
You will receive a bonus 50 chaos points per completion rank. So bronze gets 50, silver 100, etc.
Completing a heist challenges will double any and all points gotten on the heist. So if you got 200 points between the heist and the completion ranks, you’d get 400 when it’s all said and done if you did the elite challenge. Or 800 if you got a first time bonus with that. Stuff like that.
So in theory, just by setting up and finishing prison break with all platinum and an elite (thats 4 setups and an elite challenge finale) you get 1200, over a third of the way to 3k
That’s also perfectly doable
Be warned! You will not receive as much CHP if you are not playing with other players. The whole point of the idea is having fun with other players by competing or playing with them. So if you do a 1 man Cayo perico, that will only be 50 points as a completion award instead of 200 because there’s not 4. Plus casino and cayo only give completion awards for the finale anyway so grinding those is less efficient.
It’s a fair balance since those heists are so good for money but not chaos point grinding whereas doomsday and the apartment heists are really good for CHP
Spending
CHP spending would have about 5 items per week, they cannot be bought for money, ONLY CHP. Costing 3000 CHP each, which means it might take a long while to get it but you can certainly get it done in a whole weeks worth of time if you care enough
The types of things you’d see on the list would be in the same vein as the following, obviously there would be much more. Like 20x the amount of suggestions I have down below. But these are just some ideas I had for the types of things you’d buy.
The way these work is when you’re actually customizing an item you’d find an option that wasn’t previously there, kinda like how holiday horns will show up then disappear.
As you can see, these are all mainly free mode items that make messing around more fun:
This works by allowing you to put KERS on a zentorno for instance, or a kuruma, cars like that. This is not a strong boost like the f1 cars more like the Lectro KERS. It would be incompatible with the most elite cars of the division like the pariah in sports for instance, but in compatible cars like the T20 in supers for instance you’d be able to use this weak KERS boost in races.
This ONLY unlocks it on the car you buy it for, you have to buy it again to put it on another car
Like the previous suggestion, you pay the fee and then it unlocks the glass on that ONE specific car you bought it for. It’s the kind that takes several shots to break. You can put this on the specific armored cars that don’t have it, such as the insurgent or nightshark, or the side windows of the halftrack, or on arena wars windows, etc. not just any car only armored ones
These would be double whatever your hard mode pay is set to, so instead of how hard mode pays out 1.5x on the apartment heists this would be 3x, or on doomsday it pays 1.25x this would be 2.5x
Extreme mode would only be unlocked on the individual heist you pay for, and it would be incompatible with casino or cayo perico. Which is in part because that’s OP and also, you can’t really set the difficulty for those game modes in the first place.
as for difficulty, You’d have 0 lives, auto aim works like free aim assisted did back in the day, npcs have doomsday act 3 AI, and the weapon you choose to start with is the only gun you have in the entire heist unless the mission requires you to use something in addition such as a flare gun. No snacks or body armor.
As a cherry on top, all stats are reset to base levels regardless of if you maxed them out, and stats like gun recoil, bullet spread, aircraft turbulence, are increased
Your ammo resets back to max every check point reached, meaning that if you so choose to do this mission using special ammo types you won’t be screwed when you run low on ammo
Setups on extreme mode will pay the host as compensation for the difficulty, otherwise people would do setups on easy exclusively which wastes a lot of the point
This would be like a halloween week item. You’d have the jump, and the super punches like director mode. Just no invisibility, access to guns, or access to vehicles like you can in the free mode event. Your health is 3x normal and you heal double speed up to full health.
Fun thing to mess around with but you need to consider it’s not really OP, as some dude with a pistol could 1 hit you. It’s much more like being a walking arena war issi than anything.
You’d be able to buy these in the character appearance menu. They would be 99% cosmetic but a few animations might have some utility to them given the fact they make your character move different
You could buy, say a thief animation set which lets you have a Franklin lock pick animation, you could sneak in a full crouch.
You could buy a cowboy moveset, which replaces the animations with the red dead animations where they fit, so you’d do a slide rather than a roll, you run different, you have different fight moves. The tackle or choke animations wouldn’t transfer I imagine but maybe they could be used as the stealth takedowns for this moveset
Last item idea I have for you today will be:
This works kind like the skydive cheat animation mixed with the oppressor mk1 glide. Basically you hold your arms out, there would be flaps between your arms from the suit, and you’d be able to glide off of buildings and land in a roll. The suit would be unable to access certain vehicles such as motorcycles
So as you guys can see, it would be worth it to save up for the featured items, but at the same time it’ll be very difficult to buy more than 2 per week and you’ll have to wait a long time before it’s back in the CHP cycle
Impact
The most fun parts of the game, like pvp, or heisting would be played more. You’d see more people in planes fighting other people in planes rather than in planes getting cheap kills off level 2s. Sure you’d see some of that but it’s just gonna encourages more even playing field battles. Like maybe you’d see more tank fights and less jet griefing if the pvp community were focused on unlocking the new Chaos Point item instead of just leveling up their KD
Heisting would be more fun, having a goal behind it instead of just getting more money to buy more nothing.
Late game players would have something to grind toward, because they can’t just buy whatever items they want. They need to actually play the game, in fact it’s IMPOSSIBLE to save up a ton of CHP and you’re forced to play the game.
It also adds a bit of rpg mechanics, like unlocking the rare and exclusive special items and stuff. I feel like there’s a little bit of that like RP rank unlocks and stuff but it’s not enough to keep late game players interested. So having cycle based unlocks that it’s REALLY hard to unlock all at once could solve this issue
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your multiplayer setup

To bring everyone up to speed on network topology in games:
GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that?
There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:

What Dedicated Servers Would Have Brought to RS/T2:

More purchases of cash in the Social store.
We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Higher volume of Twitch streamers.
It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams.
Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts
We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience
This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for them.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.

Is It Too Late to Do All of This?

No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically.
If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by koulnis to gtaonline [link] [comments]

Update 201 Changelog

Update 201 Changelog
Update size: 174.7MB
General
Character
Heists
submitted by Heroic_Sheperd to paydaytheheist [link] [comments]

Thoughts on the game after three weeks

Executive Summary / TLDR:


Long winded ramble

So, basically this is a great game that hides its greatness under some pretty fundamental design flaws like having an inadequate security model and an new user experience that showcases of all the game's worst aspects while carefully hiding the good bits.
Heists are great, but they need some work. Fleeca is about right, the progression ones go off the rails immediately though. The Prison Break is one of the hardest heists in the game, and most players seem to get permanently stuck on it and give up. I don't blame them. It's a bitch with a pickup group and the payoff is absolutely not worth it.
Personally, I didn't get past the horrific garbage truck setup in Series A. My little merry band have been doing the Casino one though (it's wonderful), and I discovered that being a looter on someone else's Cayo Perico heist is so lucrative (for both) and fun that I saved up for my own sub and penthouse and can now do that wondrous heist myself.
Speaking of Cayo, I think it needs some entry point rotation the way the Casino does it. You shouldn't be able to just repeat the sewer pipe entry point. Entry and exit points you've used recently should be closed off and then have extra guards, encouraging and rewarding variation in play.
For the storyline ones the game badly needs a new setting for voice comms so people can easily use those for four-person heists without also hearing the confused 9yos in Freemode asking where their car is. (Why the HELL are children playing this game? Oh my god!) At the moment it's like "friends&crew" or "everyone" or something and that is just not good enough. The storyline heists and setups are a lot easier with active communication, and most pickup groups don't even use text chat. That's a huge problem.
I'd also tweak the rewards and difficulty, and put in a mechanism to encourage players to make more than one attempt before quitting. Not to mention letting groups recruit replacements without having to completely re-form. Too many players drop after a fail or two making this part of the game a frustrating mess if you don't bring your own heist crew.
Missions are another weird one. There are easily a hundred brilliant missions in the game, and most people play the same 6-10 missions over and over and never discover the great ones. This is 100% due to game design and the fact that the matchmaking system keeps shoving people into the most commonly done missions. Also the "continue" page keeps showing you missions you've already done, instead of popular ones you haven't. There's some wonderful content in there but it's hidden behind what comes across as a very shallow game with a handful of crappy missions.
Freemode is horrible, and it's mostly due to the fact that the game relies too heavily on peer-to-peer with zero verification. There is nothing wrong with using PTP for positional data, which is the majority of traffic, but anything involving property or death badly needs to be server verified, or at least a random sample of it does. You could server verify 5% of explosions and property transfers and catch 99% of the cheats while having 99% of the total traffic peer to peer and putting very little load on servers.
I would absolutely put in a basic public/private key signing system for packet data, this could remove most of the exploits. You could use the cheapest algorithm and small keys and it would introduce very little load. Networking is already in another thread client-side (game is heavily multi-threaded) and there isn't enough traffic for this to be a serious issue for CPU overhead. You only need a tiny minority of packets to be to/from servers so this would impose a minimal cost to R* and could fix the game's (richly deserved) bad reputation.
At the moment my client accepts packets affecting my position and even property from other clients, and that's completely unnecessary. In fact it's completely insane. Teleports should be triggered by my client accepting, which can always be a yes/no prompt in the client, and any packet affecting my property should come from the bank server and be signed by that server's private key. Freemode is a mess without this. From the sessions I connect to, anything with 20+ players is almost guaranteed to have a cheat in it, usually several, and these de-stabilise the session, whether by murdering everyone, locking everyone in place, putting cages over computers etc or just generally causing the game to fuck up and/or crash. I have observed basically a 1:1 ratio of cheats being active in a session and that session becoming unstable. Sessions with a handful of people or even lots of people but no cheating can be stable for 10+ hours, while sessions with an active cheater have half-lives in the minutes.
Which brings me to the griefing. Holy crap this game is terrible for griefing. By FAR the most toxic community I've ever encountered. There are a LOT of great players in the game but any lobby of 20+ has at least one total a-hole in it whose joy comes solely from screwing up other players' play sessions. There is a huge overlap between griefers and cheats, for one thing, so fixing one would do a LOT toward resolving the other. I would say a majority of the non-consenting PVP I've been hit with, I find that my opponent either has unbelievably excellent aim (like the sniper shot through the tiny window of my speeding armoured car they can mysteriously repeat 7 times) or they're invulnerable, taking several grenade direct hits or a bunch of sticky bombs without dying etc.
All too often when these players can't get their joy from making others suffer with PVP, they resort to cheats that make everyone explode remotely, lock everyone in place, put cages on terminals etc or just crash the session. Fixing the cheating would go a long way toward fixing the griefing too.
I think the other big fix would be the new user experience and the progression system. I feel a huge amount of resentment from griefer players. They seem to be people who like the game but can't figure out how to make money, so they buy shark cards and buy the oppressor II (which, by the way should be nerfed, or removed, or an effective/accessible counter be added) and just grief people.
With missions and heists being the way they are, it's easy to see how players feel trapped by in-game poverty and respond in this way. The game for them becomes punishing players who are more successful and working through their feelings of resentment and jealousy that way.
I think updates to the mission system to make it less repetitive (easy since there's hundreds of good ones) and a few fixes to heists would achieve this. Heists are very lucrative if you can figure them out.
Basically, the community is SO toxic and the game SO unstable in Freemode that I would absolutely have permanently quit on day one or two, had it not been for the fact that I went into the game with friends.
We're able to operate our own 2-4 person heist crew and that lets us bypass some of the worst Freemode douchebaggery and make money. Now I can do Cayo, I don't bother with the awful MC club businesses (SO many players love to disrupt these) and most of my Freemode time is restricted to Nightclub stuff, and setups for Cayo.
Freemode is, however, so unstable that that Cayo setups fail about 30-50% of the time. Correlation with cheaters being active in Freemode and the setups failing is very, very strong. In fact, when I find myself in a quiet session I make myself do the Cayo setups whether I feel like it or not because doing so saves a ton of time re-starting failed/bugged out ones.
So, to sum up, brilliant game buried under an absolute fountain of boiling hot dogshit in the form of a mega toxic community and cheating so rife it's beyond a joke. I've got a standing thumbs-down review on Steam for this game for those reasons. I don't imagine R* are ever going to fix it, given that it's had these problems since launch and it's now 7 (?) years old, but that's what I think.
submitted by LudicrousIdea to gtaonline [link] [comments]

Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your GTA/RDR2 multiplayer setup

This is mostly written in the GTA Online perspective, though it has crossover into RDR Online as well.
To bring everyone up to speed on network topology in games:
GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that?
There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:

What Dedicated Servers Would Have Brought to RS/T2:

More purchases of cash in the Social store.
We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money/goods/vehicles/XP] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Nevermind that the same group of people who can [redacted method of obtaining money/goods/vehicles/XP] will also just grief sessions. Better yet:
Better Control on Hackers/Modders
Anyone who is on the outside of RDR2 or GTA multiplayer has probably only heard telltale of what modders do in these games. Here's a list of what I've personally experienced:
The list goes on. The biggest reason for using dedicated servers, honestly, is to get rid of the griefers. It's enough so that I've seen people ask if someone is running a specific type of mod, and they know the commands to use to get gifted vehicles, cash, etc. It's prolific and horrible.
But cleaning those things up and preventing them means:
Higher volume of Twitch streamers.
It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams.
Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts
We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience
This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for that achievement.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.

Is It Too Late to Do All of This?

No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically.
If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by koulnis to gaming [link] [comments]

Cayo Perico / End of 2020 De-Brief

Hello everyone, happy new year!
With recent release of Cayo Perico but not much else I wanted to touch base with the community holding out for GTA Online in Liberty City or Vice City, and debrief from the Cayo Perico DLC.
Even though Cayo Perico came out unexpectedly (to us), it is a small but welcome addition to the GTA Online world.
I believe that we still have reason to cling onto hope that that Liberty City will sooner rather than later, and Cayo Perico is a stepping stone to that demonstrating the map expansions are possible.
While I no longer think that we will see a remastered city come this generation of console, but we still have GTA V "Expanded and Enhanced" coming in 2021 which may have much more than just GTA V itself.

Reasons why I think that GTA V "Expanded and Enhanced" is more than just GTA V with updated graphics

  1. GTA V XB1 & PS4 versions already work fine in XBSX/XBSS/PS5. It looks and runs great, similar to a PC level of detail/performance. Why would a significant update be needed if it will be much the same if they didn't have big plans on top of that?
  2. Cayo Perico proves that Rockstar's idea of "Expanded" can mean land expansion
  3. Cayo Perico sounds like it was more a like a side project during COVID-19 WFH than something in the works for a long time. It is not unreasonable to think that Rockstar, with all their global studios now merged together, haven't been working on something big since the bulk of RDR2 was finished.
Source: https://www.gq-magazine.co.uk/culture/article/gta-online-cayo-perico-heist
  1. Why are they being so vague about the details, even to go as far as using a PS3 trailer for it... are they doing this because they are hiding something? Even being so far to be anticlimactic to take off the pressure from fans, and surprise us later.
What Cyberpunk 2077 has taught the overall gaming community lately is what happens when you overpromise and underdeliver. However Rockstar already learnt this lesson back in 2015 when they promised Heists in GTA Online, which kept being reworked and delayed until near the end of the PS3/360 generation and copped a lot of criticism for it.
Basically every social media comment was "Where are the Heists", fans were frustrated. From that time onwards they never released details until about 2 weeks out from launch for a DLC. RDR2 was a bit longer, but only because they had other partners to consider. For this they originally gave it 1 year from announcement to release date, but it was delayed to 2 years, with PC one more year after that (which also wasn't even announced until one month before that).
Here is a quote about what went wrong with Heists:
We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.
Sources:
https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online
https://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed

Reasons why I think something related to Liberty City is most likely to be the next major GTA Online expansion to come

  1. GTA IV & EFLC is highly regarded as a masterpiece, it's fanbase is still strong - many still prefer it to GTA V for a variety reasons, so it is a good candidate for a remaster. They can always make the GTA IV car physics, ragdoll, etc. come back again, perhaps as a user configurable option. Having the map there is the gateway to bringing these highly valued games back to a new generation.
Their games always start with the map, source: https://www.mcvuk.com/development-news/inside-rockstar-north-part-1-the-vision/
  1. The availability of GTA IV is terrible. It is only a Backwards Compatibility title on Xbox One (non Enhanced), runs like rubbish on PC - performance wise (and multiplayer is now removed), and the PS4 & PS5 doesn't have it at all. Most other GTAs are available for purchase, at least on Mobile.
  2. GTA V is now 7 years old and the GTA fanbase is now bigger than ever thanks to GTA V & Online. A lot of new fans haven't had the opportunity to experience GTA IV because of the above availability issue. The new fans are desperate for a new (to them) GTA game, especially since it doesn't look like GTA6 is coming any time soon. Or maybe I'm wrong and 6 is coming soon as well?
  3. GTA Online is progressively getting new content referencing to Liberty City or content ported from Liberty City (i.e The Tugboat, QUB3D), so they are not above re-using GTA IV assets or dropping hints.
  4. It is clear that they have been taking the "lazy" route as far as making new content for GTA Online DLCs by re-using existing assets. Don't get me wrong there is still a lot of work involved, but still it is less work than starting from scratch.
But it would make sense that they will continue their more recent M.O. to re-use existing assets rather than start from scratch to save time, effort and cost.
  1. With high profile departures of the writers such as Leslie Benzies, Dan Houser & Lazlow there is no doubt going to be a brain drain. I'm sure they were working on stuff before their departures, and I'm sure that RockstaTake-Two with all their billions of dollars will be able to find other top talent to bring GTA into a new era, but this will take time, and they can get things out in the meantime. The story of GTA IV, Map & other assets are already made, so this gives them a head start to put out games while they rediscover their Mojo to make GTA6 using new talent.
  2. GTA Online is a Big Money Maker, it will make the GTA IV & ELFC remaster worth it because the remastered map will be used for both GTA IV & Online: LC (maybe slight map differences according to time period).
  3. Why did they put so much effort into issuing cease and desists to OpenIV team for OpenIV's LCinV project (even though it used original game files, no piracy) if they weren't planning on doing something in this space themselves.
  4. Cayo Perico aside (which is still quite small), Los Santos as the primary setting of GTA Online is still a bit stale after 7 years. They can't use 2013 Los Santos forever, surely. Not to mention that a new GTA release is already well overdue.

GTA IV Music Licensing speculation/hints

A little while back, a lot of music track licenses expired and they were pulled from the PC version, most notably Vladivostok FM was most affected with most songs removed.
They put in some new tracks to replace it, which wasn't quite as good but it seemed like that was as good as it's going to get.
But then they went ahead and relicensed the original tracks anyway so all the music is now restored again (about 16 months after being originally cut).
Why go though all that expense of relicensing all that music if they aren't planning to capitalise on it in a big way?

Cayo Perico speculation/hints

Not much here directly, but I have played with it a little bit.
The way that it's programmed is interesting. As far as I can tell, travel to the island is sharing a session with Free Mode rather than being a different game mode, which you can tell by seeing the player list stay the same as whoever is in the Freemode session you were in. There is no loading of a different game mode, it is just a cut scene. On PC you can even chat to people who are still in Los Santos.
When you look at the map, you are located South-East of LS (just past USS Luxington), and if you move the mouse you can get locations of LS show up, it's just the map itself which is hidden.
There is a glitch you can do to "free roam" the whole Island, or just go to the Beach Party standalone, it is clear that you are in Free Mode of an existing Los Santos based lobby.
When I was glitched, I was able to take a Dinghy back to LS, LS was visible. about halfway there, the whole Cayo Perico just de-spawned similar to how the USS Luxington does, and also the weathenight cycle changed instantly too.
When I was glitched but still on the Island, a whole bunch of functions were disabled like spawning cars, calling contacts, etc.
What this shows me is that perhaps they are experimenting with how integration with Future GTA Maps will look like.
Instead of loading a whole different game, or loading a different game mode, it could be one big Free Mode made up of all locations, the locations can not be directly accessed without triggering a cut scene, and the properties of how a Free Mode works can change depending on what location on the broader map you are in.
One challenge I anticipate is that they wouldn't want GTA$ earned in LS to be transferred to a totally new GTA Online area. It is well known that a lot of it glitched and they'd want us to start getting rich again. They have also been experimented with holding separate currencies such as Arena Points or Casino Chips. I could imagine that they come up with a storyline where all your GTA$ Cash gets deposited into Maze Bank but then can't be withdrawn to cash or moved to another bank, and in LC you are forced to use a competing bank like the Bank of Liberty. Basically LS = only get Maze Bank, LC = only get Bank of Liberty.
Cars/Planes etc. Can be not widely transferable (i.e. You MKII or Babushka holding a car has engine failure mid flight and crashes, or maybe you need to go to the Airport marker on food), and maybe some planes (i.e. Luxor) can enter on a visiting basis via. Cutscene of that vehicle but can't be saved at the destination into a personal hangar.

Final words

I hope this gives some good for thought.
Keep speculating! At least until we get some solid info
Here's to 2021.
submitted by SparkySpider to GTAOnlineLC [link] [comments]

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